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Townscape, take 2 (isometric)

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=6813
Printed Date: 10 September 2025 at 7:41pm


Topic: Townscape, take 2 (isometric)
Posted By: The Mozack
Subject: Townscape, take 2 (isometric)
Date Posted: 20 July 2008 at 8:34am
Some of you from deviantART may have remembered my plan on a huge townscape depicting a collection of buildings. Anyone with a sharper memory may remember I started December 2003. Well, I've decided to scrap it today and start over. The old Townscape has been chucked into my dA gallery due to dimension issues.

http://themozack.deviantart.com/art/Townscape-unfinished-92237031 - http://themozack.deviantart.com/art/Townscape-unfinished-92237031

The new townscape will focus on depicting a larger variety of facilities, but I'm not too keen disclosing what, the reason being some of them may not be included during planning. I do have a sketch of the town I want to create, but the lack of proper measurements and comparison with isometric projections may affect the size and layout of the town. I can't tell how long it'll take either. This project may drag on as long as the previous one, even more.

Anyway, this is the "pilot" block for the new townscape, essentially a testbed for the size, design and styling of all buildings to come. Obviously I haven't even started work on detailing, but that can wait.



Some input from both the old and new townscapes are most welcomed.



Replies:
Posted By: zi-double
Date Posted: 20 July 2008 at 9:36am
look at great ... can't wait to see more, but I suggest to make near to finished one block and than go to the next ... because else will have many unfinished blocks :(

Else your lines always make me glad until I watch them ...

About buildings - they have specific taste and I like them very much !


Posted By: The Mozack
Date Posted: 22 July 2008 at 8:57am


Decided to go ahead completing portions of the roof and ground floor designs (still undecided on the appearance of the buildings to the left). Also included are a prototype car and pedestrians. When this block is done, I can work on improving these sprites.

Started compiling the colours used into a palette. 10 colours minus those from the guidelines.

C&C is still welcomed.


Posted By: Blueberry_pie
Date Posted: 22 July 2008 at 10:05am
I like it. The curve is very nicely done. I think it would be nice to see the outlines done with dark colours rather than black, though.


Posted By: zi-double
Date Posted: 22 July 2008 at 12:35pm
building in the left can have balcony - I don't care about that, but for me have problem in front part ... will be good building to be in proper circle that is why make circle for bottom and for roof. See blue circles.




Posted By: The Mozack
Date Posted: 23 July 2008 at 8:04am
Originally posted by Blueberry_pie

I like it. The curve is very nicely done. I think it would be nice to see the outlines done with dark colours rather than black, though.

Duly noted. The issue of colours on outlines can be sorted out after I've completed the general structures. Although I don't see too much wrong with the current outlines, the seeming roofs in particular looks really rough when black lines are used to partition them. Sooner or later, those need to be replaced with those that are of darker red. Right now, I want to keep the colour count down until the buildings are done to avoid the same mistake in the old townscape.

Still, I can give dark lines a go if it doesn't end up eating too much of my time. Either that, or an outright replacement of black with single greys between 20/240 to 40/240 brightness.

Originally posted by zi-double

building in the left can have balcony - I don't care about that, but for me have problem in front part ... will be good building to be in proper circle that is why make circle for bottom and for roof. See blue circles.



I have pictures of such buildings that sport flat facades along curving roads. Seems perfectly fine to me.


Posted By: The Mozack
Date Posted: 30 July 2008 at 7:01am
Finished up the last unfinished roofing, and worked on minimising the use of black on unnecessary borders. That meant two more new shades of grey and red.


Problem is I'm not sure this satisfies Blueberry's specification of restricting the use of black. I was thinking about replacing black outright with the newly introduced grey; the result would look like this, which looks a bit unusual:


Since I'm about done with the basic structural design, I need some additional input on improvements, since whatever features in this block will be certain to be the standard for the rest of the townscape (for around 6 additional blocks and buildings scattered on the outskirts).


Posted By: The Mozack
Date Posted: 02 September 2008 at 9:40pm
Got back to the picture later August and started up with detailing, including an open drain that I've added early August.



I assume none of y'all have any comments on the outlines' colour, so I've opted not to change it for now. Adding wear and tear on the facades, for example, appear to soften the roughness of its black outlines a tad bit.


