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snv @ 5/18/2019 08:28 commented on CT mockup

Solid map. Although sea waves look a bit strange.



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snv @ 5/10/2019 01:44 commented on Grandma's Tea

a few nitpicks:

1. the saucer lineart has some irregularities.

2. shadow at the bottom of the cup is strange, and makes it hard to read shape - the cup blends with the saucer.

3. The black background could be replaced with a proper table texture.

4. Some antialiasing on the edges wont hurt.



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snv @ 4/21/2019 12:19 commented on Graveyard by the Temple

bricks and cobblestone look a bit repetitive.



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snv @ 4/17/2019 15:07 commented on Pixel Tree Collection

Are you Henk Nieborg's student?



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snv @ 4/17/2019 06:14 commented on Dali Ville

How did the water got there?



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snv @ 3/3/2019 13:13 commented on Room 001

I love your style!



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snv @ 2/5/2019 12:52 commented on Burning Sun, Watching Moon

well selected palette :claps:



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snv @ 2/4/2019 02:28 commented on Mini-taur

Cool! Reminds me of Maulotaur in Heretic.



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snv @ 1/14/2019 08:50 commented on Bar

Nice! A few nitpicks: shadows under the table could be transparent, the sword blade looks somewhat assymetric, and the barrels near cupboard are on the harder to read side.



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snv @ 1/6/2019 14:20 commented on Cultist

Looks like a character right out of Hellsing



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snv @ 1/1/2019 09:55 commented on 2018 Recap

candy stick sword? really?



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snv @ 12/30/2018 05:33 commented on Norse Peaks

Lovely! Consider making whole game in that style.



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snv @ 12/22/2018 23:35 commented on mountain view

lovely palette!



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snv @ 12/19/2018 23:44 commented on Ice Dragon

the scales are too irregular, compared to real life lizards, gators and snakes.



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snv @ 12/18/2018 02:53 commented on Dying Breed (Part 2)

The palette is strange.



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snv @ 12/7/2018 13:51 commented on Golden Knight

I like the design.



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snv @ 12/4/2018 16:53 commented on Soldier! STRIKE!

Cool! But it would look more impressive if character hits actual foe, instead of thin air. But guess that is some Fire Emblem thingie, where they had no memory or colors to display more than one sprite on screen.



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snv @ 12/2/2018 12:39 commented on Irina Markovlandauskaya

lineart and palette could use some refining. Currently she is just flat. Like no shades. I.e. she emits light by herself, like a lightbulb or stainded glass window art.



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snv @ 12/2/2018 08:09 commented on Bahamut from Final Fantasy IX

I see numerous anatomy and shading ptoblems,, like the wings being improperly attached to the creature's back and shoulder muscles being too big, compared to the Square's original. Horns and tail also don't match the original either. See https://www.youtube.com/watch?v=JVASwriwVtA



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snv @ 11/28/2018 10:33 commented on Dungeon Runner game sprites

Well done! Cyangmou's influence really feels. At first I thought that is his artwork :D



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snv @ 11/26/2018 08:29 commented on Obligatory RPG Mockup

The palette! It is too bright!!!



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snv @ 11/26/2018 07:16 commented on Fire

not animated?



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snv @ 11/16/2018 10:37 commented on 2D Spyro Mockup

Awesome! Totally captures look and feel of the game. Although a few more stone and grass vartiation tiles would greatly improve the look.



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snv @ 5/19/2018 21:45 commented on Mini Tank

doesnt read as a tank for me.



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snv @ 5/14/2018 16:56 commented on Mayan rainforest

That dithering on clouds feels really noisy.