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Hexaphixylix @ 5/29/2013 09:14 commented on don't touch the thing

Ah, well that's your basic "Bulbasaur with a Pikachu mask, with a bit of a red mane.. and tail?" :P

On another note, your dithering on the lower portion looks less like dithering, and more like just diagonal lines. And well, maybe that's what you were going for. Nice one nonetheless.



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Hexaphixylix @ 5/20/2013 08:00 commented on HMS Chamberlain

musicremedy.com/webfiles/artists/ELO/ELO-01-big.jpg

Inspired, or an interesting coincidence? Either way, I really like this one, nice job!



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Hexaphixylix @ 4/11/2013 13:50 commented on Some pink

 Reminds me of Perlin Noise, cool.



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Hexaphixylix @ 3/24/2013 17:42 commented on Orestes

Wow, this is awesome! (if not a bit creepy) But honestly, I could probably say the same of all your pieces. I really like the gloomy/mysterious style you've got going.



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Hexaphixylix @ 3/24/2013 08:54 commented on Reason

Haha, the cables are kinda cool though, what I have a problem with is that nothing fits on the screen, you have to do so much scrolling to see everything. I actually started on Cubase a few years ago doing some of orchestral stuff for games, but never have tried Sonar. It will probably stay that way though.. I'm a bit partial to Live :P

Anyways, I followed you on SoundCloud, pretty neat stuff :o



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Hexaphixylix @ 3/23/2013 13:37 commented on Reason

Thanks Theoden, and I actually don't use Reason at all! :P My DAW of choice is Ableton Live.. Just happened to have a demo version of Reason on my desktop, and its icon is more visually appealing than Live's. The actual software is a bit too crowded for my taste. :|



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Hexaphixylix @ 3/23/2013 10:20 commented on Reason

Hm.. That makes sense about the flat surface that dithering makes. Might explain why I was seeing hexagons rather than cubes on some of these, especially the bottom left one. As for the sphere, I understand the dull vs shiny conflict with having dithering and a specular highlight, and maybe I'll experiment a bit with that.

I started the piece without having dithering in mind at all, but when I tried a little, it made everything much more interesting to look at :\ I do like the colored pencil-drawn feel of it though. But thank you for the pointers, Manupix! I'll keep them in mind.



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Hexaphixylix @ 3/22/2013 21:20 commented on Reason

Thanks pel! Means alot coming from you, heh.

And that's too bad, CobaltHex, I thought the dithering added a nice texture :\ thanks for the comment though



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Hexaphixylix @ 3/22/2013 13:52 commented on Shrooms

Sounds like an interesting game! The sprites are great; I think having more colors would make for some appealing variety, unless you had a certain idea for them.



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Hexaphixylix @ 3/22/2013 13:27 commented on Taurus

Pretty cool, I like the horns! Maybe it could use a shadow to help merge it with the scene?



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Hexaphixylix @ 3/21/2013 21:59 commented on Adventure Icons

Thanks ouroboRose! And about those other icons, the blue one was supposed to be a staff. It has two circles going around it and a sphere at the end, but I can understand why that's hard to see. The green one on the other hand is just my name crammed into a 12 pixel wide space, hehe..

Thanks to everyone else for the comments :P



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Hexaphixylix @ 3/21/2013 15:27 commented on Adventure Icons

Thanks! But sadly, no.. Just made em for fun. Maybe one day though! (when I'm once again inspired to do some programming) heh



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Hexaphixylix @ 1/20/2013 18:33 commented on Hex Columns

Hm.. I felt the same way about the background leaves, but couldn't figure out what to do about them. I wanted to portray some depth, so I tried to make them smaller and less detailed, but it obviously didn't come out as I intended, heh.



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Hexaphixylix @ 3/6/2010 18:04 commented on 7 Shade Sky

Thanks! I'll see what I can do to fix it. Fixed.



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Hexaphixylix @ 3/4/2010 15:37 commented on Sorcerer

Get some inspiration from WoW's Warlock Tier 6? :P



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Hexaphixylix @ 3/4/2010 15:08 commented on Waxing Crescent

Nah, it's just the style... Gives it kind of a mystical feel, I think.