Posted By: The Mozack
Date Posted: 10 October 2008 at 10:23am


Started again today and got a bit done on the backlots and other minor detailing; the expanse of the shadows from buildings have also been measured. It looks almost ready for final detailing and shading before I can formulate a master plan for the whole townspace, but I'll still have to inspect the entire thing for parts I might have left out; I'll also need to start work on flora. C&C are still welcomed.


Posted By: fawful
Date Posted: 10 October 2008 at 11:50am
Very nice,i've looked at it quite a bit and i cant find anything wrong with it,i'l be keeping an eye on this,looks set be an awsome piece.


Posted By: Saboteur
Date Posted: 11 October 2008 at 2:02pm
Very cool, inspires me to try something so grand! Keep on pluggin' :)

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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: The Mozack
Date Posted: 04 November 2008 at 4:38am

Moving on to the roof now, and horizontal lines are being drawn on them to add a tile-like appearance (but that in effect resulted in minor adjustments on the vertical lines themselves). Also, it seems adding disruptions in the roof pattern is sufficient in depicting some degree of wear and tear. Plus, chimneys (2 in 1) were added for six of the buildings, and minor refinements were made on a few buildings (i.e. the balcony of the second building from the right). Once I'm done with these, it's off to final detailing of buildings, colour adjustments and shadows.


The only problem I seem to encounter right now is regarding unconventionally angled roofs of four of the five curved buildings. The horizontal roof lines will show up untidily against the vertical ones. Then again, this could work to my advantage since it results in what looks like a worn down roof, which is what I've want. Anyway, backups of the roofs were made, so I can start over if this one ends up screwed. Some help in this one is very much appreciated.


Posted By: jalonso
Date Posted: 04 November 2008 at 2:49pm
Use those browns to blend the roof tiles...trust me.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: The Mozack
Date Posted: 05 November 2008 at 2:57am


Awesome! It actually did the trick, and gave the roofs some character and variety. Thanks!

So it looks like this can be used as one of two styles of roofs to break the monotony. The result of your recommendation can be used for older roofs. Another roof style with a monochrome colour scheme was already tested; figures it can now be used for "newer" roofs only.



Posted By: Aurial
Date Posted: 05 November 2008 at 9:40am
In one word (omg I already told 3 words XDDD)... AWESOME.

Keep at it man.

Crit: I guess... dunno... I guess the shadows are little flat, light doesn't have a perfect angle, it disperses too...


Posted By: The Mozack
Date Posted: 06 November 2008 at 3:49am
The shadows will be the last major aspect that I'll iron out after final structure detailing (minus the props and people). Thanks for the input.


Posted By: The Mozack
Date Posted: 01 December 2008 at 10:09am
Alright, on to trees now and I clearly have very little knowledge of how to make one that makes Pixel Joint happy, since trees from my first townscape look like this:



Still, gotta try.

Started over with the doodled lineart of a tree long waiting in the picture, refined the line art and used three tones of greens with varying brightness, but I still can't seem to create one that looks very convincing, although it's a vast improvement from the earlier ones.


  1. Light green - Used in brighten fillings.
  2. Fair green - Used in darken fillings and brighten inlines.
  3. Dark green - Used in darken inlines.

Given I might have to work on other types of tree (i.e. dead trees and coconut trees), this may prove to be more tricky to pull off than buildings.

C&Cs are welcomed.

P.S. I'm aware the tree looks a bit slanted and disproportionate as well. Some comments on this are also welcomed.


Posted By: The Mozack
Date Posted: 02 December 2008 at 3:39am
No comments on the tree?



Anyway, this block is near completion. The only thing to finalise are the shadows, which Aurial pointed out. To be frank, the strong contrast in the shadows is based on the intense sunlight in tropical regions. Locals know mid-mornings and mid-afternoons are the time when the sun is the brightest and thus cast very dark and clear shadows, and the angle implies either periods of the day. But I still like some output on that.

In the meantime, I'm starting work on the second block behind the first one.

An edit of the tree is also enclosed in this picture.


