Roland On The Ropes

Roland On The Ropes

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Pixel Art Details

Title: Roland On The Ropes
Pixel Artist: Carnivac  (Level 8 Shodan :: 15932 points)
Posted: 9/8/2005 06:18
Statistics:  23 comments    48 faves    21 avatars

 A sprite for a remake I got planned of the game known as Fred on the C64/Spectrum but was renamed Roland On The Ropes for the Amstrad CPC using the name of Amsoft's mascot Roland (who seemed to look totally different in every game since they didn't redo his sprites from the original games who's names they changed).  Came out better than I expected and hopefully kept the same sorta look of character that the original sprite had in terms of facial structure and stance.  I been told he looks sorta like Indiana Jones, the Pitfall guy, and an Australian...  The gun is inspired by the Luger, used by Nazi's which is probably cos I was in an Indy mindset when studying the original sprite.

Top Pixel Art - September 2005 (#9)Top Pixel Art - September 2005 (#9)


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Carnivac (Level 8 Shodan) @ 10/2/2017 06:17

Thank you.  It's so very old now though.  2005?  :O

DanGerber (Level 1 Rookie) @ 10/2/2017 06:12

A great sprite!

philippe6 (Level 1 Rookie) @ 1/16/2015 11:18


Geoglatico (Level 6 SWAT) @ 4/22/2011 10:05

 Nice *--*

NobleValerian (Level 6 Manager) @ 12/29/2010 13:41

 cool character, nice piece!

mikestar (Level 1 Rookie) @ 6/26/2008 14:21

any babes


mikestar (Level 1 Rookie) @ 6/26/2008 14:20
hi losers

Zombie_Pirate (Level 1 Intern) @ 2/24/2008 00:34
my fav game back in the day!

the_power_of_rage (Level 1 Rookie) @ 7/20/2007 18:31
indiana jones in his prime, ya digggg

AndyOaks (Level 1 Rookie) @ 4/5/2007 01:03
Ace character! I love the red back light and your decision to use a warm palette for his skin tones - very Streetfighter

TillimannBanana (Level 2 Corporal) @ 1/9/2007 16:30
Looks good! I like the style...

Riva (Level 6 Commander) @ 1/3/2007 10:39
Sweet !
I remeber playing Fred on my SharpMX800
*looking-sadly-to-the-corner-where-his-2-Amigas reside-covered-in-dust*

Craddik (Level 3 Sergeant) @ 8/31/2006 13:31
this piece is awesome, it reminds me of trace from one piece for some reason

2dgamers (Level 1 Jukyu) @ 8/23/2006 19:41
I can't believe I passed this one up! This little guy is so cool. The pose and the back light are really nice. The AA is so well done, the black lines are hardly noticeable. Nicely done!

Ectoplasm On Toast (Level 1 Depressed) @ 8/14/2006 21:09
You have evolved this character. A lot. I think to the point of it no longer being a remake, but rather an original character. And I like it. The sheer amount of detail put into this little sprite is astounding; the gun, the pockets, everything. Like most of the motionless sprites I see and express my opinion on, I would love to see a .GIF animation of this. Definately among my favorite works on this entire site, 5/5.

lunarknight (Level 2 Quiet One) @ 1/12/2006 18:48
I like this guy! Fav'd.

MadMonkey (Level 1 Rookie) @ 9/12/2005 15:17
 Wow. Very nice. great job witht he lighting from behind and stylized look. kinda reminds me of Metal Slug / Indiana Jones

Zlothien483 (Level 1 Depressed) @ 9/9/2005 14:04
Its very stylish. The pose is awesome too~ nice sprite!

sedgemonkey (Level 11 Master Assassin) @ 9/8/2005 17:29
Really kickin' work on the gun highlighting, red shading and a generally kickass character. Heh, it definitely is an odd combo... you don't picture non-Nazis using the luger too much.

EyeCraft (Level 3 Stalker) @ 9/8/2005 16:46
 Flawless pixels, damn, I can't wait to see more of the game *drools*

Faktablad (Level 6 SWAT) @ 9/8/2005 11:39
Awesome, awesome, awesome.  This guy is just a perfect action hero.  The character design just blows my mind here.  And the lighting is nothing to sneeze at either.  Favorites!

Kapris (Level 1 Thug) @ 9/8/2005 10:02
 looks great!

like colors and reflex at his legs

neota (Level 7 Ichikyu) @ 9/8/2005 08:59

He actually does look *very* like a particular australian (my uncle Henry) as well as looking like an australian in general.

The only crit i can offer is: The red areas may be excessively bright and result in a 'noisy' animation. At the least I suggest darkening the red highlights on the more distant leg to improve the depth cues.

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