This week we want you to take any (good-aligned) character and turn them into a villain.
It can be a sprite, a scene or even a game mockup, that's up to you!
Canvas: Max 150 x 150
Colors: Max 8
Transparency: Optional
Animation: Optional
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
The Beaufort scale pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:
Thanks so much to all who took the time to vote and participate in the challenge! Check out the Beaufort scale forum thread for more information.
The following pixel artists produced Pixel Joint's top rated pixel art for January 2022.
Many thanks go out to this month's top pixel artists, and all the members who took time to rate!
A collab has been going on at the PJ discord, we've been making terraced houses on a sloped street. See the current entries here at wepixel.art.
But for any good pixel town we need more than just houses. You are challenged to make a non-residential building, such a shop, office, hospital, fire department, museum, you name it!
For this challenge we'll be using a wider template then normal, to have these buildings stand out a bit. They will still have to use the same scale and palette as the other buildings.
Scale and palette:
For the building, use this template. The height is only the max height, you are allowed to make a building that is less high (but not less wide).
You notice there already is a street included in the template. You are free to modify the street as you wish, but please make sure that it can still connect nicely to the street of an adjacent house.
A submission for this challenge will be included on the collab page at wepixel.art as well, unless you specifically request us not to (leave a note in the description or DM me).
Canvas: Width: exactly 128px. Height: Max 152px, min 56px (see the template)
Colors: Max 18 + transparency, only from the palette above.
Transparency: Required, under the road and optionally above the building (don't draw the sky)
Animation: Optional
Bonus challenge: Hide cats on or in the building.
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
This week we want you to draw a character and make 3 different animations of it, and then present them in a row, next to eachother. The required animations need to portray 3 different wind forces, using only moves of the character garments, hair, facial expressions, eventually objects held by the charatcer. No backround or background items are allowed (like rain, snow, falling leaves, flags, bending trees, etc.). The 3 stages are as follows:
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
This challenge comes from previous challenge winner specialmin64
This week we want you to pixel your own RTS faction. Draw at least one building and at least one unit in the style of classic real time strategy games (Starcraft, Age of Empires, Command & Conquer, etc.) Choose any of popular themes (history, s-f, fantasy etc.) or invent your own. It doesn't have to be war related. Use top-down or isometric perspective.
Canvas: Max 256 x 128 (horizontal)
Colors: Max 32
Transparency: Optional
Animation: Optional
Bonus challenge: Make your assets look like those old school prerendered 3d assets, for example like in starcraft.
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
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