I've been a lurker on these forums for awhile now, because I love seeing how WIPs change over the course of a post. I'm still learning about the ins and outs of pixel art, so I can't help you with banding or noise or anything, but I can certainly help you here - you've got some anatomy issues.
A wireframe is a way to model the anatomy of the form you're drawing before you put skin or clothes on. It's like you're drawing a simplified skeleton, and in this case, a skeleton with the shapes of different basic body parts on top. They can be as simple as glorified stick figures, but the point is that they help you see how the character is moving. Mine has lines on top of some of the sections - these show what direction each part of the body is facing, which really helps when tweaking the body and adding clothes on.
Assumption: You're making a character sprite that faces SW. If I'm wrong, ignore all this.
The body you had before was okay, but when you tried to make it iso, some scary things happened. The first picture is your original, and the second is a wireframe I put on top of it. I'm pretty sure you meant this to be an idle pose, but it looks like she's trying to roll her shoulders - her left shoulder is way too high in comparison to where her head is and it pushes her chest forward. Her upper body is sort of facing in the correct direction, while her lower body is still facing forward. The straightness of the bottom of her shirt and the top of her pants makes her hips look flat. Her feet are actually on the right line, but her entire body needs to shift with them, because it's making her left leg too short (and slightly bovine). Her knees seem to be in ambiguous places and her right arm is bent strangely.

In the third image, the purple lines are actual iso lines, while the dark reddish ones are the way different parts of your character are facing. In true iso, all these lines would be (for the most part) parallel. The first red line is the line of her eyes, the second is the line of her chest, the third her stomach, the fourth her hips, and the fifth her knees. I didn't include one for her feet because they're in the right place.
Nitpick: Increase the contrast on the skin on her arms. When I look at her from the wrong angle, the shading beneath the sleeves make them seem to disappear, Rayman-style.
{I'll continue this post in a bit}
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