Dwarven Military

Dwarven Military

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Pixel Art Details

Title: Dwarven Military
Pixel Artist: mikemayday  (Level 2 Hired Gun :: 586 points)
Posted: 3/21/2012 05:40
Palette: 22 colors
Statistics:  8 comments    4 faves    0 avatars

I have always been losing sleep over the 16px soldier icons I've made for Dwarf Fortress. I've never been happy with the details, the colours, the mouldy cheese. But somehow the task was so intimidating I never got around to fixing them.

Until today! I'm still very interested in critique on this!

Intentionally left many colours to ensure that every element is perfectly distinguishable.

The soldiers are: recruit, wrestler, swordsdwarf, axedwarf, hammerdwarf,  macedwarf, speardwarf, pikedwarf, lasher, corssbowdwarf, bowdwarf, blowgunner


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failureboy (Level 7 Assassin) @ 3/21/2012 22:49

Unreadable?  Perhaps for viewing on a transparent background like pixeljoint . . . but it also makes them less blocky, and makes the weapons stand out more.  With such small characters, an overuse of dark pixels can just make it look like a messy "brick" of pixels.  And it also depends on the "theme" you use on this website.  For example, my background is fairly bright and therefore these look better now that the black outlines are gone :)

I think this new version is more readable.  Oh, also, I got rid of the "gold" headband, belt and gloves, melding it with the rest of the armour, but I'm sure you noticed that on my edit.

mikemayday (Level 2 Hired Gun) @ 3/21/2012 22:38

Thanks! I'll look in to your proposed changes. For now I've uploaded a different version- but it looks to me that getting rid of the outlines makes them completely unreadable on a brighter background :/

failureboy (Level 7 Assassin) @ 3/21/2012 22:10

Here's an edit I did for the heck of it:


Used some colors that I'm familiar with, got rid of the black outline, reduced the color count, and also did a shrunken head version, just to see what you think.

I've never edited someone's work before.  It's fun practice.

edit: also I tweaked the hammer and put both hands on the handle.

failureboy (Level 7 Assassin) @ 3/21/2012 20:12

Well if they must be 1X then you might need to simplify them a bit.  Off the top of my head I'd say getting rid of the eyes and the black outlines.  They're also fairly blocky - which is fine for an art style but if they're gonna be viewed at 1X then you might need to redesign.  Again, I think they're fine at 3X (even 2X is alright).

In any case, the brighter colors on that top link look better and the shade line and recoloring on the beard helps.

Plus I like the skeletons.

mikemayday (Level 2 Hired Gun) @ 3/21/2012 18:56

Argh, I keep forgetting to hit reply instead of just posting :/

mikemayday (Level 2 Hired Gun) @ 3/21/2012 18:50


Thanks for the comments!
Is this better? For now I won't be reducing the colours- maybe when I have all the sets complete. There's also zombies and skeletons!



Anyway, the context will probably not help :P They won't be animated cause they're for the basic map display (DF vanilla doesn't even support animations). What's worse, they're supposed to be distinguishable even at 1X !

failureboy (Level 7 Assassin) @ 3/21/2012 17:57

- at 1X they look almost indistinguishable from each other.  3X is the best, in my opinion.

- you forgot "macedwarf" (or "clubdwarf")

- "hammerdwarf" looks pretty similar to "axedwarf."  Perhaps make the hammer stouter, blockier, or shorter.

- to me they look more like ninjas than dwarves.  Those read like masks, not beards.  But maybe that's fine.  They don't have to look like every other dwarf ever made.

- you might have too many colors and/or not enough contrast, mainly on the armour.

It's a cute design, but they do look a little drab.  It all depends how they look in context, of course.

Will they be animated?

Benjiro (Level 8 Shodan) @ 3/21/2012 16:42

i like it

simple but so nice

Related & Tags

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