RPG Dungeons Mockup : Update 2

RPG Dungeons Mockup : Update 2

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Pixel Art Details

RPG Dungeons Mockup : Update 2



user
Title: RPG Dungeons Mockup : Update 2
Pixel Artist: matriax  (Level 5 Sniper :: 22021 points)
Posted: 11/21/2012 00:24
Palette: 16 colors
Statistics:  20 comments    30 faves    0 avatars

While i'm working on top tiles to give more perspective and depth this is the new update.

More floor tiles that work great with the others. The starcaise need a bit of work but looks ok, i tried to do a spiral staircase but without fortune , i will try again at the end.

New walls with a lantern on/off that affect to the columns and do some color variations.

After remove de dialog box i add in the text  "Elderwing Says" because in your adventure you can go with other people and needs to know who is talking. Suppose i will add a face animation in the chars in his moments.

Also the dungeon have the 4 ways availables to go.

 
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Char made by DawnBringer and added to the image with his permiss.
 
Coins reference from Chaos Engine.

Lantern reference from another that i can't remember now.

Discussion

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user
Alanay (Level 1 Rookie) @ 11/23/2012 01:43

Sounds good Matriax, once you start your own studio will you be looking for more employees? I could help you out from time to time, mainly concept art. :)


user
matthewmoe13 (Level 1 Depressed) @ 11/22/2012 17:05

These are the types of graphics I would love to see for a MC texture pack. Love it :)

Wish I could be this good.


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Merez (Level 6 Hitman) @ 11/22/2012 10:26

 wow awesome


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monotov (Level 6 Serial Killer) @ 11/22/2012 04:14

your game will be epic


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matriax (Level 5 Sniper) @ 11/21/2012 23:37

Yes is a pit, the problem is that is added too down and seems a wall. For next update will be more clear


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barbudo (Level 1 Rookie) @ 11/21/2012 20:25

 Rrreaaally cool, but I don't understand that wall that fades to black, is it supposed to be a pit?


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buloght (Level 6 Hitman) @ 11/21/2012 11:27

This is cool :). The pillars is interesting, one isn't used to seeing them angled like that in top down games. I like your staircase.


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matriax (Level 5 Sniper) @ 11/21/2012 08:10

He He, well first we need to build a demo with the basic. BTW, KickStarter is only for United States and believe they opened to Uk maybe? in case to show in any site i think ous best option will be indiegogo


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Alanay (Level 1 Rookie) @ 11/21/2012 08:00

 Will you be uploading this to Kickstarter? I would reccomend it, I would say you would get around $50,000 for productions. :)


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matriax (Level 5 Sniper) @ 11/21/2012 04:44

Changed the coins perspective, don't look's perfect like the older but now fits better with the rest


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skittle (Level 9 Nidan) @ 11/21/2012 04:35

 Really like how you did the torches, I'm hoping to play this soon xD.


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matriax (Level 5 Sniper) @ 11/21/2012 04:33

Yes actually the perspective is strange, still is not 100% defined and i don't know which will be the best and you can see the objects like the coins, keys and floor flat or cenital and other with some perspective, i need to fix that for the next update.

 


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MikauKahn (Level 4 Team Leader) @ 11/21/2012 04:20

Here's why I think the perspective is odd:

You have the walls at an upward perspective, and the floor at a flat perspective. With older, less defined games, that normally wouldn't be an issue. But alas, mainly with the spike trap, the sewer grate, and the stairs, it looks strange.


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matriax (Level 5 Sniper) @ 11/21/2012 03:28

Ok guys, new staircase, Now better? I made more large the starcaise to see more dark to get more depth down.

In case that still not looks correctly, can somebody give any reference?


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teto (Level 1 Rookie) @ 11/21/2012 03:16

 

This art is awfully splendid!!

I admire this feel of a material very much and study.

 


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Dajil (Level 1 Private) @ 11/21/2012 03:06

 I think it looks great, but I agree with you about the staircase. I actually looked for it for about 15 seconds before my eyes spotted it. That tells me that it doesn't really resemble a staircase at all, and also it looks unrealistic. It looks more like a strange indentation in the floor. I think it definitely needs to be much larger, and match the perspective of the rest of the room. The staircase looks like it's going directly away from the viewer, not down into the next floor of the dungeon.


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Imagician (Level 5 Rokkyu) @ 11/21/2012 02:41

i love this :)

are the fading bricks supposed to be sloped, or is it a stairway? looks like the first, because the shading increases continuously...


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avo (Level 7 Mass Murderer) @ 11/21/2012 02:37

 Very good! It must be sooo cool to play...


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matriax (Level 5 Sniper) @ 11/21/2012 01:46

Yes, i know what you mean but i can't get this looks ok, also with the top tiles for walls the perspective looks more real and not seems necessary to do that but good point Ashkin ;)


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Ashkin (Level 8 Rear Admiral) @ 11/21/2012 01:22

THe bricks fading into darkness look like they're the same angle/plane as the floor tiles. Maybe it could be fixed by not having the lines between bricks and those between floor tiles lining up like that?


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