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Riff
Seaman
Joined: 02 September 2011 Online Status: Offline Posts: 2 |
![]() Topic: Female Standing PosePosted: 26 December 2011 at 8:04am |
![]() Another attempt at a character sprite for a platformer. I think the pose will do for now. There'll be a large Gear weapon on her right arm. For now she's just wearing some generic bodysuit. Planned next step is to design her costume and see how well it translates into this resolution of pixels. Any comments on the work so far? The lineart, the pose? |
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cure
Commander
Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
![]() Posted: 26 December 2011 at 11:10am |
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several anatomy problems. use a reference, always always.
no neck arms are too long (or torso and legs are too short) shape of outstretched arm is wonky, position doesn't add to the pose weird pigeon-toed stance undefined pelvis |
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Retrogasm
Seaman
Joined: 21 December 2011 Online Status: Offline Posts: 14 |
![]() Posted: 26 December 2011 at 11:52am |
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I don't think that realistic anatomy is a point of discussion here. If the anatomy is a little off it can really add to a special style of graphics I think. Super Mario had the anatomy of fat little child with a massive head, and nobody said a thing. =)
From this point of view, I like it so far. The pose is a little undefined as cure said, and she looks more like an unconfident school girl with low self-esteem. Put her in a more offensive and dynamic pose! I'm really excited to see her battling geat when it is ready. |
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Riff
Seaman
Joined: 02 September 2011 Online Status: Offline Posts: 2 |
![]() Posted: 26 December 2011 at 5:56pm |
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I was mostly playing around with concepts and colours for her costume today, but went back to the sprite to see what I can fix based on the input from you guys.
![]() Completely forgot about her neck. 2 pixels do wonders. Made her feet face forward. Might change her left foot to face towards her eyes' gaze at a later point. Changed the curve around her hips to better define the pelvis. I think this works now? Additionally, I switched her body facing and I think it looks better this way. A side-effect though is now she looks like she's in some sort of generic martial arts stance, lol! I'm still undecided on the pose of the arms, so that'll be next on my to-do list. |
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Zeratanus
Commander
Joined: 03 December 2020 Online Status: Offline Posts: 576 |
![]() Posted: 30 December 2011 at 11:57pm |
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Originally posted by Retrogasm
I don't think that realistic anatomy is a point of discussion here. If the anatomy is a little off it can really add to a special style of graphics I think. Super Mario had the anatomy of fat little child with a massive head, and nobody said a thing. =) Urff. Holding in a massive amount of silly rage at such a statement. Anatomy =/= Style. Anatomy, in general = knowledge of proportions and shapes. Distorting proportions and stylization = style. For example, take any "Chibi" drawing you've ever seen. Now make just its legs twice as long. Its just as stylized, but now it looks freakish because the proportions are so blown out of wack nothing relates to each other properly. As for the piece itself - arms are still too long, and she's still pigeon-toed, with her feet pointing inwards slightly. her upper legs seem longer than her lower legs too. I'm with Cure - find a reference and study it. You've said yourself its kinda a generic fighting pose now, so why not find a photo of someone in a more interesting pose and reference it to make something more interesting? |
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