[iso] Rick's escaping back to chicago
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=9775
Printed Date: 09 June 2026 at 12:03pm
Topic: [iso] Rick's escaping back to chicago
Posted By: Poncho
Subject: [iso] Rick's escaping back to chicago
Date Posted: 29 January 2010 at 5:54pm
So, My name's Phil, and I haven't been pixeling since.. 2006? I think. Even then my works weren't so good, but I was just annoying youngboy, so, you know.
Last night, as I have some holidays, i just decided not to sleep. About 1:00 I thought, you know, let's come back to this. As I had some good visions in my head, i started to pixel (?), and that's the lineart that I've got:
 Nevermind these scratches, they just remind about . I want to keep it in the wild west atmosphere. (anyone played Desperados: wdoa?) on the right, as you can imagine, I want to take a river.
Now I have to color it and I know It'd be a masacree. Could anyone help me sending links to tutorial, about how to make some scorched grass, or these yellow-brown wild west rocks? I'll be thankful.
Sorry for my english, cause i'm not good at it so much.
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Replies:
Posted By: RollerKingdom
Date Posted: 29 January 2010 at 5:58pm
The linework looks really good :D i can feel the west atmosphere loving the rocks and the building :P
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Posted By: kenpokis
Date Posted: 29 January 2010 at 10:01pm
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It looks pretty decent. I think the main problem is that your building is not true iso. Iso is two over one up. Where as your building is 1 up 1 across. I'm liking the detail in the building, but the squiggly marks look strange. Maybe just fix it up some. Other than that i'm looking forward to seeing this come together.
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Posted By: Poncho
Date Posted: 30 January 2010 at 3:55am
I never liked, when someone makes only these true iso buildings, cause then they're pararell. Not random. And in the wild west it never was like that, so I just wanted that building look more random. I'm sure that If you'll put true iso building nearby, they'll be in the same perspective, and they'll fit each other.
However, thanks for your suggestions folks!
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Posted By: Manupix
Date Posted: 30 January 2010 at 5:38am
Looks it's going to be great!
Can't really tip you about color generally, except check some work you like and get inspiration there. Esp since color choice is a very subjective and personal matter. Try something then we'll be able to crit and edit.
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Posted By: Poncho
Date Posted: 30 January 2010 at 11:12am
 I did not have much time to pixel today, but i spend bout half an hour to do more details, and make the rocks. I guess that's time to give it some color, And I'm sure it'll take me some time, but I'm not sure what to give in the background really, any suggestions? How to make the floor? Light brown, brown, or as the house, white-painted wood?
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Posted By: kenpokis
Date Posted: 30 January 2010 at 11:23am
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Yea I see what you mean. I was just thinking of actual iso. Some of your dimensions are off though. I think the box looks a little odd in perspective to the building. I'm not sure how you could, but maybe give the person a little more girth. He looks a bit flat, and his head is too small. I'm really digging those rocks.
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Posted By: Poncho
Date Posted: 30 January 2010 at 4:17pm
I gave it some color! These are only samples, for you to tell me if sth's wrong.
 Don't beat me too much, i hadn't used paint for over 4 years thought (and even then i was baaad at it)
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Posted By: kenpokis
Date Posted: 30 January 2010 at 4:44pm
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Ahaha this is very good for paint. I can't stand paint. I like the color choice you have going onto the building. It gives it a very faded look.
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Posted By: Poncho
Date Posted: 30 January 2010 at 4:49pm
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I use only paint. I'm a purist, you know. I was using it everytime, cause in more advanced programs.. I don't know, i feel lost? to much chaos, or sth.
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Posted By: iggybork
Date Posted: 30 January 2010 at 5:08pm
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Yeah, once you get to know Paint well enough, you don't really need anything else for pixeling. I only switch to Paint.NET if I've lost a color, because Paint doesn't remember custom palettes after you close the window.
You seem like you know this already, but just in case, some Paint things:
-You can use the eraser tool as a color replacer. If you want to change anything black in your picture to brown, put brown as the background color (right click with eye dropper), black as the foreground color (left click with eye dropper), and then right click with the eraser tool.
-Select something (doesn't matter which tool), press Shift, and click + drag. Yay semi-useless stamp tool!
When I look at your windows, I'm not sure if I'm seeing the inside of the building or if I'm looking at reflections in the glass. I really love how much is going on in this piece, though. The log floating down the river, the random stuff on the ground next to the porch... it looks like someone really lives there.
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Posted By: Poncho
Date Posted: 30 January 2010 at 5:12pm
I didn'y know the stamp one though! That's cool , I'll use it. I'm still not sure if i made the floor good there.
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Posted By: Manupix
Date Posted: 30 January 2010 at 6:24pm
Might be wrong, but I foresee a color problem: you're aiming for realism without an overall color plan and no palette management. Otherwise you wouldn't be coloring details before background, right?
I'd suggest to make small blocked versions without details nor lines, trying some color atmospheres and combinations with limited palettes. Then when you have one that looks right, apply it to the main piece.
The wood color doesn't look so great - even though saying this is actually meaningless: it could be great in relation with another. Anyway, I would see it either a more saturated orange-reddish, or if you're after the old wooden shack feel, a slightly darker, purplish grey with dirt patches in other colors.
Keep details for the end: even if unrealistic, they will look better applying some color already in the piece, or else you might add just the one perfect flashy color that will bring it all together.
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Posted By: Poncho
Date Posted: 31 January 2010 at 4:23am
Hmm, i've painted some before your suggestions, and that's how it looks:
 Nevermind the palettes. I made the second part of the building darker, but I'm not sure if it looks good. Now I'll leave the details as you say, and probably do the roofs, later the grass or earth, and rocks. To this point, I'm really proud of it! I didn't even think that I can do it that good, cause 4 years ago, when I was pixeling then, I was doing it a lot worse. thanks folks, anyway.
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Posted By: Poncho
Date Posted: 31 January 2010 at 8:22am
Sorry for double posting, but I tried some grass and I really need to know, if I'm doing it right, and if it looks ok.