Posted By: The Mozack
Date Posted: 02 December 2008 at 6:08am

This is the structural outline of the "Market" block. All in all, there will be 7 buildings in total, of which 4 are dimetric while 3 are to be drawn in unconventional angles. Comments on this block are welcomed as well.


Posted By: The Mozack
Date Posted: 03 December 2008 at 11:39am


The four buildings to the left are the first in the market block to undergo preliminary detailing. The backlots of such buildings, which are away from the streets and are naturally unadorned with ornate elements, are very easy to create. Expect additional roofs to be added over certain portions of these buildings.

C&Cs will continue to be accepted for any of the previous posts.


Posted By: The Mozack
Date Posted: 21 January 2009 at 12:17am

Resumed work on the aforementioned cluster. Detailing walls and structural construction complete. All that remains are fine detailing and the roof tiles.


Posted By: Hapiel
Date Posted: 21 January 2009 at 3:17pm
The colors you use now, are those the final colors or is this just a temporary coloring?
If not, ill gladly make an edit (later) on how to get it way more interesting and attractive. I love the amount of detail, but the color really does not catch me.


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Posted By: The Mozack
Date Posted: 21 January 2009 at 9:33pm
They are not the final colours. I used base colours from MS Paint's default colour pallete as a temporary measure to see if a low colour count is enough for buildings here. Plus it allows me to perform easier colour changes for the entire pallete, which is relatively easy in MS Paint.

What are you in about?


Posted By: Hapiel
Date Posted: 22 January 2009 at 1:37am
I did not really have ideas, but if you went for this coldish look I was sure I could tune things up. However, luckily I guessed right about the colors than, just wanted to be sure :)

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Posted By: The Mozack
Date Posted: 23 January 2009 at 12:04pm
It's a tropical setting in either the late-morning or late-afternoon. Either way, sunlight in this scene is expected to be more intense than areas closer to the poles. Squeezing some shades of warm colours (light yellow, orange and red) into the palette should do the trick


Posted By: The Mozack
Date Posted: 27 February 2009 at 8:20am


The market is pretty easy to do due to its angle (which is another hurdle in itself): More roofs, less need for specific details. That said, I'm thinking about adding gables. I planned to reserve gables for grander buildings, but meh.


Posted By: zi-double
Date Posted: 27 February 2009 at 4:30pm
just to say that I watch progress with interest. don't stop to post here.

I adore your works because they have specific view.


Posted By: Slemsvamp.
Date Posted: 28 February 2009 at 6:21am
Its a LOT easier making symetric stuff like this without adding details until the basic structure is finished.

Good luck though! 


Posted By: El Huesudo II
Date Posted: 28 February 2009 at 12:21pm
Oh my god. This rocks.


Posted By: The Mozack
Date Posted: 03 March 2009 at 12:48pm
I was thinking about it too.

That building is a market. If it's to be viewed from the side, a lot more character could be given to it, since its sides are meant to be open-aired, exposing the interior and wood carvings to the viewer; a sketch of the building with one of its sides visible proved this point. Rotating the entire building to its side is an option, but in the long run, this wouldn't be in accordance to the general plan of the town. Markets tend to be placed with its masonry facade up front and the market area to the back.

Thought about adding a wing on the right side of the building to provide at least some insight in the interior, but that may require some modifications on the block plan. Plus, the building should look better with details on the roof added, like this:



This is what the market looks like with gables. Suffice to say, I'm still not satisfied of the outcome; the roof still looks sparse. I'll consider adding the wing.




Posted By: The Mozack
Date Posted: 04 March 2009 at 1:20am
A new wing it is. Just added it a while ago.



Posted By: The Mozack
Date Posted: 07 March 2009 at 7:46am
The facade of the wing is a real pain to do; might revise it later. I know the pitch of the roof is creating a seemingly asymmetrical facade, but the roof angle and outlines have been measured several times already. I need an aspirin.

Detailing and refinements on the roof will follow.




Posted By: The Mozack
Date Posted: 08 March 2009 at 2:47am

Detailing on the roof of the main structure is being worked on. Only 1/4 of this part is deemed complete; details on the gables are still being hammered out.


Posted By: Naruky
Date Posted: 10 March 2009 at 10:53am
are you sure you do that only with that tools?

