Forest WiP *ooh, foresty*
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=828
Printed Date: 12 September 2025 at 5:55am
Topic: Forest WiP *ooh, foresty*
Posted By: acrylicana
Subject: Forest WiP *ooh, foresty*
Date Posted: 10 September 2005 at 11:14am
Oh, Sherry, our love holds on, holds on..
WiP of a forest I'm working on. It's only requirements are that it be
100w x 50h and include a path. Also, after finding numerous references,
it was agreed upon the fact that the path going off into a visual
distance, to some v. small degree would be wonderful.
So, here's what I've done so far.
 
C&C is entirely open ended. You can call it crap, want to marry it,
or offer sagely advice on improvements and such. I'm looking for
anything and everything in the way of what the PJ folk think.
<--- This bouncy head goes with Smashing
Pumpkins Tonight,Tonight. Seriously. Put it on and watch him go
in the beginning. It's kind of scary.
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Replies:
Posted By: Wannahlakujuu
Date Posted: 10 September 2005 at 11:31am
pretty small, but I really like it. The one biggest tree might be a little too straight, but it's not a major problem. I really like it, nothing other than that yet. Good job
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Posted By: acrylicana
Date Posted: 10 September 2005 at 2:51pm
Yeah, if it wasn't commissioned, I'd definately go for bigger. It's a good challenge, though.
The big tree is what bothers me the most, so if anyone has any other criticisms on that, that'd be awesome.
Thanks, man.
edit: also, the path and the other side has become a challenge.
perhaps need a break. plus, Bruce Campbell's new movie is on in
3 minutes. I <3 that guy and the Raimi brothers.
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Posted By: EyeCraft
Date Posted: 10 September 2005 at 10:48pm
Cool. Nice colours. I find the constrast in the shrubs in the forground
to be a bit blocky in a few bits, I'd go over it and do a tiny bit of
AA.
I think the trees a very stubby. Either the trunks are too thick or they are too short and their branches begin too low.
I'm not sure if the black line along the side of the path is a bit too
dark, maybe lighten it up a bit into a blue or something like that.
Hmm that is all, keep it going it's a fine little piece 
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Posted By: acrylicana
Date Posted: 11 September 2005 at 6:26am
Originally posted by EyeCraft
I find the constrast in the shrubs in the forground
to be a bit blocky in a few bits, I'd go over it and do a tiny bit of
AA.
I'm not sure if the black line along the side of the path is a bit too
dark, maybe lighten it up a bit into a blue or something like that.
I'll definately give those a try. Thanks for the input. :D
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Posted By: Dusty
Date Posted: 11 September 2005 at 6:43am
Right now it almost seems as though the path is emerging from the ground, I'd say try to go for the opposite look, and try to make the path go into the ground, as they are worn out from walking.
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