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bozer @ 4/17/2007 05:42 commented on Cave of the Apes (NES mockup)
Ah, sorry, I completely missed that message! Thank you, I'm glad you liked it. :) It was really fun to get back to BOTH pixeling and NES development, even if the latter was only for a short while. :) EDIT: I just realized that I got my first favorite ever, too! Awesome. :D

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bozer @ 4/16/2007 06:38 commented on Run like a bitch tiles
Well, it was supposed to be an underground city/place, like it said in the challenge thread. :) (At least that's how I interpreted it.)

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bozer @ 4/14/2007 17:16 commented on Cave of the Apes (NES mockup)
Thanks! And I wish it were that easy. :D I used to make homebrew NES stuff several years ago, so I picked up my old DOS tools (tile layer, NES screen arranger, x816) and started coding away. :) I reused some of the code (mainly name table and palette loading) from an old single-screen demo I made. All of the graphics are minty fresh, though. As minty fresh as 4-bit NES graphics get, anyway. ;D (I actually added in a few sprites for the .nes as well, felt like animating the torches.)

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bozer @ 3/13/2007 05:57 commented on RoboCaesar
Yeah, I actually added all those random pixels to give it some sort of texture... and after sleeping on it, I realized it wasn't the best idea since sliced bread, but oh well. ;D

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bozer @ 3/9/2007 20:03 commented on Lightning - Kukmen Research Tower
Thanks. :)