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Pixel Art Details

Title: Storm Weavers - Castle Mockup
Pixel Artist: Chaos Tayoko  (Level 2 Quiet One :: 873 points)
Posted: 8/17/2010 12:10
Statistics:  9 comments    5 faves    0 avatars

 Comission by Brad LaFountain for Stormweavers.

Enjoyed making this [:


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Green_Hell (Level 2 Flatfoot) @ 8/19/2010 01:17

I don't get those barrel shadows on the battlement of the left wall. Otherwise i like the cleennes of the piece. It'd certainly make a nice game.

Manupix (Level 11 Godfather) @ 8/18/2010 07:06


Slight shading inconsistency too: tower tops are top-back lit, tower faces and walls are top-front lit (seing as tower edges are darker).

Cast shadows mean top-back, but then you shouldn't have indents for doors in the shadows.

Fingerfoods (Level 3 Private Eye) @ 8/17/2010 18:15

 I love the details (especially the gold trim). You did a great job with the individual objects, but for some reason the scene as a whole looks slightly off to me. I suspect that stronger lighting would fix it. Right now the walls look disconnected from the ground.

XQbit (Level 1 Depressed) @ 8/17/2010 14:36

You should probably get the castle parts a little "dirty" to show that it isn't floating above the mud. Removing the shadows would probably help too.

Disregarding the floating castle defect, the piece looks great!

Chaos Tayoko (Level 2 Quiet One) @ 8/17/2010 13:36

Babylonian was my intention :D Sweet!

Elk (Level 5 Assistant Manager) @ 8/17/2010 13:19

Simple geometry rules for 45° Perspective :P!


But looks very babylonian

Chaos Tayoko (Level 2 Quiet One) @ 8/17/2010 13:09

@Elk: I felt the same way.. just had no idea how to fix it. heh.

@Onek: that's true once you mention it. It must be the last minute shadows I put on there.

Elk (Level 5 Assistant Manager) @ 8/17/2010 13:07

Perspective issue with the Wall-Tower transistion

else it's nice ^^

onek (Level 6 Hitman) @ 8/17/2010 13:01

quite nice, but the buildings dont look rly grounded.... 

Related & Tags

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