Favorite pixel artists not on PJ?
ké ké ké ké ké ké ké ké
All COVID and no outside make people something something.
I see covid is making all of us go a little crazy?
I HATE YOUR CURRENT AVATAR BRING BACK THE REAL ONE.
@jinn stop being smarter than me, i never thought of that hah.
One can also upload a broken image before deleting the art in order for it being properly wiped
Oy! Divulging state secrets is my gig! Get your own thing!!
<---but yes, see Exhibit A, my avatar.
Developers of Stone Shard are looking for a pixel art VFX/character animator.
I deleted it too. I was upset that a couple pieces I submitted got rejected.
Speaking of deleted galleries, what happened to yours ParkerBabyDiaperCompany?
If you don't know the URL Mathias has mentioned, you can also use the Wayback Machine at archive.org to see a capture of their profile page.
Fun fact - when you delete something from your PJ gallery, it only gets removed from your profile (and favorites lists, I assume). A "deleted" gallery item's page can still be viewed if you know the URL.
He/She also deleted all his content.
Chrono Cross had some amazing art! It's a shame that it carries the weight of being a Chrono Trigger sequel, I think people would appreciate it more if it was a standalone game.
Also, nice low res textures!
Not really pixelart per say, but for sure hand polished.
Yup! That's the one. Yeah, the first resident evil remake showed us what pre rendered backgrounds could look like at that time. I think there's a place to them but it's tricky. I'll admit I'm not the biggest fan, but recently replaying Chrono Cross I was taken aback by the beauty of the waves frozen in time.
Another fallen soldier.
Somebody knows what happened to Andrae?
I was looking for some inspiration from him, and I remembered that his account was totally off since months probably. :(
Oh, now I'm having weird flashbacks of PSX Hagrid. Good old times with old school games. :)
Jão: Part of me really misses those games for the PSX~N64 era, I even miss the pre rendered backgrounds that some games had, haha
I'll try to find that Zangief model you mentioned.
Edit: Is it this one?
If so, It's really well done! I'd love to see a game with this kind of graphics.
Yeah, I don't like games that have too many options. Two dimensions is enough for me. (Though I don't play games at all anymore, except for minesweeper.)
Ok I tried GTA5 but found it a pretty awful experience. After downloading the 90gig game, it took me an hour to get it to work, probably server overload or something like that.
Does the game come with instructions? A tutorial? There are like a million keybindings and I have no clue about them, let alone a clue about what I'm supposed to do. The few quests I did were full of cutscenes, and in between it's very aimlessly running around, or picking up a car and getting busted by the police.. What's the appeal, how does one get started into this? I had a similar experience when trying out fortnight a few years back... Am I getting too old for mainstream gaming, or how is one supposed to learn and understand what's going on in these kinds of games?
A lot of low-poly games today veer towards more abstract designs rather than pixel textures, with some people just straight up setting models to shadeless and colouring the relevant faces. But I saw someone posting a cool low-poly, pixel texture zangief the last year on the street fighter sub so I guess there are plenty of hobbyists doing it still. Kenneth Fejer's low poly on his page have been there since I joined pj and probably before then, but they're still some of my favourite.
Let me know if you find something, I've been recently playing a bit with blender and thought of learning some low poly modeling myself!
In that case, my guess is that they started with the PC textures, scalled them down and then touch them up by hand? Because as far as I can tell by googling, the game is pretty similar, except for the PSX having a smaller resolution. Same for the polygon count on the models.
Edit: Found the textures for the PC version, unfortunately there's no entry for the PSX version :(
Anyways, I wonder if there's still appreciation for Low-poly models + pixel textures for nowadays gamers. I can't think of many recent games with these restrictions. Yet there are MANY pixel art games still being made.
I can vouch for that, I have played the PC version when it came out! Probably the only video game about a movie I've ever played! That one didn't have pixel textures though....
I was playing Harry Potter 1 on the PSX with my fiancée the other day. There's some nice pixel work on the textures there! A shame I didn't play it as a kid, I think I'd have loved it.
Aaaaaand all the pixel artists give up their principles and run after the AAA... including me!
I'm gonna play let's see if anything has changed since GTA2.....
Saw that, the entire store is lagging. lol
GTA5 PC version is free on Epic Store.
@iLKke; Happy birthday, man!
Happy birthday to Sedge and a super happy birthday to leel!!!
@sedgemonkey; Happy birthday, buddy!
Try Picross. It's good for building motivation.
