Discussion

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Hapiel (Level 11 Admiral) @ 11/22/2017 15:35

I'm pretty sure it does, consdering the two week challenges we've had in the past. Not only those by accident, but back back back in the day we had this "clean your harddrive" challenge which went on for two weeks, worked fine then....


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Mandrill (Level 8 Partner) @ 11/22/2017 14:39

I'm not sure if it's even possible to enter. There's a good chance that due to the system being linked to the countdown timer all pieces added now won't be added to the voting.


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Hapiel (Level 11 Admiral) @ 11/22/2017 10:50

I think the challenge is about feeling challenged, not about winning. If you feel excited about entering, it would be a shame if you choose not to because you might use this odd situation in your favor.


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Jinn (Level 11 Godfather) @ 11/22/2017 09:59

I'm interested in entering the moustache challenge, but I'm not sure if it would be fair since I tecnically had more time to work than the others who already entered. :/ 


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Hapiel (Level 11 Admiral) @ 11/22/2017 05:08

the voting time has been extended. You can also still enter the moustache challenge 


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Silver Mantis (Level 1 Rookie) @ 11/21/2017 22:01

Wait so is the Mega Man Boss Challenge time extended? I was so excited to see who won but now it's a few days wait again? 


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Curth (Level 4 Lieutenant) @ 11/21/2017 21:49

I find it the most weird that it is coded to only manage challenges monday. Why would you not give the staff the ability to manage the challenges any day? Unless its hardcoded to monday, its damn wonky either way lol.


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Elk (Level 5 Assistant Manager) @ 11/21/2017 16:39

cuddling is great


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Mandrill (Level 8 Partner) @ 11/21/2017 15:03

Thanks, Fleja!

@ Jinn

I accept, if the the flowers are a bottle of Gin which I buy and drink for myself.
 


 


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Jinn (Level 11 Godfather) @ 11/21/2017 14:30

I think it is, and I demand flowers as apology.


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Fleja2003 (Level 5 Detective) @ 11/21/2017 14:26

Its alright mandrill! 
I was looking forward to the next contest and I was wondering why i didnt see a new one, but thank you for explaining

not your fault
 


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JerryPie (Level 11 Godfather) @ 11/21/2017 11:36

I blame the outages on Nibiru


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king_bobston (Level 10 Capo) @ 11/21/2017 10:59

It was so secret not even the organiser knew about it


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Hapiel (Level 11 Admiral) @ 11/21/2017 10:51

My intepretation of Sedge's explanation:

This site runs on old buggy software, created in asp, which is not longer properly supported by any hosting provider. That causes outages.

I would also like to know some more details, and will be sure to contact him... again...


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DawnBringer (Level 10 Maniac) @ 11/21/2017 10:37

Btw. Whatever happened to that secret special second collab?  


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DawnBringer (Level 10 Maniac) @ 11/21/2017 09:42

Anybody knows why it's going down? 


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ParkerBabyDiaperCompany (Level 4 Team Leader) @ 11/21/2017 09:38

You guys keep saying you fixed the problem with PJ going down, but then it still happens.


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Hapiel (Level 11 Admiral) @ 11/21/2017 09:24

We're back! Did you miss us? I missed us... :(


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Mandrill (Level 8 Partner) @ 11/21/2017 09:09

Due to PJ being down I couldn't close the old challenge and start the new one. We have to wait another week as the system doesn't allow me to edit challenges any other day than Monday.

I'm sorry about that, everybody.


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Hapiel (Level 11 Admiral) @ 11/19/2017 13:19

It's a small bug that happens if you've browsed the gallery on a page number which doesn't exist in the queue. eg you browsed the newest pixel art to the third page, and tried to jump to the queue from there. This link will always show you the queue correctly!


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Chrispy (Level 7 Sheriff) @ 11/19/2017 11:04

Is the public queue broken? I have a piece awaiting approval but the queue says there's no pixels in there


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Zizka (Level 10 Operative) @ 11/19/2017 04:43

Tower 57 is out. I keep reading the reviews on steam since it's a pixel art game. Mostly positive at the moment. 

My personal concern would be this:

- Game is WAY too short, took me 2h to beat it on Normal mode on first playthrough, and I see no incentive to play on Hard (even though I did it anyway to test secret ending). All hard mode adds is a bit of extra bullet sponging and taking more damage.
The basic for any twinstick shooter is its replayability. Honestly, I'm trying to think of any replay value this game has to offer other than achievements.

This is quote from a review. Cyangmou, if you drop around here, could you comment on this? Is it really that short?


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Fusionnist (Level 9 Federal Agent) @ 11/19/2017 04:42

What were those trendy pfps called? The ones with the line figures and the white,green and black palette


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Carnivac (Level 8 Shodan) @ 11/18/2017 02:29

i literally just went "mono..doh!" when i saw skeddles saying monoramp making me sing the word like i'm oh so clever and glanced down at jinn's simpsons pic..

 

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skeddles (Level 11 Psychopath) @ 11/17/2017 16:21

Well if it's it's own thing then I say monoramp is about as accurate of a term as we can get


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Jinn (Level 11 Godfather) @ 11/17/2017 12:38

Well, even Sepia isn't monochrome (because it goes from black to brown to orange to yellow and to white. Example). Although it look like it is, and even though you can convert b/w to sepia and back to b/w without adding/losing information.

