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sensation @ 4/21/2008 14:17 commented on sonic
actually the spines are more reminiscent of the classic sonic look, it's only from the recent iterations that sonic has larger spines. =)

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sensation @ 4/19/2008 15:44 commented on The Cat's Pajamas
FEEEEEELLLLIIIIIXXXXXXXX!!!!!! OMG!! i LOVE LOVE (LOVED) that show when i was a child!! =D

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sensation @ 4/18/2008 07:53 commented on 小小龙
"little little dragon"

i would love to see the body for this thing!

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sensation @ 4/17/2008 21:36 commented on Closet Monster
the preview made me think of Blanka from SF =P

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sensation @ 4/14/2008 13:33 commented on Kill em all
the blood spatter looks better in the preview =P

 
sensation @ 4/14/2008 08:38 commented on Black and White
sooo ... artistic, pixel art basically? lol

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sensation @ 4/3/2008 05:55 commented on protecteur
the fluidity in this is insane!

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sensation @ 3/25/2008 20:38 commented on Dragon Ball
Nimbus doesn't look that great but Goku is done REALLY well!

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sensation @ 3/14/2008 07:53 commented on Slugged Up
it reminds me of an issue of Invincible where Rus Livingston, the astronaut, is taken over by sequids!

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sensation @ 3/11/2008 07:17 commented on Backround for special attack
ya, you really need put a warning notice in the title

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sensation @ 3/10/2008 07:06 commented on Ancient Olympia Games
right now, there is an illusion of pausing to fix that change the animation so that when the leg is being brought to the forward, it doesn't touch the ground.

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sensation @ 3/8/2008 18:06 commented on Chris artwork
the arm and legs remind me of one of the colossi from shadow of the colossus

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sensation @ 3/6/2008 14:31 commented on mutant warrior
me thinks it's an orc

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sensation @ 3/2/2008 10:02 commented on Demo preview stage
I asked to hold off on backgrounds for now because backgrounds are usually massive compared to sprites and don't have much interactions with the player and thus require a minimal amount of programming that can easily be done so it would be an inefficient use of time when programming the main portion of the game such as programming player interactions, which requires much more consideration of the conditions that are necessary for various things.

parallax effects are very easy to create and can also be accomplished after the main portion of the game has been programmed.

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sensation @ 2/28/2008 10:13 commented on Flooded room
the ripples from the ladder need to actually be closer to the ladder itself and adding a reflection would give this piece a much needed sense of height

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sensation @ 2/5/2008 16:18 commented on Micro/Macro_Tuning
at least provide a description

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sensation @ 2/4/2008 13:17 commented on Gunz Avatar
actually, iori doesn't have a hunch back, he just has his head and neck lowered all the time

this piece is reminds me of jill valentine though :P

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sensation @ 1/23/2008 19:48 commented on Pill Man
reminds me of an ipod :P

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sensation @ 1/15/2008 21:34 commented on pj devil
oooooo this one is terrific!

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sensation @ 1/15/2008 09:41 commented on pj spin
you should fix up the hair on this one as well, mirror it only when he's facing the back

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sensation @ 1/12/2008 16:23 commented on pj tah tah
what throws me off is how the hair mirrors, it can become awkward

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sensation @ 1/11/2008 12:33 commented on Talattartatar
this looks very godly

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sensation @ 1/10/2008 18:04 commented on Robot MSX2
the head looks like a toaster :P

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sensation @ 1/10/2008 17:19 commented on Me name?
does that say scote?

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sensation @ 1/9/2008 11:11 commented on Gir
i can see it's gir from invader zim but i can't figure out what it's doing