Discussion

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Adarias (Level 11 Special Agent) @ 11/10/2017 12:20

Hey Lehmure,

Not every game needs a dedicated game engine.  Input and output is all that is required.  There are loads of simple codealong games that can be played in a text console.  The addition of a common graphics library affords image-based output.  Many arcade-style games can stop here.

As games start to become more complicated, you see that a lot of your classes have similar structure or logic.  To avoid unnecessary repetition, you start building reusable patterns.  When these patterns give a programmer tools to solve a set of problems, they start to resemble a library.  When they create a common context for problems to be solved in, they start to resemble a framework.  A holistic approach, in which tools are written for use within a given context, begins to resemble an engine.

At this point, many developers will start to say “damn, that’s a lot of work just to get started...I wonder if anyone else has already done this?”  And the answer is yes, of course, they have — many commercial and open-source engines, or libraries and frameworks which can be combined to fill the role of an engine, are already widely available.  Most modern games take this approach, rather than being written from scratch, because it allows the developers to focus on what makes their game special, knowing that the core structures are already made.

I hope that helps.  Feel free to ask more specific questions if you have any.


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Schoq (Level 4 Button Man) @ 11/10/2017 12:19

No, not every game usues a generic engine. Some indeed use a specialized one just for that game.


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Lehmure (Level 5 Captain) @ 11/10/2017 11:41

Hi guys, i have a question about game development. Does every game is made in an engine? (Sorry if i sounded silly, but games like Stardew Valley and Owlboy had me wondering if they had an engine or if they built a game engine just for that game and etc...)


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Silver Mantis (Level 1 Rookie) @ 11/9/2017 00:25

Ah thanks, it worked just fine! 


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Hapiel (Level 11 Admiral) @ 11/9/2017 00:22

I understand it can be confusing. Luckily you don't need to register at the forum at all, you can login with the same credentials you use at the PJ gallery site!


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Silver Mantis (Level 1 Rookie) @ 11/9/2017 00:05

Hey can anyone help me? When I try to register for the forums, it just redirects me to the PJ main page again.
Steps:
1. Click "Forum"
2. Click "Register"
3. Click "Accept" (For the age gate thingy)
4. Get rediected to the PJ main page.

Sooo what gives?
 


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Hapiel (Level 11 Admiral) @ 11/8/2017 13:41

I have reason to estimate that ever since 2015 about 85% of users registering have been bots, presumably spambots. I assume that because of various anti spam features and a uncommon interface we don't see too much of them.

The mods do have some tools to guard against voting abuse, but I just checked and this doesn't seem the case.


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jok (Level 10 Master Sniper) @ 11/8/2017 11:33

Why is so many fake accounts (recently registered) on PJ?

scheme - 'remmys56, polish name, NY US'  ;)
Anyone used them to vote? (doesn't look so )
admins?

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sonicspin (Level 1 Intern) @ 11/8/2017 11:01

:wave: hello! i hope everybody's day is great today


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Hapiel (Level 11 Admiral) @ 11/8/2017 03:18

I can't remember a time when paging worked. It's definitely broken.


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surt (Level 11 Godfather) @ 11/8/2017 02:18

Is submission comment paging broken or is it just me? Cyangmou's mummy stuff for example.


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skittle (Level 9 Nidan) @ 11/7/2017 16:22

Hey its me ur mod


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Jinn (Level 11 Godfather) @ 11/7/2017 15:42

You rang? 


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Hapiel (Level 11 Admiral) @ 11/7/2017 15:03

long gone are the days that PJ was a community of innocent teenagers...


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Mandrill (Level 8 Partner) @ 11/7/2017 11:21

*unzips pants*


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Hapiel (Level 11 Admiral) @ 11/7/2017 08:18

I'm good thank you, but I'll do it tomorrow!


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skeddles (Level 11 Psychopath) @ 11/7/2017 08:04

will succ mods 4 news item aproovil


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DawnBringer (Level 10 Maniac) @ 11/6/2017 06:26

Ok, same as listed on the FAQ page then (I e-mailed and asked but didn't get a reply). Thanx mord! 


