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DexRunner @ 8/18/2017 18:01 commented on Greek Woman. Warning: Nudity!

It's all good, my friend.   I hope I didn't come off as a dick about it to you or to Goodlyay.   Keep up the great pixels, both of you. 



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DexRunner @ 8/18/2017 17:11 commented on Greek Woman. Warning: Nudity!

Right.  I guess what I meant is that it's bad practice to put nsfw material in a preview.  It's the 3rd rule on the submit pixel art page.

3. No pornography. Tasteful nudity is OK, but make sure you provide a warning as to the image's content.

Sorry if that offended.  I didn't make the rules, but all pixel art is subject to the same ones.



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DexRunner @ 8/18/2017 16:29 commented on Greek Woman. Warning: Nudity!

Although your submission is VERY appreciated as art, you may want to include in your preview that it's nsfw.  Thanks and great job! 



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DexRunner @ 8/18/2017 13:16 commented on Sunflowers

This is great!  Anything specifically that gave you the idea?  How did you decide on what colors you wanted to use for your palette?  I noticed you had 27 altogether.  Some out them were pretty close in value to each other so if I had one thing to critique it would be utilizing some of those better.  But I say that from experience.  I don't always make great color choices and sometimes my palette gets away from me.  But, hey, we're constantly improving!  I love your concept!  It's very similar to one I started for the summer contest with the goofy color requirements awhile back.  I never finished it, but this might have inspired me to.  Thanks for this and keep up the great pixels! 



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DexRunner @ 8/16/2017 15:36 commented on Batman: The Killer

Thanks a bunch! I know could've spent more time with the palette and utilized the colors better so I really appreciate you saying that.  There's a lot after I've submitted it that I noticed I could work on... lots of jaggies.  But mostly I guess I can explain that with the canvas being so small.  I liked that I got the opportunity to practice tiny lettering though!  I was pretty proud of that.  

Thank you so much for the encouragement!  It really helps to make each pixel count and that, even though I'm making things that I PERSONALLY like, that others appreciate it too. It makes me want to keep creating and experimenting! Thanks again!  



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DexRunner @ 8/16/2017 15:25 commented on I'm Listening to the F&#*ing Song (Slap Shot - 1977)

Thank you!  There was a lot of inspiration for this one and I'm sure try to the tracking effect again in another piece.  I have an idea for a space-horror piece that will hopefully have the same vibe as that movie "Europa Report".  That's the plan anyway.  It'll look like video recovery from the view of an astronaut that I'm trying to incorporate the effect into.  In truth, the effect actually was much easier than it appears.  But don't tell anyone I said so. 



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DexRunner @ 8/16/2017 08:50 commented on Sailor

That's so right and such a great attitude!  I can't wait to see your enthusiasm and creativity flourish!



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DexRunner @ 8/16/2017 08:39 commented on The Three Stooges Get Brained

Thank you so much!  I'm excited too when I see pixelers with your enthusiasm!  Don't lose that, my friend.  It's probably the best complement any artist can get to be an inspiration to someone so I hope I can keep being that for you and others! It just makes me want to keep improving.  I think the biggest thing that's helped me is taking the time to get a clear vision of what I want.  And when I'm not getting the results I want just being patient and not rushing.  There's always room for improvement, but just focusing on that end vision will keep a piece moving.  Never be afraid to completely redo a piece.  Getting it right is better than trying to make something mediocre work.  



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DexRunner @ 8/16/2017 08:38 commented on The Three Stooges Get Brained


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DexRunner @ 8/15/2017 11:17 commented on Sailor

Great work!  Nice and simple.  That's the best place to start.   Just remember that help and resources are always there if you look hard enough.  And never let the soggy cardboard boxes of pixeling determine if you float or not.  You can do it! 



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DexRunner @ 8/15/2017 11:06 commented on Alke

Great work! My first instinct was that her pantaloons needed more shading, but looking over the whole image (except for the nicely detailed hair) I realized that it just matches how you've put the rest of her together.  It'd you did add some shading, it would add some dimension to the image, but that might not be the style you're working with so you don't lose any points from me because of my personal preference.    The pen weapon stands out to me too, especially tyre detail of the "ink".  Very good!

Great job either way and keep up the great OC !



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DexRunner @ 8/15/2017 11:00 commented on 6581

Really nice!  I especially like the way you used your colors to enhance the shadow and light on the skull.  Green vs Purple is always a good combo!  



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DexRunner @ 8/12/2017 23:46 commented on Scula - The armored terror

It looks fine on my end. Maybe it's just your browser?  I know that sometimes I have to clear my cache to stop the skippy gifs.