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http://www.zandal.net">


Posted By: TMH
Date Posted: 10 March 2009 at 12:24pm
it looks like ds 3d 

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Posted By: The Mozack
Date Posted: 14 March 2009 at 11:41am
No. First, you darken the darker shade of red with a pencil tool, then darken the lightest shade of red with the red you replaced the last round using the pencil WELL OF COURSE, SILLEH!


Posted By: The Mozack
Date Posted: 05 May 2009 at 4:11am

The roof is partially complete. There could be a problem with the roofs facing towards us (i.e. the gables and extension). Currently focused on the jack roof though.


Posted By: monotov
Date Posted: 05 May 2009 at 5:46am
The roof was INcredible


Posted By: Minstrel
Date Posted: 05 May 2009 at 9:35am
Just so you know - this is beyond epic.


Posted By: The Mozack
Date Posted: 06 May 2009 at 2:40am

The roof is almost done. Might require some detailing though.

Seriously, no comments on the roof face directed at us?


Posted By: Scribblette
Date Posted: 07 May 2009 at 8:31pm
The buildings are fantastic. Trees can be horribly hard. If you find a way to succeed at them I'm sure everyone would love to hear it. More leaf bundles - smaller versions of the existing tree already, maybe, if you want to maintain the existing style with more detail.

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Current state: http://www.wayofthepixel.net/pixelation/index.php?topic=8291.0 - Trees. SOB. The trees!! Why can't you have just been nice little CUBES instead?


Posted By: The Mozack
Date Posted: 25 May 2009 at 1:02pm
I can worry about the trees later when I finally nail all the buildings in place, by which time I should learn enough to apply the best knowledge on how to go about flora. In the meantime, I'm in a bit of mess dealing with the building between the two blocks I've been working on prior.



Like the market, it's to be drawn in an unconventional angle. I've felt it looks unusual when viewed afar, but you can also consider many such buildings were not always designed with perpendicular corners. This building is meant to be in an Art Deco, but there won't be much of it to show because its front facade, which is the primary part of the building to project an architectural style, is not visible. Quite a shame, really.


Posted By: The Mozack
Date Posted: 24 June 2009 at 9:11am

This is dragging on too long FFS. I need to start scheduling myself so that I can invest at least some time on this.


Posted By: DeathodaDay
Date Posted: 24 June 2009 at 9:51am
It looks awesome.
Can't you make a quick preview how it's looking all together, this piece is getting me all hyped up :)


Posted By: The Mozack
Date Posted: 25 June 2009 at 10:46am
Originally posted by DeathodaDay

It looks awesome.
Can't you make a quick preview how it's looking all together, this piece is getting me all hyped up :)

I had sketched a concept design of the whole project. It's only a matter of recreating that scene in a scaled-down version in MS Paint to verify that it can be done in an isometric angle (I don't have a working scanner to put that sketch up).


Posted By: JC Denton
Date Posted: 25 June 2009 at 2:29pm
Great work ! I can't wait to see it finished...



Posted By: The Mozack
Date Posted: 08 July 2009 at 8:08am
The layout base (http://img104.imageshack.us/img104/4500/planl.png) for proof of concept is in the works, basically a 1/5 scale model of the scene based on sketches made. As you can see, there is reason not to directly embed the image here. It's already over 1000 pixels wide, and it's expected to be 5 times this size when I resize the image for the final canvas.

At this point, I'll be focusing on the town area itself, because that's where the labour-intensive work will be done. I can hammer out the surroundings later, but I have ideas of what to put there.


Posted By: The Mozack
Date Posted: 21 July 2009 at 4:58am

Update on the Art Deco semi-detached units. I'm close to putting this one to pasture once I'm done with additional detailing, final inspection and final adjustments.


Posted By: Manupix
Date Posted: 21 July 2009 at 7:46am
I'm absolutely impressed by your perseverance on this project. And humbled regarding my vague ideas of making one...
Total respect!


Posted By: The Mozack
Date Posted: 21 July 2009 at 8:32am
Oh, this thing has been on my mind for a very long time. Just wish I have better time management doing this, because it's taking me donkey years to finish just a few buildings.