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mordfikosz (Level 4 Deputy) @ 11/6/2017 05:09

Latest (as of version 0.1.11b):

000000, 1d2b53, 7e2553, 008751, ab5236, 5f574f, c2c3c7, fff1e8, ff004d, ffa300, ffec27, 00e436, 29adff, 83769c, ff77a8, ffccaa


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DawnBringer (Level 10 Maniac) @ 11/5/2017 08:57

Anyone knows (for sure) which is the correct/latest/official version of the Pico-8 palette? 


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Taertage (Level 1 Gangster) @ 11/4/2017 18:25

To add to your list:

Synthwave (personally like the music better than the PA):

   Perturbator - "Sentient" [Music Video - UNCENSORED - "The Uncanny Valley"]
   https://www.youtube.com/watch?v=oTN6cGmH2yM

   GosT "Arise (feat. Kriistal Ann)" [Music Video - "Non Paradisi" - 2016]
   https://www.youtube.com/watch?v=FFoPYw55C_c

   Waveshaper - Future Vision (Official Video)
   https://www.youtube.com/watch?v=aw5bSyWFWOA

   Waveshaper - End Of Space (Official Video)
   https://www.youtube.com/watch?v=qy-KIenQRbQ

Superbrothers (known for their work on Sword & Sworcery)

   THE CHILDREN OF THE CLONE
   https://vimeo.com/1662439

   DOT MATRIX REVOLUTION
   https://vimeo.com/1715202

Other (I remember it being PA-ish, dont much care for the music)

   TWRP - The Hit feat. Ninja Sex Party (Official Video)
   https://www.youtube.com/watch?v=uOWWaRbZucE


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Hapiel (Level 11 Admiral) @ 11/4/2017 17:21

Truckers Delight, the one I linked to in my first post


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JerryPie (Level 11 Godfather) @ 11/4/2017 16:55

@cure: Which one is that?


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Hapiel (Level 11 Admiral) @ 11/4/2017 16:04

Yes.

Luckily other videos are close to being the best too..
https://www.youtube.com/watch?v=7-tNUur2YoU


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cure (Level 11 Godfather) @ 11/4/2017 15:41

It's unfortunate that the best pixel art music video of all time is about rape.


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Hapiel (Level 11 Admiral) @ 11/4/2017 15:10

This might be the start of a loooong list!
https://www.youtube.com/watch?v=egcXvqiho4w


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Curth (Level 4 Lieutenant) @ 11/4/2017 14:20

Well I guess while we are posting pixelart themed music videos... https://www.youtube.com/watch?v=ebILIKHi9wo


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JerryPie (Level 11 Godfather) @ 11/4/2017 06:39

That's one of my all time favorites :p


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JerryPie (Level 11 Godfather) @ 11/3/2017 12:22

New Gorillaz music video features a lot of pixel art, not the purist form but still fun to see in a music video.

www.youtube.com/watch


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jok (Level 10 Master Sniper) @ 11/3/2017 09:45

@Frost - good stuff!, you could easily make gameboy piece from it (as I did :) ) psilocybe semilanceata vs amanita muscaria challange ;) 

https://i.imgur.com/KnrHhVZ.png


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Frost (Level 6 Serial Killer) @ 11/1/2017 23:48

I fucked up last weekly.. Started to make a piece but "overslept".
here's the piece that I never finished for the challange (and yes shrooms have a special place in my rotten heart)

dl.dropbox.com/s/dd0s0xeeig7fa8t/semilanceata.gif


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DatMuffinMan (Level 4 Mercenary) @ 11/1/2017 22:42

LOL made me chuckle, ty


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Hapiel (Level 11 Admiral) @ 10/31/2017 14:57

Did y'all have a good halloween? I tried to dress up like an idiot sandwich, but the bread kept falling off my ears...


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greenraven (Level 1 Gangster) @ 10/31/2017 11:08

Been going through some boxes recently...

...I feel oooooooooooooold.


