Dodonpachi Ship Attemt #1

Dodonpachi Ship Attemt #1

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Dodonpachi Ship Attemt #1

Title: Dodonpachi Ship Attemt #1
Pixel Artist: DieMango  (Level 7 Underboss :: 6833 points)
Posted: 8/4/2018 07:51
Statistics:  6 comments    3 faves    0 avatars


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ptoing (Level 7 Underboss) @ 8/5/2018 13:11

All I can say is, look at that image I linked and analyse how they do the highlights, greeble, basic shapes, recurring themes as the little pointy winglets and things like that. And esp look at where they put which colour to get the shapes reading well.

Another thing they do in quite a few places is the double highlight on 45 degree edges, like a thicker bevel // style. Hope that makes sense.

DieMango (Level 7 Underboss) @ 8/5/2018 12:31

Also any design thing i didt catch? I just did stuff so i am not sure how they rpites are layed out TBH

DieMango (Level 7 Underboss) @ 8/5/2018 12:30

I mostly colors. Have another pice in the works so apply the color thing in the forth one :D

Thanks for the in-depth rundown!

ptoing (Level 7 Underboss) @ 8/5/2018 12:19

OK, here goes:

First crit is colour usage. In DDP enemy palettes are generally set up with 7 main colours, 4 metal colours, and 3 accent colours. There is also a drop shadow colour which is only used for that and nothing else. Turrets on top of bigger enemies will have a drop shadows, tanks and such have drop shadows, and of course airborne enemies too, in levels that are close to the ground.

Looking at how the 3 colour groups are used is important. The main colours are used very broadly and have some general rules, like the 3rd lightest colour is used on (horizontal) surfaces facing up, the 2nd darkest colour is used on (vertical) surfaces pointing forward. Then other angles are using inbetween colours, and sometimes things stacked on top of a surface will use the 2nd brightest colour for up facing surfaces.

You do not have enough main colours as such are not able to get enough depth, and as a result the ship looks somewhat flat. DDP ships are generally fairly chunky and have a well defined vertical thickness, esp bigger ones.

The grey/metal colours are generally not used very broadly at all, and are just defining smaller details and trims around certain areas to accentuate shapes.

You are using the metal colours too broadly, as well as not enough in smaller details.

The accent colours are generally used for stuff like stripes, little lights, and the cockpits. For stripes though there are ships which also use the main colours as well as the metal colours, in certain places.

You are using the accent colours WAY too broadly on quite big, flat details with shiny highlights.

There are a few ships in the DDP roster that do not fall into these general rules, such as the final bosses, one very drab looking small brownish tank, which uses a different colour layout, as well as a weird propeller plane which uses the greys more broadly than the other enemies. In general though the DDP look is very well defined.

A lot of bigger enemies use multiple palettes so there will be more than 14 colours on them. For example most bigger tanks use an extra palette for the tank treads which are separate sprites, which are also recycled among some of the tanks.

Here is an image of almost every (maybe every) enemy in the game.

Anothing thing that you do not do enough of to capture DDP style is the edge highlights, which are applied quite uniformly, esp on up facing surfaces, but also elsewhere.

I am also quite sure that DDP uses a 15 bit colourspace. So only 32,768 total colours to pick from.
None of the DDP sprites uses black anywhere. And as I stated already, the shadow colour is not used on sprites as such.

These same crits do apply to your tank as well. Study the image I linked if you wanna do more, and more faithful DDP studies.

If you got more questions, please let me know.


DieMango (Level 7 Underboss) @ 8/5/2018 11:21

Why shoudt i ?! go ahead. And then please CC my tank :D

ptoing (Level 7 Underboss) @ 8/5/2018 10:53

Pretty funky ship, but not really very DDP looking.

If you want in depth critique, please let me know :)

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