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'No Aye Captain' [PIRATE SKULL WIP]

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=5280
Printed Date: 09 September 2025 at 9:46pm


Topic: 'No Aye Captain' [PIRATE SKULL WIP]
Posted By: AtomicMushroom
Subject: 'No Aye Captain' [PIRATE SKULL WIP]
Date Posted: 30 October 2007 at 7:32pm
 
Hey everyone! I just wanted some suggestions on this piece in general before I go any further with it. Thanks everyone
 
NOTE: The part I want you guys to critique is his left cheek area - since all other areas are just filler for reference.
 
 
 
 
Refs:
 
 
 
 



Replies:
Posted By: FireMedic
Date Posted: 30 October 2007 at 8:56pm
I overlayed your tan-colored skull parts that don't have any dithering onto the base image, and  the skulls right orbital socket fits quite the same as a "traced image" would. The left socket is near perfect if you ignore some of the detail in the base image.

The curves of the left nostril area are a little thick, but the base curve is quite the same as if you traced the nostril in the main image.



Posted By: AtomicMushroom
Date Posted: 30 October 2007 at 9:32pm

I did use the left eye socket's dimensions to get the right perspective, which I then connected with lines (which I don't know is allowed or not ?):

 
The base curve of the nose looks like the ref pic, but is not traced at all. I thought it was ok to base your art off of other references. I guess not.
 
Does anyone have any other suggestions or can clear up the rules a bit?



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