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Mikedssx
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Quote Mikedssx Replybullet Topic: Cool idle animation needs critique
    Posted: 10 January 2009 at 8:15pm
I've been working on this for a few days.  Normally animations don't take me this long.  However when I work on idle animations so much can go wrong.  There isn't really a technique for making these work.  Anyway I digress here is my animation.  Oh and I also have this thread at Pixelation but I decided to try my luck here.



Comments and critiques please and thank you
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Metaru
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Quote Metaru Replybullet Posted: 10 January 2009 at 9:29pm
what is this for. i mean is this suposed to be the idle stance of a figthing sprite?

if you ask me, the animation of some parts is  extremely overdone. the hair is the best example. rather than being moved by the kinetic force of the body feels more like the top of his head is about to launch hair spikes towards the enemy. even when its suposed to be a fantasy-ish haircut, its so unnatural and forced that ends being silly(its a soft movement, he's not headbanging]). the fringes are lacking a recoil when the head is moving foward, so it would wave normally and wouldnt swing like a wing. and a complete personal opinion, you should take away the blink animation(really doesnt add anything to the already overdone hair animation, and its rather better to not have it than having a mechanical movement for an action thats suposed to not be natural. its just lacking the amount of frames to give a bigger gap between each blink)

the left arm is a complete mess. something tells me you did the whole character(desing and shading) first and then just copy/paste segments to create the animation. if not, i cant explain why you messed the left arm so bad. its shape and volumen changes on every frame(while everything above the elbow remains stiff), and the hand smeels like a poor rotation. his wrist are dancing as if they were made of jelly. the zipper waves left right, but the structure and folds of the jacket itself isnt afected. look at this example of flow in a jacket(look at the movement of the zipper: thats exactly what i'm talking about the movement the recoil in the fringes):

same thing that happened with the left arm happens on the legs, on both. specially the left one is again a mess. if you look carefully, the guy has 2 knees. is basically imposible to make that idle stance with your legs placed that way. you just cant hold your weigth and move so naturally without forcing youself and therefore not making an idle stance(wich is suposed to be the relaxed stage of from where you start your actions)

there is plenty more elements to point in the piece, bbut i'm just focusing in the animation aspects of it.


Edited by Metaru - 10 January 2009 at 9:31pm
I ate leel's babies
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Mikedssx
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Quote Mikedssx Replybullet Posted: 10 January 2009 at 9:47pm
I'm going back to the drawing board.  Thanks for the insight unfortunately all that you have said just means I need to start over.  I got way to into this animation.  I figured I could draw out the first pose and just work from there.  I only do this for idle animations otherwise I draw things out completely frame by frame.


Edited by Mikedssx - 11 January 2009 at 4:39am
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