That's why I called it a "monoramp" instead. I do agree with Adarias, is its own thing.


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Adarias (Level 11 Special Agent) @ 11/16/2017 20:22

Sked I’ve had the same question from time to time and I’d say it’s its own thing.  It’s technically polychrome, and I’d say that insofar as it involves the interplay of disparate colors, it’s not monochrome.  By the same coin I would probably not consider a piece containing grayscale and a color to be monochromatic.


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Jinn (Level 11 Godfather) @ 11/16/2017 16:54


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skeddles (Level 11 Psychopath) @ 11/16/2017 14:18

Can pixel art be considered monochrome if it uses a single ramp, even though it may have multiple hues?


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Cyangmou (Level 8 Marshal) @ 11/16/2017 09:13

I encountered multiple bugs with uploading artworks.

-if the filesize is to big (exceeding 4000 or so) the artwork won't show up

-if you upload a preview which is bigger than 100x100, you exchange the preview, it will show the preview instead of the other big file you uploaded (gues syou would have to upload the big file again)


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AirStyle (Level 5 Detective) @ 11/16/2017 09:01

So, just noticed the sarcasm, but I was genuinely unaware of this. Does PJ usually go down like this? It happened again. Earliest recorded time being around 4 AM today.


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skamocore (Level 11 CEO) @ 11/15/2017 16:21

Oi, Secret Santa signups!


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AirStyle (Level 5 Detective) @ 11/15/2017 15:38

Yup Check it.


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Elk (Level 5 Assistant Manager) @ 11/15/2017 15:27

*gasp*


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AirStyle (Level 5 Detective) @ 11/15/2017 15:05

What happened to PJ? It was down for a while.


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Zizka (Level 10 Operative) @ 11/14/2017 03:35

The challenge is also very accessible. Low color limitation and the Mega Man art itself is simple enough. Even beginners can give it a shot without being easily overshadowed by more skilled artists.


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AirStyle (Level 5 Detective) @ 11/13/2017 13:56

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Curth (Level 4 Lieutenant) @ 11/13/2017 11:02

I feal like quite a bit of it has to do with some nostalgia. I bet there is alot of people who love the idea of going to old games they have seen/played and doing their rendition. Also that low pixel count made it very finishible.


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JerryPie (Level 11 Godfather) @ 11/13/2017 10:12

I'm really impressed with the turn out on the Mega Man challenge.  In the past I've noticed a lot more people participating in video game related challenges that include sprites, mockups, etc.  Is this something everyone would like to see more of?  (Not all of the time, just a little more often)


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Elk (Level 5 Assistant Manager) @ 11/13/2017 10:03

meow


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TRUEvector (Level 5 Sniper) @ 11/13/2017 04:58

 

It was inevitable.


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Mandrill (Level 8 Partner) @ 11/13/2017 04:54

Too many goddamn men!


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Lakelezz (Level 1 Depressed) @ 11/13/2017 03:52

It's important that a piece was submitted in time (before the last timer ran off), that would result in a small problem, the system would assign the piece to the new challenge instead : D


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TRUEvector (Level 5 Sniper) @ 11/13/2017 03:47

Oh I see. I was afraid it is an auto process. Well OK then. Can't wait for the hext challenge to participate!


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Lakelezz (Level 1 Depressed) @ 11/13/2017 03:42

As far as I know, Mandrill will accept them, then start the new challenge thus all Mega Man pieces will be part of the Mega Man vote : )

On another note, the voting will probably start later this day, because Mandrill lives in a different timezone compared to skamocore hence everything seems to be a bit delayed.


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TRUEvector (Level 5 Sniper) @ 11/12/2017 22:43

Lol.

So many megaman bosses awaits their approve in the public queue. And it is about time for the vote to start. 

What is going to happen?


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ParkerBabyDiaperCompany (Level 4 Team Leader) @ 11/12/2017 11:24

Does anyone else like anime?


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Lehmure (Level 5 Captain) @ 11/11/2017 11:23

@Adarias, @Schog
 Thanks for the help i appreciate it very much.
 


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Adarias (Level 11 Special Agent) @ 11/10/2017 12:20

Hey Lehmure,

Not every game needs a dedicated game engine.  Input and output is all that is required.  There are loads of simple codealong games that can be played in a text console.  The addition of a common graphics library affords image-based output.  Many arcade-style games can stop here.

As games start to become more complicated, you see that a lot of your classes have similar structure or logic.  To avoid unnecessary repetition, you start building reusable patterns.  When these patterns give a programmer tools to solve a set of problems, they start to resemble a library.  When they create a common context for problems to be solved in, they start to resemble a framework.  A holistic approach, in which tools are written for use within a given context, begins to resemble an engine.

At this point, many developers will start to say “damn, that’s a lot of work just to get started...I wonder if anyone else has already done this?”  And the answer is yes, of course, they have — many commercial and open-source engines, or libraries and frameworks which can be combined to fill the role of an engine, are already widely available.  Most modern games take this approach, rather than being written from scratch, because it allows the developers to focus on what makes their game special, knowing that the core structures are already made.

I hope that helps.  Feel free to ask more specific questions if you have any.


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Schoq (Level 4 Button Man) @ 11/10/2017 12:19

No, not every game usues a generic engine. Some indeed use a specialized one just for that game.




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