Shoesnail idle animation

Shoesnail idle animation

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Pixel Art Details

Shoesnail idle animation

Title: Shoesnail idle animation
Pixel Artist: Fool  (Level 6 SWAT :: 37667 points)
Posted: 12/28/2006 01:15
Frames: 6
Palette: 38 colors
Statistics:  126 comments    313 faves    0 avatars

It was drawn as a concept of a boss for the game we're working on. For a few reasons gameplay concept took slightly different direction, so i'll keep it here.=)

Update: All right, i've fixed some spoted issues (not all of it =), The B.O.B., Doppleganger, [Maestro] - thanks guys for a help, i appreciate it.=)

Top Pixel Art - December 2006 (#2)Top Pixel Art - December 2006 (#2)


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Scotteh (Level 1 Jukyu) @ 12/29/2006 04:34

stop making so much awsome stuff! 6/6 and fav'd also

tomic (Level 11 Admiral) @ 12/29/2006 03:31

damn kool, one of the best animation i've seen so far, there are even perspective-changes, wow

i must say that i havent been a fan after your controversial adam&eve piece, but your last works just changed my mind completely.. i'd give a 10 out of seven 7

Fool (Level 6 SWAT) @ 12/28/2006 18:02
Thank you all guys for the kind words.=)

Spiv, you might be right. At least my daughter tell me same thing every time she catches me talking to my car.=))

[Maestro] (Level 1 Thug) @ 12/28/2006 16:18
I know I'm being a little nit-picky here (as this piece is pretty snazzy in itself) but, if you look at the edges of the the shell, you can see a portion of ridge move inconsistently with the rest of the shell. (almost like a reversed rippled effect). Considering the shell itself is supposed to be rigid and hard, the entire bit should move in unison. However, that is probably due to the error of pushing and drawing it in animation.

Another visible error that I was surprised nobody caught (but of course, let's all drown this sprite with compliments rather than actually try to help with the errors), is towards the underside of the forward arm, you are able to see the flashing of light coloured texture pixels that shouldn't be there. The transition of colour from light to dark remains constant  as the body moves into the shell (btw, this error appears on the fourth frame, if you are interesting in fixing it). Good job otherwise.

Yoggii (Level 1 Rookie) @ 12/28/2006 15:49

what the hell is everone talking about this piece of joking! ITS AMAZING MAN I SO WISH I COULD PIXEL LIKE THIS!!! KEEP UP GOOD WORK FAV'D!! 

Terley (Level 2 Hired Gun) @ 12/28/2006 14:14

erm well.. amazing

spiv (Level 4 Button Man) @ 12/28/2006 12:57
you are crazy man! :) 6/6

alpix (Level 1 Rookie) @ 12/28/2006 12:39

horcy (Level 2 Corporal) @ 12/28/2006 11:48
DUDE!!!! this is just soooo ultra cool.

Filax_666 (Level 6 Hitman) @ 12/28/2006 11:08
What are you, dude?!! It's too awsome!

Fool (Level 6 SWAT) @ 12/28/2006 10:47
Thanks, guys.=)

 Doppleganger, yes, that's odd - mast be missed it , thanks.=)

Akzidenz, can't tell for sure - may be a few weeks or so - 4-5 hours a day...Since it's a composite animation most of the time takes parts making, after that assembling sequence not really timey.

 Mykola, i can't look at it anymore.=))

Doppleganger (Level 6 Yonkyu) @ 12/28/2006 10:27
Oh, one small complaint. The top right antennae of the snail, it just slides left/right at the base. Which is all fine and dandy except everything else in the animation appears so dynamic and therefore puts the sliding way out of place.

Doppleganger (Level 6 Yonkyu) @ 12/28/2006 10:11
You gotta be kidding me! Geez, you gotta stop making such sweet stuff. 5/5 and fav'd!

Akzidenz (Level 2 Peon) @ 12/28/2006 10:01
Crazy. How long did it take you to animate something this big?

Mykola (Level 3 Corporate Drone) @ 12/28/2006 09:01
Ahh man you know it delivers me pure pleasure just looking at your works!!

ZZZkodi (Level 7 Mass Murderer) @ 12/28/2006 08:56

good...    o.o                                           

7/7 and "fav"

Fool (Level 6 SWAT) @ 12/28/2006 08:41
The B.O.B., i missed your question=) It took a while - maybe a few weeks, after work time.

Fool (Level 6 SWAT) @ 12/28/2006 08:35
d-p, ah, I've thought you talking about green texture.=)) May mistake. It'll be used,  just in different approach.

HMC (Level 7 General Manager) @ 12/28/2006 08:33
That is UNREAL.

d-p (Level 11 Psychopath) @ 12/28/2006 08:28
You said the concept took a different direction, so I thought you wouldnt use it in the game.

Fool (Level 6 SWAT) @ 12/28/2006 08:25
Darth Mandarb, thanks - i'll fix it when i get home=)

The B.O.B. -  yeah, i know that shell has some bugs, i don't know if i going to fix them. Luckily for me shell will go - it was a real pain in a butt on attack animation and all others, it would be a steampunk-style trank instead.=)

Raynoa, thanks=)

d-p, what isn't used?

Darth Mandarb (Level 10 Operative) @ 12/28/2006 08:11
This is FANtastic!

The ONLY (tiny little) thing that caught my attention was the shading below the lower lip.  It just seems "off".  Everything else seems so organic but that little bit feels solid.

But, as I said, a tiny thing.  This is brilliant!

The B.O.B. (Level 11 Master Assassin) @ 12/28/2006 08:08
Wow, Fool. Your texturing, pixeling, and animation skills are some of the best I've ever seen. This piece just exemplifies it.
The only problem that I can spot at the moment, deals with the animation. In the top part of the shell(first layer I guess), the texture/rough surface doesn't seem to change perspective as does the rest of the piece. Instead, it just seems to slide horizontally back and forth, as the slug idles. It's kinda as if you just selected certain parts of a still piece, and moved them to different areas to show movement. Also, the outline in the top layer of shell seems to wobble a bit, in and out of it's natural shell shape.
Other than that, though, this is Amazing. I love your animations, and I enjoy learning from your style. How long have you been pixeling, and animating?

raynoa (Level 5 Soldier) @ 12/28/2006 08:04
Already seen this masterpiece in lj, but I'll say again, this is a pixelbomb! =)

d-p (Level 11 Psychopath) @ 12/28/2006 03:55
Wow, thats simply amazing so much depths in it, a tricked-out 3d animation couldnt look better. I like the green skin texture, a shame that it is not used.

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