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Walrus
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Quote Walrus Replybullet Topic: [WIP] shmup background
    Posted: 28 May 2009 at 12:31pm

i dont have problems with this piece, but i might be able to improve it :)

here it is:
its an asteroid field which became stuck between two suns, so its frozen in space.
 
a version with more layers: http://img529.imageshack.us/img529/1503/mockup.gif
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Dhr. Bosch
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Quote Dhr. Bosch Replybullet Posted: 28 May 2009 at 2:00pm
2 suns should mean 2 lightsources, that should look a lot more interesting (shade-wise) then it does now... but is a very cool idea.
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Quake
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Quote Quake Replybullet Posted: 28 May 2009 at 3:32pm
not sure if you want the physics of an asteroid belt or not..
But, there'd be a lot more bigger asteroids than smaller ones. Accretion is the name for the process i believe.

Not sure whether two suns would make the asteroid belt freeze, maybe so if the forces are sound.
I like the idea anyway :D
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Walrus
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Quote Walrus Replybullet Posted: 28 May 2009 at 11:45pm
its not necessarily two suns, but two big gravity sources.
the original idea was a military base mid-space that is not a big ship.
so a military asteroid idea came up.
 
and physics is not bothering me :)
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Dhr. Bosch
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Quote Dhr. Bosch Replybullet Posted: 29 May 2009 at 2:08am
space opera ftw.

then why not make it a rogue planetoide. if i recall corectly that that would be a very large asteroid not gravitationally bound to any sun, just hanging around in deadspace... maybe floating a bit.

i thinkt the turrets could use some darker tones and i think you can roughen up the edges of your asteroids


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Quake
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Quote Quake Replybullet Posted: 29 May 2009 at 5:17am
sorry i can't be more of a help..

But i suggest you study this piece


Especially the ledge ;]
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Dr D
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Quote Dr D Replybullet Posted: 29 May 2009 at 2:15pm
I don't know about quakes suggestion.

I really think you should look at the game 'Tyrian'. (Man, I love that game.) It seems extremely similar to what you're going for, it has many alien-interior like levels, but also features much outside/space/asteroid-filled levels, and such.

Quick Google refs:





http://www.youtube.com/watch?v=0UHBXinw1Mc&feature=related

Sorry, some aren't in pixel-level quality. I still have the CD, so I might be able to take some nice screens for you. Make sure to watch the video, I think that comes closest to what you're looking for.


Edited by Dr D - 29 May 2009 at 2:15pm
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jalonso
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Quote jalonso Replybullet Posted: 29 May 2009 at 2:27pm
OT: DrD that is one great looking game.
@WAlrus, The color palette for your art is perfect.
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Walrus
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Quote Walrus Replybullet Posted: 29 May 2009 at 3:56pm
thank guys :)
 @quake and dr d: thank for the interesting refs.
but the asteroid field is frozen in space, so there are much, much less asteroids bumping in too each other, so the texture is much more smoother.
@jalonso: thanx :D
 
 
i hate the red asteroid. turned out fine
but i love the dome :) th shading on the dome is not done, just tested colors.


Edited by Walrus - 30 May 2009 at 8:45am
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nomadic_cupcake
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Quote nomadic_cupcake Replybullet Posted: 04 June 2009 at 2:26pm
I assume you plan on shading the buildings more, but incase you weren't they look really flat.  
 
[I like the tube/pipe things running between asteroids, though wouldn't they be a little looser or flexible (or something) due to the problen that the asteroids are bound to moving a little? I feel like I'm nagging about realism, but It's just one of those things that rubbs my nerves. You could try something like those AC ducts or flexible drain pipes.] < don't take this to heart, I couldn't do anything as well as this looks like it will turn out. :)
 
 
 
Edit: fixed wording


Edited by nomadic_cupcake - 04 June 2009 at 7:06pm
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