Bosses for a game.
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=9562
Printed Date: 12 September 2025 at 3:41am
Topic: Bosses for a game.
Posted By: DrunkBurger
Subject: Bosses for a game.
Date Posted: 15 December 2009 at 6:52am
Hey guys, right now i'm busy to make a simple pixelated flash game for a merchandise shop. It's supposed to be a side scrolling shooter AKA shoot em up.
Right now i have just finished the concept documents and drawings, and started working on the first two bosses. Also i wanted to use the NES palette just for fun and nostalgia. Also it gives me more of a challenge with fewer colors.
These are there sprite sheets.


also, they are white because the guys who gave me the job wanted them to be white.
So, there let me know what you think!
------------- ~Mo Money Mo Bitches~
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Replies:
Posted By: Ryath
Date Posted: 15 December 2009 at 5:51pm
I like the general design, nice work. I do have a couple complaints, though.
First, on the truck guy I would make his eyes larger since I thought the forehead mark was his eyes until I saw the hurt sprite.
On the second guy, I think he needs two moving sprites, one for moving forwards and one for backwards. Just changing the legs would be good enough, I think.
Also, for both, is blinking really needed? And if so, I think it would be better to have it shorter, maybe just one or two frames max.
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Posted By: DrunkBurger
Date Posted: 16 December 2009 at 1:51am
First the eyes, the actual game will have multiple cut scenes. In these scenes you can see the boss more clearly and thus you'll know how he looks. Also I changed his left eye (left for us) a few pixels to the right side so that he looks more like he's looking into a direction.
But yeah, it's good to know what people see who don't have a clear image in their head as much as i do.
Forward and backwards moving is maybe a good idea, but i will need to see my sprite moving in a complete game in order to find out. Why? Because he moves with a jetpack in a clear space. If i animate it now and it doesn't work out then it's useless work. But yeah, i'll remember it.
Last, the blinking. Blinking gives it more of a personality, and it makes the character more alive. Also i think you are a little confused about the blinking of the 2nd character. This character is going to be programmed so that it will blink randomly (look at his jet pack fire)
For the truck driver its exactly the same but he only has two driving frames, thus 2 blinking frames.
Thanks for the feedback!
------------- ~Mo Money Mo Bitches~
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Posted By: jeremy
Date Posted: 16 December 2009 at 2:52am
You can do far better than that with the palette :D
Just because the character is white it doesn't mean you can only use greys to shade, there's the greens, blues and purples there too :)
Unless I missed something, you don't have a colour restriction on each sprite? Assuming that, here's an edit to show just how versatile the colours are ;)
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Posted By: DrunkBurger
Date Posted: 16 December 2009 at 4:20am
Haha, true.
However i have very limited time and i'm not really good to create something that looks like yours.
Also, again i try to go after the NES color style, so around 2 to 4 colors in each sprite.
I like to do this, but yes i also agree that i do it mostly because i'm not yet skilled. 
------------- ~Mo Money Mo Bitches~
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Posted By: jeremy
Date Posted: 16 December 2009 at 5:05am
Fair enough :)
If you want to have that NES style I'd still recommend changing to different, more unexpected colours.
http://www.pixeljoint.com/forum/forum_posts.asp?TID=8188&KW=nes - this thread may be of some help:)
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Posted By: Manupix
Date Posted: 16 December 2009 at 6:24am
The eyes are not obvious, because of that tattoo thing which reads as eyes. Only by looking at the blinking sprites did I understand.
Maybe make the tat other than black (red, orange?) and tat eyes other than white, then add some expression to the real eyes.
Jeremy's edit is great, made life jump into that truck. You might not need to go as far as that, but just a few well chosen white lines would go a long way towards that kind of volume.
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Posted By: Zeratanus
Date Posted: 16 December 2009 at 9:51am
Don't really have much to add. Just thought I'd say I guess I'm the only one who noticed the guy's eyes right off the bat. Honestly I can't force myself to see it the other way lol. Looking at just the forhead, yeah, I can understand, but seeing the actual eyes with it breaks the illusion for me.
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