" The itsy bitsy spider crawled up the water spout.Down came the rain, and washed the spider out.Out came the sun, and dried up all the rain,and the itsy bitsy spider went up the spout again."
If you don't know who the character is, he's is Spider Jerusalem, who comes from a comic named "Transmetropolitan." In a nutshell, the character is a journalist who is a bit nuts. However, in the futuristic world he lives in, crazy is the least of his worries, and he uses it in a positive to get his stories out to the public against a corrupted government. It's a pretty fun read, though be warned; it's extremely brash and crude as it was meant to be, but there is a heart to the story which makes the books a cocktail of stories all the more enjoyable.
As far as animating it goes, this one took much longer than I planned. Originally, it was just going to be him doing the "Itsy Bitsy Spider" hand motions as a play on the character's name. It's basically an infinite movement of hands, where the index finger and opposite hand's thumbs are constantly rotating to meet each other, made up for children of young ages to motion when singing the song.
One would suspect this simple motion would be easy to animate, but let me tell you; for the uneducated simpleton, such as myself, it was hell. The mirrored hand motions can play tricks on the eyes(especially during the transition of detailing from blocking to detailed frames), and the devil in the details were about in record numbers. I felt like a complete idiot every time I'd spot an error, and wonder how I missed it. Either way, I somehow finished it, still slightly suspect of the end product. When I finished the hand motions and animated it with the body, I found it short, and lifeless. I felt it only suited the character slightly. Maybe something more could be added.
So I decided to add another extension of animated frames, involving him and his favorite weapon of use: the Bowel Disruptor gun(yes, it does exactly what it's name implies). To be honest, I found blocking his body movements in these additional frames much more easier, despite it being the bigger canvas to work with, so to speak. Even in this, the small details still felt overwhelming. You see, the character is nothing without his devious smile, and facial expressions are a bit difficult to capture for amateur animators without much artistic education, like myself.
Through the rocky path, I did my best with it. At the end of the day, I'm fairly content with this one, though there are some little things that could be touched up. Some of you guys may find some errors, and I may fix them, but don't expect it too soon as I want to take a break from this thing.
Some of you may find me dabbling in the lands of art premade famous by other artists and creators a bit much, and I understand this. It's true for the most part. I don't mean to use existing art, or intellectual property to further gain particular somethings of my completely amateur art career; far from it. I honestly mean these pieces in the best of honest intentions, and influence. I know it's still strattling the line of honest creativity, and I do aim to give you guys more of my personal creations. Just know what circles through my head is extremely difficult bring animus, as I find it difficult to capture only a couple of frames of animation in some ideas that I have, that are able to explain them in full, without the user even knowing of any sense of backstory in which it came. How can a stranger even begin to understand the mind of his fellow man without knowing him? I suppose this is the route most artists, good or bad, must hurdle through. Either way, it's a common trope I also suffer and am working on.*** Description truncated (4000 chars max) ***