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Topic: project exorcist wip |
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RolandMelvinZ
Midshipman
Joined: 10 May 2015 Online Status: Offline Posts: 20 |
![]() Topic: project exorcist wipPosted: 21 July 2015 at 7:30pm |
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Hi all, nice to meet you.
So I am working a project with my gamedev friends to make a game, the theme is about chinese exorcism. The original idea is from my friend Eka Pramudita Muharaam that already make the original game, you can play it here. So basically this project is an improvement of it, including it's pixel art. I want to deliver the best I could did, so hopefully with I share the WIP here, I could get feedback to improve the quality. Background:
I will keep updating, so when you have something in mind, please feel free to say it here, I'm very open to any feedback. You can keep track for this project on Mojiken Studio website. Also please like our Facebook and follow us on Twitter :D that's all, thanks for coming here. Edited by RolandMelvinZ - 22 July 2015 at 8:46am |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 21 July 2015 at 7:52pm |
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Great start. Player sprite is great. I love the animation in your gallery.
Only crit is the colors of the world that seem needlessly drab in this early WIP. Also the world does not read China. Edited by jalonso - 21 July 2015 at 7:53pm |
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RolandMelvinZ
Midshipman
Joined: 10 May 2015 Online Status: Offline Posts: 20 |
![]() Posted: 21 July 2015 at 8:14pm |
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thanks for the sprite compliment jalonso :D
as for the background, I think the colour pick become drab after I change the colour pallete to represent night. Since it's about ghost exorcism, we want the background to be at night. I will try to improve it. The initial pallete:
also I still have no clue how to portray China, I will do more research to add more element that portray China. |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 22 July 2015 at 6:42am |
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My simple take is that you are thinking like a Western person.
My opinion and advice on drawing Asian for Western people: 1- Nighttime colors in the West are blue and in the East its red. In your case using red also helps to read China because red is associated with China for most. 2- In landscapes nothing will read China/Asia like a pagoda or temple but its also too expected. I suggest all mountains and hills be rounded. Nothing pointy. 2 & 3- Flatlands that are stepped always convey Asia in landscapes or at the least very flat with no slopes at all....round peaks with very flat land. 4 & 5- Adding mist and fog is a classic feature in Chinese art and I would consider doing this in the world a must. Notice that Chinese/Asian landscapes rarely have clouds. Think very simple elements. 6- Your current trees are fine and if the BG is more Asian as described above then they should be fine but you will notice that Chinese trees are generally skimpy in foliage and have very swirly trunks that almost serve to add in the flourish one would find in clouds in a Western scene. ![]() Edited by jalonso - 22 July 2015 at 6:44am |
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RolandMelvinZ
Midshipman
Joined: 10 May 2015 Online Status: Offline Posts: 20 |
![]() Posted: 22 July 2015 at 9:04am |
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whoa, this really help a lot *_* ty a lot jalonso.
I try to do initial pallete change for the sky, and add hills like your suggestion. the mist will follow, I totally agree with that one :D
well.. I still have no clue with pallete for other object, I will improve it in the following update. |
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RolandMelvinZ
Midshipman
Joined: 10 May 2015 Online Status: Offline Posts: 20 |
![]() Posted: 24 July 2015 at 2:03am |
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some update on tree, and change on sky pallete colours.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 24 July 2015 at 6:35am |
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These new colors work much better together.
I wonder if you edit the ramp on the road to a blue/purple grey ramp it would help the overall visual and additionally further suggest 'China' if you color the road so its kinda reading 'The Great Wall'. |
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RolandMelvinZ
Midshipman
Joined: 10 May 2015 Online Status: Offline Posts: 20 |
![]() Posted: 26 July 2015 at 9:15pm |
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yes, after I change the road to grey/blue it looks totally better! and I make some update on the foreground, I make it animated to 5 frame. My reference for this is muramasa and odin sphere, both vanillaware's games. Will add second layer for the foreground.
![]() Edited by RolandMelvinZ - 26 July 2015 at 9:16pm |
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noriah
Midshipman
Joined: 15 November 2016 Online Status: Offline Posts: 34 |
![]() Posted: 27 July 2015 at 6:37am |
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Feeling a lot better with the palette change and the foreground animation.
If you're looking at Muramasa, I wonder if you're going to have parallax on the background at all? It would really add some wow factor, given the number of layers you're working up. I took a look at the game, but I didn't get very far, so I'm not entirely sure what features are involved. For making it more evocative of China, maybe have some layers of pastoral countryside between the road and mountains? Like this:
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 27 July 2015 at 6:25pm |
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It's all working so well now. Road color change really made a difference.
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RolandMelvinZ
Midshipman
Joined: 10 May 2015 Online Status: Offline Posts: 20 |
![]() Posted: 29 July 2015 at 7:36am |
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@noriah yes, we will have parallax on the background, and I think pastoral countryside is a great idea :D
@jalonso yep :) thank you for your input jalonso. I have a new update on the foreground, and I trying to rearrange the tree.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 29 July 2015 at 8:19am |
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Maybe, maybe the front green leave animation will be distracting in gameplay because of too much motion?
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Sha
Midshipman
Joined: 06 August 2015 Online Status: Offline Posts: 26 |
![]() Posted: 06 August 2015 at 1:20pm |
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I agree with Jalonso, the foreground plants kind of catches the eye right now. I was working much better when they were only dark silhouettes.
Anyway, really nice work you're doing here, can't wait to see all of this in motion ! :) |
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RolandMelvinZ
Midshipman
Joined: 10 May 2015 Online Status: Offline Posts: 20 |
![]() Posted: 06 August 2015 at 9:28pm |
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hi again :D @jalonso yes, I will decrease the motion.
so many things happen this week, and tomorrow I will be graduated from college :D *yippie* so here some update on this piece. I try to finish the background first, from the most distant one. 3rd layer BG:
2nd layer BG:
overall overview
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RolandMelvinZ
Midshipman
Joined: 10 May 2015 Online Status: Offline Posts: 20 |
![]() Posted: 24 August 2015 at 3:37am |
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It's been awhile since I post the update, this is my progress right now, I have been close to finish it :D
I have tried to make the pastoral countryside, but didn't have a pleasant result, and it's been taking to much time just doing a background, so I didn't implement the pastoral country side idea and save it for later. That's all, thanks for coming here! |
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eishiya
Commander
Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
![]() Posted: 24 August 2015 at 7:21am |
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I think it looks strange that you have the same repeating silhouettes in the 3rd layer background and in the foreground, when the foreground is meant to be much closer (and therefore should appear bigger). It's also weird that despite that, there's no indication of the green plants in the background. The plant silhouettes in the background also make the background feel a bit too busy.
I'm not sure that you need the highlighted grass blades, I think they create too much contrast. The background reads just fine with three colours. The transition between the road and the grass feels very sharp, I think it could use a softer transition, with some little clumps of grass growing out of the road, some bare patches of dirt on the road and in the grass, etc. Edit: The rocks look good, but are you sure they would be there? The background features suggest limestone, but the rocks have a colour and texture that look quite different. They look cool, but seem quite out of place, both compared to the background geology, and their location - rocks tend to be moved away from roads for safety reasons, as far as I know. Edited by eishiya - 24 August 2015 at 7:28am |
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