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Balthazar @ 5/28/2012 03:05 commented on Vegeta's stomping intro w/ Sonic

It might be the style I'm keeping up, that's a bit squashed overall :P



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Balthazar @ 4/23/2012 02:50 commented on Goku Z2 Hurricane Kick

There, I updated it.



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Balthazar @ 4/23/2012 02:49 commented on Goku Z2 Hurricane Kick

Oops my bad, this is an older animation, I just replaced his Stance/Idle sprite with an updated version, I must have forgotten to remove the older one (the last one you were speaking of).



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Balthazar @ 4/5/2012 14:05 commented on Vegeta Z2 forward walkcycle

Yeah he is kinda 'overacting'  the shoulderroll :P



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Balthazar @ 4/1/2012 05:28 commented on Vegeta Z2 idle animation

Ah yeah I guess I could post a few of those too ;)



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Balthazar @ 3/26/2012 14:33 commented on Vegeta Z2 idle animation

Alright thank you :)



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Balthazar @ 3/25/2012 15:49 commented on Vegeta Z2 idle animation

The base was the stance sprite from the DBZ Arcade game.

http://t0.gstatic.com/images?q=tbn:ANd9GcRJlObHH81aeVpL48DnOoh7oBhrRn_owpqChPZvZtMAdYqQUKTtiC8n6w

The animation itself is custom though.

 



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Balthazar @ 3/22/2012 16:04 commented on Vegeta Z2 idle animation

Hi and thanks :)!

For Goku and Vegeta I've mostly (like 95%) used bases from other games,
although in just a few occasions I used bases that were drawn for me by somebody.

But yes overall I browse for fitting bases, then draw over them, altering their proportions for Vegeta/Goku as I go along, then finishing the sprite. Some animations consist of multiple bases, so I don't use just 1 or 2 characters as bases, I must have used hundreds, sometimes just 1 sprite from a char to fill in a specific spot in an animation, and ofcourse a lot of frames are custom edits from frames that I finished, to add fluidity.

Thanks for the comment :)!