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JJ_Maxx
Commander
Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
![]() Topic: WaterfallPosted: 05 January 2006 at 9:33am |
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I've seen alot of waterfalls both on tv and in video games and I wanted to try to make a decent looking waterfall. I originally was just going to put placeholder land around it, but I couldn't help myself but put grass and rocks.
![]() I'm also going to try to animate this too. Just wanted C&C before going through all the work so I don't have to change every frame. --Maxx |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 05 January 2006 at 9:44am |
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It could use a bit of contrast. The color blue is a bit dirty how about saturating a bit or deeping it?
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 05 January 2006 at 10:09am |
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this is really good although try jalonso's suggestions, this has great
style, why not make the rest of the scene :D |
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JJ_Maxx
Commander
Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
![]() Posted: 05 January 2006 at 10:44am |
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Thanks Shark. I know it may not look like it, but here's an update:
![]() Made the water more blue, added another water highlight, added a darker rock shade for under the overhang, and added a couple rocks that have grown grass on them. this is really good although try jalonso's suggestions, this has great
style, why not make the rest of the scene :D Honestly? Because I'm afraid if I make it bigger I will ruin it. It's a comfort-zone thing. I feel safe in small images. Not much to mess up I guess. --Maxx |
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Benito
Midshipman
Joined: 16 November 2005 Location: United Kingdom Online Status: Offline Posts: 70 |
![]() Posted: 05 January 2006 at 11:39am |
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Perhaps make it so the water runs in a dip like \___/ because to me at least it seems to be flat on the land. otherwise it looks great. I would love to see it animated
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 05 January 2006 at 11:54am |
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Originally posted by Benito
Perhaps make it so the water runs in a dip like \___/ because to me at least it seems to be flat on the land. otherwise it looks great. I would love to see it animated ![]() me 2 |
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Fugitve is playing on his XBox 360
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 05 January 2006 at 12:05pm |
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Originally posted by JJ_Maxx
this is really good although try jalonso's suggestions, this has
great style, why not make the rest of the scene :D Honestly? Because I'm afraid if I make it bigger I will ruin it. It's a comfort-zone thing. I feel safe in small images. Not much to mess up I guess. --Maxx well even if you do mess it up you can always remove the rest, just keep a saved copy, a tree and the rest of teh waterfall down to a lake would be great :D |
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JJ_Maxx
Commander
Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
![]() Posted: 05 January 2006 at 12:55pm |
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First draft animation.
![]() --Maxx |
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Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 05 January 2006 at 1:13pm |
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seems too slow to me
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got game?
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 05 January 2006 at 1:13pm |
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excelent
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JJ_Maxx
Commander
Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
![]() Posted: 05 January 2006 at 1:17pm |
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Yeah, I just wanted to hash out the basic frames, now I can go through, tweak and get the right speed.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 05 January 2006 at 1:42pm |
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B-e-a-utyful.
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JJ_Maxx
Commander
Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
![]() Posted: 05 January 2006 at 2:11pm |
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Wow, okay, I found out that if I take my 14 frame animation and take out every other frame and make it only a 7 frame animation, it looks quicker and better:
![]() Nice. Now, how am I going to make that mist without using my spraycan tool.
-Maxx |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 05 January 2006 at 2:17pm |
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I agree, it looks more of a natural flow now.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 05 January 2006 at 2:18pm |
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suggestion: you have two white things on the grass and two grassy rocks
on the cliff. composition wise its too balanced (nature hates balance).
remove one thing and just leave three(grassy rock). someone above said
to dip the water into the ground, don't fight, do it.
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JJ_Maxx
Commander
Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
![]() Posted: 05 January 2006 at 2:40pm |
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Originally posted by jalonso
composition wise its too balanced (nature hates balance). ![]() I also heard nature hates a vaccuum. Well guess what? ![]() Nature is really pissed.
-Maxx |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 05 January 2006 at 2:46pm |
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Originally posted by JJ_Maxx Just wanted C&C --Maxx And I gave it. ![]() |
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JJ_Maxx
Commander
Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
![]() Posted: 05 January 2006 at 3:04pm |
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I was only kidding, it was a joke. I appreciate all your comments. I just found it funny to put balanced vaccuums in the pic!
I wasn't trying to mean. Sorry if it came out the wrong way.
