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boxe

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=6959
Printed Date: 11 September 2025 at 11:39am


Topic: boxe
Posted By: grostonton
Subject: boxe
Date Posted: 15 August 2008 at 12:35pm
Hello all. First i would say that i don't speak (and write) english (american) very well, so sorry for this.

here's my boxer, made to "celebrate" the Olympic games.



i'm drawing an edit for the face following the "ThereIsNoCure" 's advice. Coming soon.

Here's the edit.




Replies:
Posted By: cure
Date Posted: 15 August 2008 at 1:43pm
The head shape and size is much better now.  His nose, however, still needs to be much narrower, especially the bridge area.  The ears are a bit small.  The chin cleft (that "W" shape) is still a bit extreme.  That being said, it's coming along nicely, but you need to up the contrast between shades and thus use less colors.  Some variation of the hues of the skin tones would also liven it up a bit.  Sorry if any of this is difficult to understand.
What is your native language, by the way?


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Posted By: grostonton
Date Posted: 15 August 2008 at 1:59pm
thanks ThereIsNoCure, i'm gonna take my time to understand your reply.
My native language is french, internet's forums are a good training.




Posted By: cure
Date Posted: 16 August 2008 at 12:27pm
The cleft is much improved, but that line on his chin is a little off-center.
The skin still suffers from the same contrast issues (make your light shades lighter, make your dark shades darker).  This will also help you cut down on the amount of colors you're using.  Makes sure the next version has more drastic change, or I can't really give any good critique.


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Posted By: grostonton
Date Posted: 17 August 2008 at 6:14am
hi, ThereIsNoCure! About the skin's contrast, if the shades are too marked, don't you think it will be no realistic?

Here's a little update. i remake the body...




Posted By: cure
Date Posted: 17 August 2008 at 7:04am
So long as you allow a few shades for anti-aliasing, the anatomy should account for most of the realism.   And the color choices.  Which reminds me, the arms and torso are both a bit short, the head and traps are fine.  You do need to decide on your light source, however.  Which could be tricky if the boxer is in the ring.

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Posted By: grostonton
Date Posted: 27 August 2008 at 7:53am
I'm back with a new version of my boxer, i've posted a lot of boxer on an other (french) forum, finally, the one who was approved.



Posted By: cure
Date Posted: 27 August 2008 at 6:00pm
The anatomy is much improved, now all you need is more hue shifting and higher contrast : )

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