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jeremy (Level 11 Special Agent) @ 10/31/2017 02:07

halloween av test


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neota (Level 7 Ichikyu) @ 10/30/2017 23:17

What I would really like is a kind of combination of

a) freehand+poly select which works like GIMP (allowing you to adjust the location of points and transforming any attached freehand segment to match)

b) when you complete the 'selection' in the above manner, you could then drag to transform the actual pixels, or use certain shortcuts, as you described. Then 'confirm' in one of two ways: either applying this as-is, or moving these pixels to their own layer

you could think of this as similar overall to GIMP's cage tool but with a 4-point (rotate/scale/skew) rather than multi-point transformation.


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king_bobston (Level 10 Capo) @ 10/30/2017 16:44

I wish successful spooks to our bethren in the spoopilands and a nice, free reformation day to those who have it!


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Hapiel (Level 11 Admiral) @ 10/27/2017 07:46

Exactly! And on top of that selection modification tools such as expanding or shrinking the selection, magic wands, etc. I have all kind of workaround habits in Grafx2 to deal with situations where I'd rather use selections, but for this aseprite was quicke a delight.


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yrizoud (Level 6 SWAT) @ 10/27/2017 07:13

If I understand correctly, you'd rather have a system where you can rectangle-grab or lasso an area, and then :

- the part would be previewed in one place, instead of following mouse

- you could drag it to move, drag borders to resize, drag "corners" to deform

- shortcuts to double, halve, flip etc the brush would apply to it.

- you finally commit the change, which pastes back into the layer.


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Hapiel (Level 11 Admiral) @ 10/27/2017 05:53

Selection tends to have a lot of functions in one. The one I use most is to drag parts around. In gfx2 I create a brush of such parts, remove the copy on the canvas manually, and then click with my brush, a couple times if neccesary. Actions such as resizing or recoloring can be done in other software by selecting parts, in gfx2 I create a brush and then modify the brush, which isn't very intuitive and with transforming functions very tricky.


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yrizoud (Level 6 SWAT) @ 10/27/2017 03:10

If you mean selection as in "mark an area, the rest of the picture is protected", Grafx2 has an effect "Mask" which has this behavior, however it hogs the spare page and is awkward to set up. Originally (In Deluxe Paint !)  it was most often employed to define 2 planes of your image, background and foreground. You could then invert the mask when you wanted to move (your "pencil") from one plane to the other. This is made obsolete by the layer system, so I think this Mask effect should be removed, in favor of an actual per-pixel selection mask.


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Aureliano (Level 5 Assistant Manager) @ 10/26/2017 02:27

Excited for the new toolbox DB!


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Hapiel (Level 11 Admiral) @ 10/25/2017 16:34

Asesprite has better layers, animation features. Grafx2 lacks selection features (brush takes longer to get used to). But I find it so tricky to work with indexed colors in software other than grafx2, asesprite doesn't make this as easy and fun as grafx2 does! Also I really enjoy how easy it is to setup shortcuts in grafx2, which makes me sometimes even change settings around for a single task!


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surt (Level 11 Godfather) @ 10/25/2017 15:54

Aseprite is still missing a tilemap editing mode.


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Jinn (Level 11 Godfather) @ 10/25/2017 13:59

@Dawn: It does sound awesome! I'll try it out when you release the new version of the ToolBox!


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jok (Level 10 Master Sniper) @ 10/25/2017 13:09

rgb-scale (easy to setup gfx mode for 'ancient' plaforms ;)  - and simple, non window based interface

aseprite is for sure more 'modern' soft, better anim, layers etc. 

for me even 'brilliance/dpaint' like shortcuts are adventage :)


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JerryPie (Level 11 Godfather) @ 10/25/2017 12:24

I'm sure this is a pretty vague question, but how does GrafX2 compare to ASEprite?

Are there any GrafX2 features that ASE doesnt have, or are designed better?


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DawnBringer (Level 10 Maniac) @ 10/25/2017 06:31

@Jinn: The Toolbox is just a folder with scripts & subfolders that can be placed anywhere (but there's a script-folder inside GrafX2 that is smart to use). The Toolbox has a main-script you can assign to a key inside GrafX2, from its menu you can quickly navigate and launch all the scripts (except a handful of key-specific scripts that you need to assign to keys if you like to use them)


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MrHai (Level 2 Flatfoot) @ 10/25/2017 05:20

That's a great initiative Hapiel




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