Posted By: Manupix
Date Posted: 21 July 2009 at 3:16pm
I've looked at it in more detail.
Most of what I have to say is about colors, and I understand you plan to fine-tune that later, so it's probably pointless of me to say it now.
Anyway.
In a row of houses, some roofs will have been redone, and are usually a very different color, even contrast. I've noticed the varying amount of brown, but the red base itself might wander around, a lot.
Also, big old buildings such as the large market hall will probably have been redone with cheaper materials, such as corrugated iron or asbestos-cement.
I think the building walls would look nicer in the warmer greys, with variations, and the shadows cooler greys. But I know you've planned this!

Is this totally imaginary, or do you have some reference?

I'll be sure to keep an eye on this project!


Posted By: The Mozack
Date Posted: 23 July 2009 at 4:03am
Thanks for the timely input. I'm close to setting the standards of the entire scene, so comments are critical at this time. Colour adjustments are still in the agenda.

Originally posted by Manupix


In a row of houses, some roofs will have been redone, and are usually a very different color, even contrast. I've noticed the varying amount of brown, but the red base itself might wander around, a lot.

The different styles of roofs are meant to reflect the age of the building or the roofs. Brown-and-red roofs are meant to be the oldest of the form (assumed to be used before the 1920s-1930s), followed by plain red roofs, which are improved over later during the 1950s and 1960s. Grey roofs will be used as a successor. The first block of buildings you were referring to have roofs that were reconstructed, presumably from a fire or for maintenance.

By wandering, what do you mean?

Originally posted by Manupix


Also, big old buildings such as the large market hall will probably have been redone with cheaper materials, such as corrugated iron or asbestos-cement.

I think the building walls would look nicer in the warmer greys, with variations, and the shadows cooler greys. But I know you've planned this!

The construction of buildings are based on the economic climate at their time of construction. This is a town that prospered from booming tin and rubber revenues during the 1910s and early 1920s (before the 1922 rubber price crash). The market was designed as such to reflect the town's wealth at the time of its construction, and was designed with only two masonry walls front and back and tiled roofs, while the rest are primarily wooden and cast iron between (it couldn't be fully illustrated because of its angle; the sketch offers a better view of this area).

Of course, markets in larger mining towns that are primarily wooden and supported by cast iron/steel pillars and roof frames are unknown, but they were built much earlier, during the 1890s to 1920s.

Originally posted by Manupix


Is this totally imaginary, or do you have some reference?

It's based on a real town, (which aerial view I have), as well as large number of photographs. But I have to make adjustments to support the first two blocks, as well as to cram certain landmarks into the canvas.


Posted By: The Mozack
Date Posted: 23 July 2009 at 4:07am


Detailing on walls and completion of roof profile are mostly done. But I really hate the way the latter turned out (especially the right half). Ugh.


Posted By: Manupix
Date Posted: 23 July 2009 at 6:09am
I've noticed an important issue on shadowing, and made a quick dirty photoshop edit (hope you don't mind).
The ground shadow on the right of your first block gives a sun angle: exactly from the left, somewhat below 45°.

In this case, many of the roofs should be in shadow.

I darkened and 'blued' (important) some of those, as well as parts of walls (blue arrows), progressively according to their angle (although it might be more realistic to not be progressive, it looks nicer).
Conversely, I lightened some of the sunward roofs (green arrows); progressiveness would be realistic there.

Same thing for the 1922 bldg: although the roof angle is slightly lower than the sun angle, the raised part of the roof should cast a shadow down to the edge.

'wandering reds': did that on 2 roofs on the left of the block, by shifting hue. Not well done, but you get the idea.

I also have a perspective issue on the market block, on the 2 galleries linking the bldgs (unless these roofs are deliberately un-symmetric).
Fixed one (orange marks).

Tried to help on your newest roof (red arrows). The angle of view sure is a difficult one.
I'd say make it as if it was directly facing the viewer, trying to get this very slight angle on the roof is only confusing. Tried 2 options, not there yet.
And the back side should also be fixed: as it is, it only has 2 rows of very long tiles. Tried a few ideas.

Tried 2 lightings on this bldg: the strictly left side sun (should be less contrasted though, because the roof will receive little light), and a more backlit version which I find nicer. Should not be so different as to have compatibility issues.

Hope this helps!




