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Otatop @ 5/8/2016 09:46 commented on Fencer

This is the kind of thing I love to see. They look so awesome and they just make me want to become a game developer. You did spectacular!



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Otatop @ 5/1/2016 19:39 commented on possessed abomination

Were you the original one who did these animations for Deep Dungeons of Doom or did you just post them onto PJ? I have the game and see that you have a lot of the sprites from it on your profile. It would be so cool if I just stumbled upon the original creator 



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Otatop @ 4/11/2016 17:57 commented on Holy

"So that's what Perry does when he dissapears!"



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Otatop @ 4/7/2016 08:25 commented on Animals

Nice, low res but still packed with detail. This is more the style that I like. The turtle looks like a mine turtle :)



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Otatop @ 3/28/2016 20:55 commented on Lemmingz

Look out below! Impressive use of only 4 colors, the colors next to other colors really makes a difference, the clouds look white in the black sky, but the same color looks like a light purple in the dirt. Nice dithering too.



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Otatop @ 3/28/2016 20:52 commented on Blue Mage Spell

Can't stress how smooth the animation is. Love the spin and the bunny is just right. Keep it up 



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Otatop @ 3/28/2016 20:21 commented on Owl and a Tower

Really nice, wish it was animated though. Great detail in the cliffs!



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Otatop @ 3/28/2016 20:12 commented on Shrewd

Really awesome dragon! Like the way you have it fade out in the back too. It would be really nice though if you added an accent somewhere on it like maybe in the eyes or the spikes, right now it is really uniform.



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Otatop @ 3/28/2016 20:05 commented on Space battle ship

Nice ship with a good color scheme. Try adding a little bit more of something in the way of wings or a big thruster, right now it's a little plain. Keep up the good work



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Otatop @ 3/27/2016 18:56 commented on The Kingfisher And His Queen

I like the use of colors.



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Otatop @ 3/27/2016 18:46 commented on Imminence

Really nice! One suggestion is to make the ocean and sky slightly more different.