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saulc12 @ 7/21/2019 18:04 commented on Today Land 2019 game mockups

Very cool, tiny but detailed set and very stylistically consistent.



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saulc12 @ 7/18/2019 01:31 commented on John Wick

Very good likeness and the colour choices work really well.



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saulc12 @ 7/17/2019 03:21 commented on T'was not to be...

I would just think of these as being design choices/personal taste really. I can see how the style may not appeal to everybody, but it is pretty much exactly how I wanted it to be.



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saulc12 @ 7/15/2019 13:16 commented on Devoid

One of my favourite c64 images in recent times.



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saulc12 @ 7/15/2019 12:54 commented on Amiga Top-down Dungeon

BTW, point taken about placement of the tiles, would perhaps be better without them attached.



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saulc12 @ 7/15/2019 12:54 commented on Amiga Top-down Dungeon

The objects on the wall apart from the gold ring are objects for the player to collect, Thought it would make a refreshing change from everything being scattered on the floor and as weapons and shields are often displayed wall mounted it just sort of made sense to me. The palette design was heavily influenced by Your incredible work with limited colour palettes and is actually virtually the same palette as used in my SoS stuff and the tiny dragons post I put up (with just two colour substitutions as I am still tweaking the palette as a good all rounder to use as a starting point for Amiga projects).



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saulc12 @ 7/14/2019 02:26 commented on Castle by the river

This is really beautifully executed.



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saulc12 @ 7/13/2019 17:15 commented on T'was not to be...

I don’t often do it but there are times when the lighting needs to be just right when a good reference image is essential, although I would understand if some pixel art purists felt that it was cheating.



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saulc12 @ 7/13/2019 06:17 commented on T'was not to be...

Only just noticed that my apostrophe is in the wrong place lol... ‘Twas not to be...



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saulc12 @ 7/13/2019 02:33 commented on T'was not to be...

I should just add that the new version of SoS for Amiga is also looking great with graphics by TenShu ( who did the graphics for the recent Amiga Barbarian remake).



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saulc12 @ 7/13/2019 02:30 commented on Amiga Top-down Dungeon

I put this together for a little mini game project with a colleague at work. A simple rogue like game and I also already have the player sprites at least for idle and walking in the four main directions done. This is all done within true OCS palette restrictions, although the sprites do have shadows using an alpha set at 50%, but this could easily be modified to be masked shadows to use as the sixth bit plane for extra half-brute mode. I will probably post the sprites when they are a more complete set with other entities such as some NPCs and weapons added. It is perfectly possible that this could then be used for an Amiga game.



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saulc12 @ 7/12/2019 16:50 commented on T'was not to be...

I used a rendered reference image but drew the manaquin from scratch using it as a guide for lighting.



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saulc12 @ 7/5/2019 14:02 commented on Clouds

Very effective work with just black and white.



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saulc12 @ 7/4/2019 14:18 commented on Batman NES - ported to C64

I think your take would also require bitmap mode based on the colour combinations used, which would complicate scrolling significantly requiring AGSP scrolling. While the versions posted on Lemon64 are all character based.



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saulc12 @ 7/4/2019 11:36 commented on Rube Dogeforge!

That's brilliant.



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saulc12 @ 7/4/2019 11:35 commented on Batman NES - ported to C64

This is remarkably similar to work that was posted on the lemon64 forums here: 

https://www.lemon64.com/forum/viewtopic.php?t=71776&start=30

and has also appeared in parts on Facebook.

It appears that you are not the only person who thought of developing this. Your take using a single sprite size to represent batman is somehwta different through.



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saulc12 @ 6/19/2019 11:11 commented on Tiny Dragons Test

If I can enlist a programmer yes and a c64 version too. But the initial plan is for a PC version with 8-bit and 16-bit modes (with assets made for the c64 and Amiga).



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saulc12 @ 5/6/2019 06:16 commented on Mockups

Just beautiful... 



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saulc12 @ 3/29/2019 01:43 commented on Winterfell

Thanks for that, it alerted me to a palette error, which I have now fixed, so the final number of colours is 12...



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saulc12 @ 3/24/2019 11:06 commented on Tower Of Salvation

It’s like nebulous in a dark alternate universe... 



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saulc12 @ 3/24/2019 11:05 commented on Frogs

Love it 



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saulc12 @ 3/24/2019 11:03 commented on Castle City

Some very nice work in here and it all fits together well even across the wide range of environments, extra credit for consistency :-) 



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saulc12 @ 2/7/2019 12:47 commented on RPG House

Very nice texturally. 



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saulc12 @ 2/7/2019 12:46 commented on LUNARK

Really nice, very fluid animation, nice palette and just the right level of detail... 



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saulc12 @ 2/7/2019 12:44 commented on A little Mistreated House

Really nice, clean and simple style. Like it...