--Maxx |
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JJ_Maxx
Commander
Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
![]() Posted: 05 January 2006 at 3:33pm |
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Okay, this little peice is pretty much out of the WIP stage.
It would make a nice little avatar. Like the butterfly?
![]() --Maxx |
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Wannahlakujuu
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 205 |
![]() Posted: 05 January 2006 at 4:09pm |
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It's a good animation, and the butterfly is a good touch, but it looks like someone spiked his eggnog.
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I am Spartacus
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JJ_Maxx
Commander
Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
![]() Posted: 05 January 2006 at 4:14pm |
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Well, I laced the flowers with 'Herbal Green', if you know what I mean.
I would slow him down, but I would have to use a whole nother cycle of the falls and that might slow him down too much. *LOL* And yes, I broke down and used a little airbrush.
*waits for the 'hardcore', 'oldschool' and 'grassroots' artist to lynch him... --JX |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 05 January 2006 at 11:33pm |
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the airbrush looks totally wrong, cmon you are better than things like
that! |
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Arthus
Seaman
Joined: 27 November 2005 Online Status: Offline Posts: 21 |
![]() Posted: 06 January 2006 at 2:51am |
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Originally posted by JJ_Maxx
Well, I laced the flowers with 'Herbal Green', if you know what I mean. I would slow him down, but I would have to use a whole nother cycle of the falls and that might slow him down too much. *LOL* And yes, I broke down and used a little airbrush. *waits for the 'hardcore', 'oldschool' and 'grassroots' artist to lynch him... --JX Very, very nice. The only thing that bothers me all along (sorry Arthus |
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Kazuya Mochu
Seaman
Joined: 28 December 2005 Online Status: Offline Posts: 11 |
![]() Posted: 06 January 2006 at 10:43am |
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the big stress to me, is that you have not yet been able to sugest that the rocky wall it vertical. right now, it's like a escher drawing!! the river looks falling, but the wall, liiks just like a floors. mainly because of it's continuous light. maybe you should darken the rocks as they go down, or even add a bit of fog, to simulate the watter bouncing of the river down below. also the shading on the rocks sugest that the light is to the right, well... on the grass it looks like it's from the right, so by having the same shading, you sugest the same plane. it would be nice if you could darken the rocks and reoriente the highlights. that could help. Kazuya Mochu Edited by Kazuya Mochu |
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JJ_Maxx
Commander
Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
![]() Posted: 06 January 2006 at 12:47pm |
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Originally posted by Kazuya Mochu
the big stress to me, is that you have not yet been able to sugest that the rocky wall it vertical. right now, it's like a escher drawing!! the river looks falling, but the wall, liiks just like a floors. mainly because of it's continuous light. maybe you should darken the rocks as they go down, or even add a bit of fog, to simulate the watter bouncing of the river down below. also the shading on the rocks sugest that the light is to the right, well... on the grass it looks like it's from the right, so by having the same shading, you sugest the same plane. it would be nice if you could darken the rocks and reoriente the highlights. that could help. Kazuya Mochu Wow, finally. Thanks for the crits, the stone wall bugged me too, I just couldn't figure out how to make the rocks look like they're in the right perspective. I'll have to work on that. Maybe dd another shade of brown to give some shadows? --JJX Edited by Brian the Great |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 06 January 2006 at 2:41pm |
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now that confused teh hell outa me, i think that post needs editing.
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
![]() Posted: 06 January 2006 at 2:51pm |
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I think the quoth tags got messed up somehow. Fixed it.
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Omegavolt
Commander
Joined: 03 March 2005 Location: United States Online Status: Offline Posts: 227 |
![]() Posted: 09 January 2006 at 6:02am |
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Originally posted by JJ_Maxx
Wow, finally. Thanks for the crits, the stone wall bugged me too, I just couldn't figure out how to make the rocks look like they're in the right perspective. I'll have to work on that. Maybe dd another shade of brown to give some shadows? --JJX Another thing you may want to try is changing the perspective of the rock faces. Right now they look a bit circular, which gives an 'overhead' appearance and that 'Escher' effect. Try making them a bit more of a vertical oval shape and it will give a sense of vertical plane for your wall. ;) |
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Kazuya Mochu
Seaman
Joined: 28 December 2005 Online Status: Offline Posts: 11 |
![]() Posted: 09 January 2006 at 6:11am |
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yeah that's a good way!!
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