Posted By: The Mozack
Date Posted: 23 July 2009 at 9:49am
Thanks for the input. You certainly took some effort pointing out any flaws.

The angles of the shadows are not final, but I'm certain to base most shadows on 1x2 pixel lines for shadows cast on isometric walls:



The angles of shadows you are suggesting are also of early-morning or late-afternoon/evening. I'm going for a late-morning or early-afternoon scene, so the angles are naturally steeper (as illustrated above). While that doesn't require extensive shading on the roof, shadows are still a necessity. As for the shadows cast on the road, it's probably as accurate as it is to my shadow scale. All these are, of course, not final either, but I have a picture of how the entire scene should play out.

The semi-detached building are actually built along a curved streetside. That's why the buildings aren't parallel. Otherwise, my job would had been much easier.

I'll get back to you on roof colours. This one could be a bit tricky to assess.


Posted By: The Mozack
Date Posted: 24 July 2009 at 4:56am


Double checked the shadow angles again. The second one is used by the market. By coincidence, that one uses a 1x1 pixel line. It's pretty much how I originally measure the length of shadows, so it's technically accurate.


Posted By: The Mozack
Date Posted: 17 August 2009 at 12:14pm


Done most detailing on the roof; colour remapping not started yet, and the shadows have room for improvement. As much as I appreciate comments on how to improve the scene, would it be better to post this on wayofthepixel.net for better explanations on lighting, colouring and shadows?


Posted By: fortunato
Date Posted: 17 August 2009 at 12:39pm
your colors are very saturated and dark.. please try to go for some less saturated colors, and not so much pure grey.. (maybe it isnt pure grey but it looks like that to me). other than that.. your perspective skills are truly something to admire.. this has wondorous amounts of potential and ill be watching this progress.


Posted By: Pragz
Date Posted: 17 August 2009 at 4:33pm
I disagree. I like the sharp red on top of the grays. Very nice effect. :)

Great work!


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Hello - I'm new here. :)


Posted By: The Mozack
Date Posted: 18 August 2009 at 6:16am
Fortunato and others before have a point. The palette has been a bone of contention for a long time, and I originally started out using MS Paint palette colours to make initial editing easier. It's not natural and will have to be rectified sooner or later.

For that, it's time for a proper colour index. The reds and grays in particular require desaturation and hue adjustments, and the general apperance of the scenes have improved somewhat as a result.

Here's the first block with the original colours:



And the same block after remapped reds and grays:



The market block before:



...and after:



The change in reds have actually allowed the browns on the roof to stand out and blend better, so that's a good start. I'm still not happy with the grays though, because it's contrasting with the reds now. Perhaps shifting it to yellow hues will help.




Posted By: The Mozack
Date Posted: 05 September 2009 at 7:57am
Made quite a few changes on colour use, and joined both blocks. Might look into the roofs again after a bit more editing on ground level surfacing.


Started a thread on Pixelation as well:
http://www.wayofthepixel.net/pixelation/index.php?topic=9053.0 - http://www.wayofthepixel.net/pixelation/index.php?topic=9053.0


Posted By: Manupix
Date Posted: 07 September 2009 at 4:07pm
Wow! This is getting some scope!

I recently looked carefully at some tiled roofs in southern France, with the intent of pixelling them (someday).  I noticed some, but not all, have very different tile colors next to each other, and randomly set. Usually a majority of pale dirty pinkish tiles, some dark grey, and a few red ones, usually the newest. I guess these variations appear  during repairs.
I found http://pagespro-orange.fr/materiaux.anciens/tuile.html - some http://www.licencephoto.com/public/affichfr-13725-12-307-1701.html - photos to explain this.


Posted By: The Mozack
Date Posted: 08 September 2009 at 12:32pm
Ah yes, color variations on the roof. It would be great to have more colours on the roof, but this can add too much workload and drag production time even longer because I'll be doing many more of these sort of buildings.

Red and brown tones should do for this one, but I can experiment roof design based on your references when I work on something smaller.

In the meantime, spent a bit of time detailing edges of street-level surfaces.

If there isn't any more comments on the roofs or anything else, I might rework some of the roof again, inspect the blocks on more time and start work on a new block.