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Posted By: cure
Date Posted: 31 January 2010 at 1:30pm
looks pretty noisy. i'd block everything out in simple colors and worry about differentiating between the planes (making one side of a building much darker than the other due to lightsource). as-is it looks a bit too gritty and flat since all the planes are the same shade. grass might be fine since it'd be more textured.
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Posted By: Manupix
Date Posted: 01 February 2010 at 3:21pm
Agree with NoCure.
About grass: please don't make another English lawn!
Given the amount of detail of the building, the bg need to have plain
patches as eye-resting places. I'd only texture very locally, on
cliff edges, building baseline, etc. and lightly! The grainy texture you tried destroys all feeling of space, distance, light.
Quick dirty edit to show a possible way. I started by saturating the whole pic, lots, then mostly reused existing colors (except purple)

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Posted By: Poncho
Date Posted: 02 February 2010 at 6:49am
Well, thanks a lot! Im sure it'll help me, but I don't really like how saturated it is :s I mean, i more like it in that dirtier, darker way though. That's Just my concept, as I was inspired a lot by "Desperados: wanted dead or alive game". (check some screenshots, it rocks!) And there It's even more dark than my one - and it looks really cool. So, I think i leave it that dark. Maybe I'll raise it a bit, but only a bit. But thanks man! your posts help me a lot more than these" Oh, good, keep doing it :D", you know :d
My another question is, if i should leave just nothing in the back of the building? I thought about tree, or trees, but that'll only give me MUCH more work, and I'm not sure I'll handle it.
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Posted By: Manupix
Date Posted: 02 February 2010 at 7:29am
You're welcome!
Saturated is my own taste, just follow your own. My main point here was: start blocking big areas then detail, you're sure that way not to get entangled in a dead end after lots of work.
I also liked it as line work, it could turn out very well high-key: whites, light greys, desaturated pastels.
Reminds me of http://www.jeangiraudmoebius.fr/ - Moebius .
My other point was about your second question: resting places! So my answer would be yes, leave it bare. The composition is well balanced like this, the eye is always drawn back into the image. I'd even get rid of the grassy doodles at upper right. However you might add some small, storytelling or funny element back there: a coyote, R2D2, whatever.
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Posted By: Poncho
Date Posted: 02 February 2010 at 1:59pm
Well, i followed your suggestions, and I can't stop being amazed of how awesome simplicity can be! It's been like 5 minutes of work, and what I've got:

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Posted By: Manupix
Date Posted: 02 February 2010 at 5:38pm
Told ya! ;D
Nice palette! Now I think the greenish tone surrounds the house equally from all sides, and kills depth and light. Decide for a light source , direction and quality, guess where the cast shadow would be and keep that area darker, and the lit side lighter.
Also, the rocks are a bit sad and monochromatic. They should look more different from the house. Try some reddish, pinkish, bluish tones. Give them more highlights, esp on the right bank.
Edit: in fact, the house being probably darker than the bg, it could be surrounded by the lighter bg tones, keeping the darker for the image edges. That is, if you don't plan a shadow.
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Posted By: Poncho
Date Posted: 12 October 2010 at 1:47am

That's how it looks about done. I don' t want to take up background and grass now, because i'm not that good pixelartist, but surely i'll end it someday. Now I leave it like this ;d
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Posted By: jeremy
Date Posted: 12 October 2010 at 2:27am
Great improvements :)
I realise that you'll probably be unwilling to change this late in the game, but this is what the larger building says to me:

This may be fixable pretty easily if you bring down the left back corner of the roof. Same goes for the li'l building :)
E: imgur having problems for anyone else? :/
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Posted By: Elk
Date Posted: 12 October 2010 at 4:01am
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Very cute scenery, but you could improve the colors :P
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Posted By: Poncho
Date Posted: 12 October 2010 at 7:53am
What do you mean by improving colors? :d
Btw. It;s not going to be any game sprite etc. - that's just for my entertainment ;)
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Posted By: ekobor
Date Posted: 12 October 2010 at 1:19pm
You probably won't change it at this point, but I think the whole thing would look better in proper iso projection.
But that's just me. The colours are awesome, and it works as a piece, but I think it would be more impressive if it were isometric. Right now it says to me "I'm iso!" And then my brains says "Wait, what?" And that detracts from it for me.
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Posted By: Poncho
Date Posted: 12 October 2010 at 3:51pm
I f you say so, thanks. I just tried to do something unusual, cause buildings in "proper iso" seem to match each other perfectly, and that's not how it was on the wild west : p i choosed that perspective, cause i planned to do a whole city (which is was too much for me) and mix "proper iso" with "my iso", and I think that they match each other, see:

But anyway thanks for all the hints'n'advices! ;d
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Posted By: jeremy
Date Posted: 13 October 2010 at 1:51am
That's fair enough. It can be real confusing to do buildings at diffeent angles in true Iso.
Here's what I meant as a possible roof fix:

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Posted By: onek
Date Posted: 13 October 2010 at 5:03am
id leave the lines as they are....
it doesnt always have to be perfect lines... especially for such an handcrafted old building like this...
having it not beeing all perfect makes it more natural and organic otherwise its just static and boring
i agree on jeremy's take on the bigger building tho
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