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I tried using current topics at the time to push the dialoge. I hope the one about misgendering a gnome doesn't offend anyone. I'm not sure if I thought at the time if it was clever or funny, the point was to make people aware that there are consequences to making assumptions in a funny way, but not sure I pulled it off. I actually removed some notes from this post because I'm sure only I would find them funny. The notes lead to a quest and depending on how you do the quest there are concequences to the characters Sigril and Erril.
I actually made this well over a year ago. At the time it was supposed to be an emulation of the early DQ games to help me learn to program better, but story wise its not like dragon quest at all. Infact it was going to be very silly. Here's a few examples of notes that would be left in the game world. I've never written in my life so its probably not all that great.
This would have been a pretty fine entry into the weekly challenge if I hadn't known the context. But I'm also interested in what your plan is with GMS. Are you planning on a small proof-of-concept to show you can recreate the Dragon Quest experience, or are there plans to branch out from the template the early games provided or create new mechanics/combat/travel/etc from scratch?
Digging this one.
Super cool tiles, looks very cozy.