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(WIP) - Female Character

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=7349
Printed Date: 10 September 2025 at 6:10pm


Topic: (WIP) - Female Character
Posted By: Paulo Peres
Subject: (WIP) - Female Character
Date Posted: 04 November 2008 at 6:59pm
Hi, everyone.
 
In this topic I will be posting a PA progress of my character. This is the original picture in pencil:
 
 
 
And this is the picture in the final size, base of the PA pic:
 
 
Bye, I see you in the next post!



Replies:
Posted By: Tarenken
Date Posted: 04 November 2008 at 7:03pm
So, are you going to trace it?
I love the original art. I can't wait to see how you'll shade it.
The asymmetrical swords bother me, but otherwise it's good.


Posted By: Paulo Peres
Date Posted: 05 November 2008 at 3:37am
Originally posted by Tarenken

So, are you going to trace it?
I love the original art. I can't wait to see how you'll shade it.
The asymmetrical swords bother me, but otherwise it's good.
Thanks, man!
 
I'm trancing the pic, now. I will post it, soon.
 
 


Posted By: Paulo Peres
Date Posted: 07 November 2008 at 7:59am
New images:
 
Lineart:
 
Base color:


Posted By: Damian
Date Posted: 07 November 2008 at 2:22pm
looking good! I like the character as a whole, very sexy if I may add.

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Posted By: jalonso
Date Posted: 07 November 2008 at 2:30pm
Very nice but those base colors are horrid. Will wait on progress.

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Posted By: Claes
Date Posted: 08 November 2008 at 4:44am

Ah, nice indeed. But must agree with member_profile.asp?PF=3132&FID=8 - jalonso there, some extrem eye killing base colors you have there.

Will look foward to more progress :)


Posted By: Paulo Peres
Date Posted: 09 November 2008 at 9:16am

Thanks for the views, guys.

I don't undertand so much why the base colors was too bad (because my english knowledge)... but let's go foward! 



Posted By: ellie-is
Date Posted: 09 November 2008 at 9:40am
They hurt the eyes =P


Posted By: Paulo Peres
Date Posted: 10 November 2008 at 6:19pm
New atualization:
 
Lights, shadows and backlights:
 
 
Time for the AA and dither effects.


Posted By: Fatalis67
Date Posted: 10 November 2008 at 6:37pm
Still, the colors are a bit too saturated/bright imo.


Posted By: Ravey
Date Posted: 10 November 2008 at 11:51pm
Hey Paulo,

I agree with the comments on your colour palette.

More than anything, there isn't much variation! Sure brightness and saturation are important, but the shades are all the same hue. Without hue, you'll have trouble for example, making skin tones look anything but pale, so don't forget it! You should also try using blues and subtle shades of purple together or if you want to make gold, use shades of yellows and oranges.

Just treat it like a palette in real life...you're going to have to mix things together to get exactly what you want out of it!

Besides that, the lineart isn't as sharp as it could be in places, there are still some instances of double pixeling which could've been avoided quite easily. I also think you lost some of the original drawing along the way, particularly the woman's face and the handles on her sword.

In terms of shading, you should use a rounded brush to show the curves of her thighs etc and then just remove the extra pixels.

Here's an edit for you:


Posted By: Paulo Peres
Date Posted: 11 November 2008 at 8:23am
Originally posted by http://pixeljoint.com/forum/member_profile.asp?PF=17538&FID=8 - Fatalis67

Still, the colors are a bit too saturated/bright imo.
Ok...
I think I find the problem, is the monitor in my home.
I see the image in the monitors in my job (it's better calibrated) and there, the image it's very bright too...
I gonna try a modification.
 
Originally posted by member_profile.asp?PF=18879&FID=8 - Ravey

Hey Paulo,

I agree with the comments on your colour palette.

More than anything, there isn't much variation! Sure brightness and saturation are important, but the shades are all the same hue. Without hue, you'll have trouble for example, making skin tones look anything but pale, so don't forget it! You should also try using blues and subtle shades of purple together or if you want to make gold, use shades of yellows and oranges.

Just treat it like a palette in real life...you're going to have to mix things together to get exactly what you want out of it!

Besides that, the lineart isn't as sharp as it could be in places, there are still some instances of double pixeling which could've been avoided quite easily. I also think you lost some of the original drawing along the way, particularly the woman's face and the handles on her sword.

In terms of shading, you should use a rounded brush to show the curves of her thighs etc and then just remove the extra pixels.

Very thanks for the attention, Ravey.
As I say to member_profile.asp?PF=17538&FID=8 - Fatalis67 I will try a alteration in the colors in my monitor's job. Let's see what happen.

But about of the hue choice of the colors... I think this is relative, my intention was really a predominance of a red tones for this character, because I feel this colors combinated with the personality of the her. Before choose the reds I maked the experience of more colors for the clothes and hair, but nothing was too good like the red and derivatives, for me.

Ah! The lineart need be more worked better indeed, there is much work on it yet!



Posted By: Ravey
Date Posted: 11 November 2008 at 9:23am
Originally posted by Paulo Peres

But about of the hue choice of the colors... I think this is relative, my intention was really a predominance of a red tones for this character, because I feel these colours combined with her personality. Before choosing the reds I tried more colours for the clothes and hair, but nothing was good like the red and derivatives, for me.

Yeah, you're probably right.

It might even look good if you used the same shades of red for the entire suit and you would even save a few colours that way too. Sometimes variation can be good too...maybe try a shade of purple with a red highlight?

Anyways i'll keep an eye on this topic if you get around to posting a new version.


Posted By: Paulo Peres
Date Posted: 24 November 2008 at 6:31pm
Hi, after a long time, I'm here again.
 
There's a new atualization. I modified some colors and began the AA work. 
 


Posted By: Damian
Date Posted: 25 November 2008 at 12:09am
I like it, but...the colours seem to bother me a bit.
On the body suite it doesn't look like the colours contrast that much or define a specific movement well enough.

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