Winter Stage

Winter Stage

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Pixel Art Details

Winter Stage



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Title: Winter Stage
Pixel Artist: eishiya  (Level 6 SWAT :: 16202 points)
Posted: 12/18/2016 17:46
Palette: 6 colors
Statistics:  15 comments    50 faves    0 avatars

Something for a game I'd like to make. Not quite a mock-up, but more constrained than concept art. The actual game would use tiles.

As much as the idea of using ~8 colours per stage appeals to me, I'll probably end up using more to give the parallax backgrounds more depth.

Colours inspired by this photo.

Discussion

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karakenio (Level 3 Private Eye) @ 7/20/2020 14:36

Good one


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Dastal (Level 3 Hatchet Man) @ 7/18/2018 15:56

Dig the style in this.


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jok (Level 11 Master Assassin) @ 9/8/2017 15:23

very nice work


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eishiya (Level 6 SWAT) @ 12/26/2016 08:21

In the game it would be built out of a smallish number of tiles so it won't look quite like this, but the closer I can get, the happier I'll be! I'll post an actual tiley mock-up when I can.


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Artifice Machine (Level 6 Hitman) @ 12/25/2016 18:16

I'd love to see this in an actual game.

Parallax backgrounds might be good, but I like how flat it is now.


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osmasker (Level 3 Hatchikyu) @ 12/25/2016 07:02

Very nice! Love the subtle lighting on the snow <3


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dpixel (Level 9 Vice President) @ 12/23/2016 17:08

Very interesting shapes. Colors are great.  The character really adds a grand perspective to this.  Very nice.


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eishiya (Level 6 SWAT) @ 12/20/2016 23:07

Thanks!
I considered adding another colour for AA, but I'm not sure about it. I'd probably end up using that colour for some more distant silhouettes too (can't have enough parallax layers, ever), and then I'd once again end up with some un-AAed parts (dark silhouettes over new silhouettes). That rabbit hole goes deep. I still have one colour per season that I haven't used, and if I don't find a use for it as an accent colour on sprites, I'll use it for more background trees and AA.


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pyrometal (Level 9 Executioner) @ 12/20/2016 20:13

Well done eishiya! This is excellent . Just one suggestion for improvement: add a shade and do AA between the tree silouhettes and the background color. That new shade could also be used to refine your AA everywhere else as well. Just my 2 cents!


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eishiya (Level 6 SWAT) @ 12/20/2016 07:26

I'll probably code the game before I figure out how to do mockups with parallax scrolling ): But yesss, I love scrolling foreground, especially the silhouetty type. Really looking forward to making the tiles (going to get started on that today) and seeing it all animated in-engine (definitely not today) too.


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Macaroni and Cheese (Level 2 Corporal) @ 12/19/2016 21:44

Speaking of silhouettes, I enjoy the use of foreground silhouettes. They'll look especially great with a scrolling motion as the character moves. I've got hype for more and possibly some animated mock-ups when the time comes.


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Niding (Level 1 Rookie) @ 12/19/2016 05:48

Silhouttes and snow? what is not to like? 


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epoxy (Level 1 Rookie) @ 12/18/2016 21:21

I like the use of silhouettes and minimalism; with parallax this will look fantastic!


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eishiya (Level 6 SWAT) @ 12/18/2016 18:41

Language hard, why must.

Thanks! I wasn't specifically thinking "melancholy", but that certainly works. It'll probably lose that once filled with items and creatures, but I'll try to keep it from being too lively.


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RAV (Level 1 Rookie) @ 12/18/2016 18:19

It's a good mood study. Wait, I mean a melancholic mood study. But it's good. Shesh, language so tricky.


Related & Tags


Winter Stage avatars, Winter Stage icons, Winter Stage pixel art, Winter Stage forum avatars, Winter Stage AOL Buddy Icons

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