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DexRunner @ 8/12/2017 11:35 commented on Take a Chance

Very nice job!  You already seem to have a lot going for you  regarding your pixels.  Resources like friends and references are great places to start. Never be afraid of constructive criticism. The biggest things that I found in my attempt to pixel have to do with being sure of your palate ahead of beginning a piece. If you make sure to use your colors wisely and always try to indicate form and Lighting  by the colors you use you'll always come out on top! Keep up the good work and always use each submission as an attempt to improve! I can't wait to see more of your submissions.



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DexRunner @ 8/12/2017 10:51 commented on Ralcos - The Swift Raider

I'm impressed mostly with this one because of your timing.  It's both a short AND random enough not to completely notice the loop point.  Great job!  I can't wait to see more.



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DexRunner @ 8/12/2017 10:47 commented on Scula - The armored terror

This is great!  I love your style.  It's very "SEGA Genesis".  And that's an awesome thing.   I have to ask; what was your reference was for the exhaust?  It fits perfect.  I saw your other boss you posted so I assume you'll submit more from the game, but I'd love to see your protagonist.  I'm sure everyone else will too. 



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DexRunner @ 8/11/2017 14:33 commented on Atenus

It's all good, man! I know exactly how you feel. Sometimes you take a chance and sometimes it works out, sometimes you pay the price.

The same thing happened to me with the recent contest. I didn't realize until it was too late that I had been pixeling on a light background. It wasn't until I saw it in my gallery (I have a darker background) that I realized that my anti aliasing wasn't working anymore.  

If it's any consolation, I can tell the skill and effort you put into this even on a darker background.  And the animation doesn't take any hits by the style of background that it's against.



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DexRunner @ 8/8/2017 21:40 commented on Wrath

Your piece could use some work, like gennoveus said, but what concerns me most is your preview.  I thought it was a little"fuzzy"and after checking, it seems that you have over 200 colors in the preview alone. This indicates to me that you just resized it to fit the size requirement of a preview file, but don't be fooled!  The preview file is pixel art too and subject to the same requirements as the detail file in so far as the quality of the art.  It might be better to crop the larger detail to a smaller size.  

The detail file alone is about 40 colors.  Many submissions have a lot of colors so that's not the issue.  The real issue is the utilization of all those colors.  Many of them are so close in hue and value that having two or three colors that are so similar begins to clutter the canvas.  Seeing as the viewer can't distinguish between such colors, why not take those similar colors and consolidate into one.  It's good to have a pallette in mind before beginning a piece.  You'd be surprised how much cleaner a piece of pixel art looks when it's kept simple as regards the pallette.  It also gives you the chance to try out new skills like dithering and Anti-Aliasing. 

Also like gennoveus mentioned, it's always good, even for experienced artists, to subject themselves to use all the resources at their disposal.  A nice feature on PixelJoint is the image spec page.  It's going HERE.  It'll help you see lots of things about your image.  Mostly I use it to check my color count.  

I hope these things coupled with gennoveus' advice helps.  Like I said, we're all trying to get better!  Keep up your great creativity and keep improving and most of all enjoy the journey! 



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DexRunner @ 8/8/2017 21:05 commented on Giana 64EVER -- Standing

Real adorable!  Great job!  



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DexRunner @ 8/6/2017 17:58 commented on Valkyrie Undead Roxie

You're welcome!  I guess I didn't see her before the edit so I shouldn't comment on her specifically.  However, the long legs, vivid colors, and nifty detail you always include give you away each time.  So many of us try to have a style let alone a recognizable one and you've really accomplished that!  I always look forward to your characters. 



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DexRunner @ 8/6/2017 14:50 commented on Valkyrie Undead Roxie

Idk.  I kinda like your odd proportions!  



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DexRunner @ 8/5/2017 13:06 commented on Zhrek

Donkey, nooooooooooo!

Do zombies have layers?  Very nice work!  I love your colors and color clusters.   The hue shifting makes lighting very beautiful.



 
DexRunner @ 8/4/2017 06:33 commented on E Logo

Thanks for sharing!  I wasn't aware of his art, to be honest, but it's always great to see other artists' perspective on pixel art.  Especially the question where he gave his "definition" of pixel art.  



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DexRunner @ 8/3/2017 06:18 commented on Rat boss

Very intense!  With only 18 colors and much detail, he's certainly something to be proud of!   Your muscle definition, metal, and cloth all works so well together, your palette must've been well thought out ahead of time.  The edges are very clean and clearly defined as well; Do you begin with line art or color clusters?   Keep up the amazing work!  I can't wait to see more. 



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DexRunner @ 8/1/2017 12:42 commented on Sandstorm

This is just another example of the fact that less is more.  I know it's been mentioned that the sky is a bit saturated and, while I agreed at first, I realized how many times I HAVE seen actual sky look that color on a hot cloudless day.  I think what sells it here is the clouds/haze/mountains toward the horizon.  That kind of attention to detail proves that you can be specific in your detail choice while keeping it simple.  Thanks for this!  Great job and keep up the good pixels!