Posted By: The Mozack
Date Posted: 12 September 2009 at 2:12am

Decided to detail the roofs of the first block anyway. Screw the old look.


Posted By: The Mozack
Date Posted: 12 September 2009 at 11:21am
I can safely conclude that the styling of the entire scene has been hammered out based on the design of the two block. There are still a few goofs to rectify, but these blocks should be done until I get back to it for the addition of various props in the future.

In the meantime, I'll be starting on this block:



Posted By: The Mozack
Date Posted: 13 September 2009 at 7:09am

Framework half-done.


Posted By: darchangel
Date Posted: 13 September 2009 at 10:35am
Keep up the excellent work Mozack, that new roof makes your houses look so much better, gives them character.


Posted By: The Mozack
Date Posted: 18 September 2009 at 12:58am

Started again. Detailing at this angle is pretty tricky.


Posted By: The Mozack
Date Posted: 18 September 2009 at 9:41am


Working on some of their roofs now. This shouldn't be as much of a problem as before.

And a little note. The four buildings to the right are based on references; the other three to the left aren't. I'll have to look through other photographs for some ideas for this sort of construction.


Posted By: JC Denton
Date Posted: 18 September 2009 at 12:52pm
I love this project, keep it up !



Posted By: The Mozack
Date Posted: 25 September 2009 at 12:38pm


Reworked the buildings to the left, changing them from three units to four. Figured the wide width of the buildings is more of an exception than a rule.

Also lowered the height of the buildings and changed the facade.


Posted By: STE'86
Date Posted: 25 September 2009 at 1:41pm
I have no crit, but i have had to post and say that is one of the most incredibly gutsy undertakings i ever ever seen in pixel format 

vector, yes but u must have the patience of a saint or be clinically insane to enjoy doing that in pixels

well done and good luck

Steve


Posted By: The Mozack
Date Posted: 27 September 2009 at 10:43am


First round of detailing. Designs vary between each unit in this row.


Posted By: The Mozack
Date Posted: 27 September 2009 at 12:35pm

More detailing. The building to the left features horizontal glass shutters in place of wooden shutters.


Posted By: The Mozack
Date Posted: 28 September 2009 at 4:19am


Further detailing on frontage.


Posted By: Manupix
Date Posted: 28 September 2009 at 4:29am
Looks great!
2 things I don't understand well:
horizontal glass shutters: these look like very modern, dark metal things (not glass), is this what you have in mind?
Open 1st floor fronts: are they actually wide open? or are they glassed shop fronts? in which case you wouldn't see that much inside, mostly reflections from outside.


Posted By: The Mozack
Date Posted: 28 September 2009 at 5:30am
Originally posted by Manupix


horizontal glass shutters: these look like very modern, dark metal things (not glass), is this what you have in mind?

Shutters like these have been in use since the 1950s. But it isn't common in the West due to it being more intended for tropical climates. And that's how it should look. Problem is, I'm having a hard time finding pictures of this sort of windows to show, surprising considering I see this sort of windows everywhere in real-life.

Originally posted by Manupix


Open 1st floor fronts: are they actually wide open? or are they glassed shop fronts? in which case you wouldn't see that much inside, mostly reflections from outside.

It's varies. Shops in this setting can operate out of various fronts, including former homes, or shopfronts that are closed or open. The problem of reflections on glass frontages can be resolved using another architectural component that I'll be adding later on (that's not be main purpose though).


Posted By: The Mozack
Date Posted: 30 September 2009 at 7:51am
The courtyards will be the next portion to focus on. Started with the buildings to the left.


Posted By: The Mozack
Date Posted: 30 September 2009 at 12:38pm


Worked out the courtyards to the right. Should be pretty soon before further detailing can begin.


Posted By: PixelSnader
Date Posted: 30 September 2009 at 4:06pm
needs AA =P

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Posted By: The Mozack
Date Posted: 02 October 2009 at 1:21pm
Done some on the roof.


Originally posted by snader

needs AA =P


LOL. Any idea where it'll be needed?


Posted By: The Mozack
Date Posted: 28 November 2009 at 7:47am

Back. Finally started with detailing along the side. The ends of the roof pitches have also being added. It's a shame some of the window trims won't be visible.


