user
kollatt @ 2/15/2014 13:23 commented on Prisonscape dark sequence.

thanks!



user
kollatt @ 2/5/2014 20:06 commented on Prisonscape dark sequence.

The lack of reaction was indeed intentional Stephen. Thanks for all the compliments everyone :]



user
kollatt @ 2/4/2014 10:56 commented on Prisonscape dark sequence.

It's not a sci-fi element :] But I can't divulge anything else unfortunately.



user
kollatt @ 1/7/2014 22:15 commented on Prison guard room.

for correct tiling purposes it can be very difficult to get everything lined up in the same perspective, especially for floor tiles. but it's also important for the other items to have as much depth as can be managed and so some compromises are made. i'm sure there might be a better way to approach but i'm not sure what that would be without the tiling not working correctly. also i make a judgment call on lighting as most eyes wouldn't expect underlighting for floor tiles and it might feel like it's communicating a different atmosphere.



user
kollatt @ 1/4/2014 08:58 commented on Prisonscape opening intro animation.

it was a fairly complicated scene, and because of the foreshortening i would have had to make several versions of the bus getting smaller to make the effect work, and this was the next best solution. also zizka, i don't want to claim ownership of the game ^_^ i've just been hired to make the visuals a reality.



user
kollatt @ 1/2/2014 17:58 commented on Potion decanters and miscellaneous.

hm. not sure why some of them are transparent. maybe i wasn't paying attention x.x yeah thanks. i'm actually trying to cut the palette down to 64 right now. i just sort of freeformed when i started, and i'm at a stage in my work where i'm starting to be conscious about using more limited palettes at the start. thanks for the critiques!



user
kollatt @ 1/2/2014 13:17 commented on Prison mail room.

it's not available yet, but there will be a demo and kickstarter launched in the first half of 2014. :]



user
kollatt @ 12/31/2013 17:19 commented on Maxie Iron Attack

i actually first saw that it was an attack, because of his reeling back to get force behind the action. a defense would be a bit more immediate and reactive in my mind. not moving back to then go forward and meet the opposition like this is. great work.



user
kollatt @ 12/17/2012 11:28 commented on 10 Colors Experiment

dig it. the jewel looks very convincing with the light placement.



user
kollatt @ 12/17/2012 08:48 commented on junkbot.

thanks for the replies everyone. i'm posting junkbot with his ronin garb here shortly. thanks for the purple tone advice psychotron, that's a good point.