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Running Animation

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=8195
Printed Date: 14 September 2025 at 4:22am


Topic: Running Animation
Posted By: Nessiah
Subject: Running Animation
Date Posted: 12 April 2009 at 11:14pm
I reallly hate doing running animations. I can do the others just fine but when I do running I just can't seem to do it 

Advice please!



I hate the hair...a lot I can't seem to animate it correctly



Replies:
Posted By: Dhr. Bosch
Date Posted: 15 April 2009 at 3:12am
to create natural movement in animation it's important to remember that almost the speed of every movement is distributed parabolicly, this means that in the extreme shots you need more frames than in the movement itself. this is because our limbs (or for that matter, usualy any matter) take time to get up to speed and to slow down so are at top speed in the middle of the movement. so when animating its very important not to blindly use the onionskin function to move all moving parts 1 pixel. now you don't seem to do that, but i think you could still use some extra frames here and there and perhaps even lose some. if you hate animating hair that's okay, you can totaly get away with not animating it at all (provided you don't animate it anywhere), however if you do want to anymate it try and get some visual reference and redo because this does indeed look like sh*t.


Posted By: Metaru
Date Posted: 15 April 2009 at 9:14am
using a wireframe stickman as the base for it would save you hours and hours of redoing the same sprite over and over until you get the proper animation. specially when you're worried about so many details that end distracting you such as the clothes and the hair.

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I ate leel's babies



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