Posted By: The Mozack
Date Posted: 06 December 2009 at 11:43am

Further detailing on the four rightmost shopfronts.


Posted By: The Mozack
Date Posted: 07 December 2009 at 6:10am

Detailing on walls and overhang frames.


Posted By: Manupix
Date Posted: 07 December 2009 at 11:09am
Amazing as usual!

I'm a bit worried with the way the roof texture appears slanted, I think there might be a better option, which additionally gives a better tile feeling.
Also, if the shop fronts are open as you told me before, the outside light should get inside more, on the ground at least.

Edit about these 2 points:




Posted By: The Mozack
Date Posted: 16 December 2009 at 3:59am
Well, the horizontal lines had yet to be introduced onto the roof, so it wasn't actually nearly completed per se. The lines are supposed to provide the other half of the tiles' outline and complete the look.

For the sake on consistency (at least for buildings in this area), I had to opt for the same tile design as the previous two blocks:



So, yeah. The advice was good, but the problem was already resolved quite a while ago. :C

EDIT: As for the shading inside, it does depend on the angle of whether there is internal lighting within the interior. I'll take note of your advise and consider it during final detailing.


Posted By: Minstrel
Date Posted: 16 December 2009 at 5:31pm
I'm always giddy when I see an update in this topic. Townscape 2 is certainly one of the most interesting projects on this site.


Posted By: Stratto
Date Posted: 17 December 2009 at 9:40pm
Not sure if you've started on roads, but brick streets might look good for this portion of your town.


Posted By: The Mozack
Date Posted: 18 December 2009 at 12:59pm
Originally posted by Stratto

Not sure if you've started on roads, but brick streets might look good for this portion of your town.


Brick (or cobbled) streets are more of a luxury common in richer, historical cities (where it would had been completed before widespread use of tarmac), or urban centres from the 1970s onwards that have undergone urban renewal.

This town is neither one of these locations, and the road is explained to be originally hard-pressed laterite before it was paved over with tarmac during the 1930s/1940s. Also, this scene is set between the post-war period and the 1970s. One of the reasons this particular time period was picked was because a modern street scene would become dated in a matter of a few years, especially if this project were to go on for an extended period of time.


Posted By: The Mozack
Date Posted: 08 February 2010 at 1:25pm


Coming back to this, several bits of detailing has been done. AA on the windows should begin sooner or later.

Damn, 3 months for this one block.


Posted By: RollerKingdom
Date Posted: 08 February 2010 at 2:11pm
Damn how long do you plan to spend on this project
WOW i remember it from a loooong time ago
keep it up, the building u did now ^ its mad good
lovely details


Posted By: The Mozack
Date Posted: 18 March 2010 at 1:18pm
Roof's almost done.

Will move on to fixing those windows.


Posted By: The Mozack
Date Posted: 19 April 2010 at 6:21am

Additional detailing. Shame all that work on the shopfronts are wasted. That's vernacular architecture for you.


Posted By: The Mozack
Date Posted: 20 April 2010 at 9:48am

Adjustments on details. Expanded on drainage.


Posted By: Rundo
Date Posted: 20 April 2010 at 12:25pm
This is... Epic!


Posted By: Deefect
Date Posted: 21 April 2010 at 8:08am
Never ever stop with this until its done, please..? ;D

Its already becoming my favorite pixel-art, especially if you will complete it.
And I really really love the style of red-ish roofs and white walls.

Its so lovely <3


Posted By: The Mozack
Date Posted: 05 May 2010 at 4:42am

Roof shadows added.

Finally! Now I can move on to drainage on the previous blocks before starting a new block.


Posted By: The Mozack
Date Posted: 06 May 2010 at 1:50pm
Starting new block...



This one is on the other side of town. Turns out the rough width of the building is too wide after all. I'll have to fix this on the main canvas sooner or later.


Posted By: Pragz
Date Posted: 06 May 2010 at 2:24pm
So is this all really on one huge canvas, all making up a big city area? If so, I'd love to see it all in one big piece, even if it is unfinished. :)

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Hello - I'm new here. :)


Posted By: The Mozack
Date Posted: 07 May 2010 at 9:47am

Hammering out structural form. This is based off an IRL reference, BTW, with two more buildings added in to the left.



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