Thank you all for the kind words and I'm heartened to hear I made a positive impact on you Hapiel
I hope everyone is doing well especially during these times and living a successful and happy life.
Every now and then I open up PSP and make an attempt at some pixels but it doesn't last for long.
I'm really more in the walls, under the floor, or in the attic.
greenraven in tha house
Well, if we're here to bring back pixelbink memories:
Pixelbink, you've had a huge impact on who I am as an artist and a person. Just when I needed it, you made an edit in
which inspired me to improve. It blew me away, yet somehow also seemed attainable. This WIP thread motivated me enormously to keep on practising and keep on asking for critique, something which I've kept on doing for the rest of my life in all of my interests.
Thank you for that!
I kinda wanna say that you weren't that bad as a mod but I still remember the time you and Ens took flamethrowers and sledgehammers to the gallary. My brother who was about 12 at the time was on the verge of crying because "the bad men" deleted his entire gallery and told him he should just give up making art because he'll never be any good at it.
For what it's worth I'm not holding any grudges, and I know you guys had good intentions.
And Ens I think took his duties a little too seriously because he was a completely different person "off the clock" in the chatroom. It was almost like Jekyll & Hyde to a point. "Mod Ens" was a scary motherfucker, "IRC Ens" was a fun loving goof.
I've stared at your avvy by your nickname for so long all those years that I legit thought you were kurt russell frozen in time. For what it's worth I really appreciated you as a mod back in the day.
The day the pixels died.
Hey oldschoolers! I can't believe the last thing I posted was 7 years ago and the first time I posted was 16 years ago! i'm like you Blick + Cure, i just lost the passion for creating pixels. It really is monotonous and with little pay off for the effort. Anyway, I lacked the ambition to learn beyond what I did and I was ultimately a shitty mod as well. Glad to see some of you are still kicking around in some way.
i'll be no-gurt btw
Cure, I agree. Pixel art, as accessible, controllable, and versatile as it can be, is painstaking. I don't have the discipline to push on when I lose momentum in any medium, but especially pixels. I really envy those that can chip away on a project for weeks, months, and good lord- years. I'm even relatively patient, but not at all disciplined.
I'm just happy the name Blick came to me after having used my old battle.net name for years, not realizing that when said outloud it was rather... phallic. I was 11 when I came up with blckhwk. I joined a clan, so I became blckhwk(sphere), and deleted the parentheses for my names elsewhere. Was eventually referred to as Blick on a forum, and ran with it. And then, as though the phallic nature of my name can not be escaped, I was 16 when I first walked into a Dick Blick art supply store.
Maybe we're going this the wrong way and we should be spinning-off from Tpoe?
Now there are 2 Yogurts... The banned account says Yogurt2.
Tho, I also changed my nick a while ago (I was d-jinn).
Hap, is Eogurt available?
I can imagine that. Even with my far-from-pro skills I was able to pickup a few jobs from the forums here. Fun stuff, no barbies involved! In week 1 I'd put in 40 hours, week 2 I'd do 30, and week 3 I'd struggle to put in 10... I find it a sad week, if I spend it all in front of a screen...
Now that corona is going on though, and my 'normal' jobs are all cancelled, I'm pretty seriously considering to study gamedev, but on the condition that I can work and communicate in the physical world as much as possible...
@Yogurt: Congrats, welcome to the club of people with banned correct nickname accounts.
Also, I'll accept ho-gurt.
It be like that. I couldn’t cut it as a pro pixel artist, too many long hours hunched over a computer destroying your wrist, while working on some vapid lowbrow project. Even projects I’ve been behind require more grinding than I could tolerate long term, pixelling is just such a monotonous task for stuff other than passion projects.
Requesting a name change to joghurt.
When I first started pixelling, at a time when I knew I wanted to hang with it for a minute, I read a post on old purple Bruce Lee Pixelation. An artist that had been in the industry for long enough to be a bit cynical. Dragonslayer, maybe? Anyway, he said something along the lines of, "You get thoughts of making the next popular IP (like a Street Fighter or Castlevania I assumed) and then you land a gig and suddenly you're on your third Barbie Horse Adventures game."
I think about that sometimes, and it still makes me laugh. Barbie still pays though, I would hope.
Anyway, I want to be bro-gurt
can I be go-gurt
Not so coincedentally that other account is me.
Send a PM with your request to Gecimen :)
However there already is a user named Yogurt so you'd have to pick something else