C64 Mario, another take on it...

C64 Mario, another take on it...

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C64 Mario, another take on it...



user
Title: C64 Mario, another take on it...
Pixel Artist: saulc12  (Level 8 Cannibal :: 8510 points)
Posted: 2/17/2016 15:10
Statistics:  6 comments    5 faves    0 avatars

This is my take on a c64 version of Super Mario Bros, all within the c64s real restrictions. Please note that no parts of these images were ripped or directly copied and they are not identical to the original game.

Discussion

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Mrmo Tarius (Level 10 Master Sniper) @ 3/30/2016 00:56

I really like this rendition, and yes, this *seems* to me to be better looking than the original thing!

Also had no idea about charpad, only tried project one so far (and it's kinda clunky and buggy), so I'll definitely give this one a try!


user
Pix.Ed. (Level 6 SWAT) @ 2/20/2016 17:28

Wow. I'll probably be burned at the stake for this but this looks better than the original. Thanks for sharing.


user
Drazile (Level 7 Ichikyu) @ 2/19/2016 23:55

Woah, that koopa is perfect!

and I understand why it's blue; because the greens in the palette aren't dark enough ;)


user
saulc12 (Level 8 Cannibal) @ 2/18/2016 16:09

Okay, minor errors fixed - some weird rendering issue on exporting the tile map, that I hadn't noticed - thanks for spotting this.


user
saulc12 (Level 8 Cannibal) @ 2/18/2016 15:37
I should clarify that all the graphics are 100% accurate as they were drawn using a tool that is totally compliant with the restrictions of the c64 (charpad), however, I did draw a larger map section and crop form this hence having split the wide pixels at the edges of the screen, however this is not impossible as the c64 hardware scroll could do this. All other parts are wide pixels and if there were any hi-res pixels these would only be there had I chosen to include hi-res characters using the first 8 colours rather than the second 8 colours for colour ram.
 
There are no errors here (apart from that stray vertical line in the middle brick block - some weird rendering error when the file was saved and one which I will correct), just creative choices in the presentation of the image (I make these c64 graphics for use with the real hardware, so I don't make mistakes in terms of what is possible on the hardware).
 
Thanks for the feedback though, I like your mario image and it makes a very good use of colour although the use of light greem would require you to use bitmap mode rather than characters so it would be a performance hit, but your sprites and tiles are very nice indeed.
 
 
 
 


user
BigPotato (Level 4 MSX) @ 2/18/2016 13:13

I like it! It's certainly different from my take.

However, some parts are not widepixels, namely the vertical lines on the middle brick block, the curve on the top of the hill on the left, and the right edge of the pipe. The screen also cuts off in the middle of a widepixel. It's a decent piece, but has has a few small, easily-fixed errors.

Also, out of personal taste, I think the koopa should be green instead of blue. The only blue koopas I can remember were in Super Mario World. 

Thank you for your time.


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