Hey everyone! I'm the lead artist for Dinofarm Games, and I just spent the better part of 4 years making pains-taking pixel art for our new game, Auro. Needless to say, I love pixel art. This article explores the pitfalls and costs involved with making pixel art in the age of ultra HD. I hope you find it to be an interesting read.
Many thanks. Here's the link.
www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
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