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Iso Character

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=587
Printed Date: 12 September 2025 at 10:21am


Topic: Iso Character
Posted By: getrealjoe
Subject: Iso Character
Date Posted: 22 July 2005 at 11:12am

So, I've noticed that alot of people make huge iso projects, but the characters don't seem to fit with them. I thought I would try practicing this.

This is just the basic frame. I'll be detailing it soon.



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get real



Replies:
Posted By: Wannahlakujuu
Date Posted: 22 July 2005 at 11:24am
it does look alot better than the weird blocky people on all of the iso cities


Posted By: Garage Inc.
Date Posted: 22 July 2005 at 1:14pm

If you put that in one of the iso scenes around here, you will notice one thing in all of the...the guy you made up there, doesn't fit in. He is at the wrong angle. Yours is looks straight on, kinda to the side, iso is from the top to the side a little bit. Your's wouldn't fit in with any of the scenes or cities.



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For every second spent wondering if you can do something, you could spend 2 seconds doing it.


Posted By: getrealjoe
Date Posted: 22 July 2005 at 1:57pm

I made him facing bottom-left.

that is only line art of him anyways

 

I made it into an actual character.

Guess who?



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get real


Posted By: spymp3
Date Posted: 22 July 2005 at 3:15pm

the 1st i like an GTA gangster



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Pixel Area
http://imageshack.us">


Posted By: Citizen_Insane
Date Posted: 22 July 2005 at 3:46pm

good to see you, joe.

One thing I noticed, (and this isn't to put anyone down) is that a lot
of people who come on here to jump into the iso art scene aren't very
skilled at doing character sprites...  AND I'm really not trying to put
anyone down, it's just something I've noticed... and, heck, we've all
gotta start somewhere, you know?

I like the over-all composition of this guy.  It's nice and dynamic.
One thing you should do, though, is try and contrast it all up a bit...
even with the pastel look you can still get some decent defining contrast
in there, you know?

FFT sprites are the best sprites to check out for iso references, in my opinion.
In fact, square soft/square enix has a lot of great content for referencing.

Personally, though, I'm not too into iso art...
But yeah, here:

http://tsgk.captainn.net/?d=game&s=GameBoy%20Advance&g=Final%20Fantasy%20Tactics%20Advance - http://tsgk.captainn.net/?d=game&s=GameBoy%20Advance& ;g=Final%20Fantasy%20Tactics%20Advance

http://www.rpg-icons.com/fftagrias.html - http://www.rpg-icons.com/fftagrias.html

http://www.rpg-icons.com/toindex.html - http://www.rpg-icons.com/toindex.html

 



Posted By: Aleiav
Date Posted: 25 July 2005 at 2:21pm
I suggest more contrast and highlights on the guy. He's cute. :P Not too bad at all. :) Although I think he'd do better in a non-iso peice. I'm not an iso expert, but I think, when it comes to isometrics, angles are key and this one seems like it'd be a bit odd if you put it in an isometric scene with the same angles all around.

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