STAGE 1: Main Forest Tiles

STAGE 1: Main Forest Tiles

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STAGE 1: Main Forest Tiles



user
Title: STAGE 1: Main Forest Tiles
Pixel Artist: Blackbeltdude  (Level 7 Ichikyu :: 7347 points)
Posted: 11/26/2013 14:36
Statistics:  19 comments    58 faves    0 avatars

Hi again everyone!

This is another Grapple Knight related update; please see my piece called "Meet Jouren" for more details on the project.

The kickstarter can be found here:

http://www.kickstarter.com/projects/redknight/grapple-knight

As of right now, we've just gotten over 4,000 AUD! Thank you to everyone who's been able to help! It's been greatly apperciated! If you're able ot help us out any further, please do so. :)

This background is sort of an example when it comes to what the budget can mean. This is designed to be a very versitile tile set, while being very limited in unique tiles. A larger budget means I can make more unique tiles and set pieces, which I'd love. Currently though, much of what I've made has a focus on being able to be tiled a number of different ways so the background feels a little more lively.

The forest is the first stage in the game, and (not including the tutorial portion of it) will last for 2 acts, ending with a boss fight in act 2. There's also a few other components to the tile sets, that I'll update with seperatly, since they denote other sections of the stage.

Even thought there's about 3.5 components to the current stage design, I consider it fairly incomplete at the moment because I'd like to do much more with it.

Discussion

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user
-DE- (Level 11 General) @ 5/20/2015 01:56

I see somebody's been browsing Henk Nieborg's site :D


user
CraftyPixeI (Level 1 Intern) @ 8/1/2014 21:07

- Very good! -


user
Blackbeltdude (Level 7 Ichikyu) @ 12/10/2013 05:54

Thanks everyone! :D

Opacus: Wow, what a compliment! Yes, his work has been a huge influence on me!

Damian: I think I see what you're saying about the rocks, but the value in rage really comes into play once it's in the context of walls and ceilings.

NoeL: Haha, yes I am a bloody yank, but the rest of the team is from Australia!


user
Lusque (Level 5 Detective) @ 12/3/2013 19:18

 Beautiful!


user
Ambient (Level 6 Major) @ 12/2/2013 13:42

 I feel like the trees are quite flat and could use some value changes around the edges.


user
ellie-is (Level 5 Assistant Manager) @ 11/30/2013 09:15

 This is wonderufl, man! You're a fantastic pixel artist.


user
Klutz (Level 1 Rookie) @ 11/30/2013 09:14

 This is really cool! I love the detail. :D


user
Opacus (Level 7 Ichikyu) @ 11/29/2013 10:35

I see a lot of Henk Nieborg here (:


user
skittle (Level 9 Nidan) @ 11/28/2013 06:49

 I really love the backround and dem rocks.


user
Damian (Level 10 Operative) @ 11/27/2013 07:26

That brick/ground tile has a huge range in value, more so than the tiles above that are walkable. So where I assume you wanted the tiles to drop off underneath the grass, it looks like it bulges out. The game looks great, but from an art stand point could be better. Where this factors into production costs is anoother story I guess 


Looking forward to where this goes.


user
NoeL (Level 2 Flatfoot) @ 11/27/2013 06:06

Looks amazing! Good to see another Aussie.

EDIT: Wait a minute, the Kickstarter page says you're a bloody yank! XD Oh well.


user
Pasokon (Level 1 Thug) @ 11/27/2013 03:36

 wonderful


user
Phill (Level 7 Cuttlefish) @ 11/27/2013 03:06

 Pure awesomeness!


user
ultimaodin (Level 3 Corporate Drone) @ 11/26/2013 22:28

Lookspretty damn good,and from fellowaussies too.Ifonly I had $550 to throw at this. Love how you did the grass.


user
FinoRaptor (Level 3 Hatchet Man) @ 11/26/2013 16:56

 WOW, just wow!!!... I love the color palette and the tiles, they are pretty nice ;)


user
Hiuru (Level 5 Killer Klown) @ 11/26/2013 15:47

 Beautiful! Was wondering when you would post some backgrounds after seeing the Kickstarter video :P


user
castled (Level 3 Chief) @ 11/26/2013 15:38

 Very cool, the graphical style in this scene reminds me of mega drive games.


user
Blackbeltdude (Level 7 Ichikyu) @ 11/26/2013 15:14

Thanks for pointing that out, Motrox! There was an odd quirk with my tile editor, but now I've adjusted it. :)


user
Motrox (Level 3 Private Eye) @ 11/26/2013 14:50

 This is amazing! I couldn't help but notice a slight copy/cut error in the center of the image though.. Right on the tree. Other than that I love this.


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