| WIP (Work In Progress) | |
| |
|
| Author | Message |
|
JaumeAlcazo
Commander
Joined: 09 May 2018 Online Status: Offline Posts: 216 |
![]() Topic: NES Ninja Girl 3 colors (now 6 colors)Posted: 25 April 2017 at 2:30am |
|
Yesterday I did this little piece.
3 colors is liberating. NES restrictions rules. Inspired by Specter of Torment and NES palette. I'm working on attack anim but it's tough. Any thoughts, comments, death threats? :D Anyone wants to collaborate? Yesterday I found a cool NES platformer engine called ngin and compiled it but it results in actual .nes isos and that's maybe too restricting. I was looking something more like Shovel Knight engine but in free source and very lightweight (not Unity, I feel its too sluggish). For top down rpgs I found a cool engine called Solarus. |
|
IP Logged |
|
|
JaumeAlcazo
Commander
Joined: 09 May 2018 Online Status: Offline Posts: 216 |
![]() Posted: 25 April 2017 at 9:44am |
|
Today I drew a ghost for her to slash :)
|
|
IP Logged |
|
|
CakeDrake
Commander
Joined: 16 February 2018 Online Status: Offline Posts: 85 |
![]() Posted: 26 April 2017 at 2:46am |
|
Unfortunately, I don't have any death threats for you ;)
But the ninja looks really cool and cute. The pose looks nice as well. |
|
IP Logged |
|
|
JaumeAlcazo
Commander
Joined: 09 May 2018 Online Status: Offline Posts: 216 |
![]() Posted: 26 April 2017 at 10:55pm |
|
Originally posted by CakeDrake Unfortunately, I don't have any death threats for you ;) But the ninja looks really cool and cute. The pose looks nice as well. Thank you very much for the feedback! I recieved some c+c on Facebook about the green sprite. It was not read as a ghost and the "ghost black aura" that has around her was read as hair. So I will try to improve the green sprite. |
|
IP Logged |
|
|
RebeaLeion
Commander
Joined: 04 October 2017 Online Status: Offline Posts: 321 |
![]() Posted: 27 April 2017 at 9:20am |
|
So you' re going to work on this piece. Do you want to limit yourself with some specific amount of frames ? If this is idle/battle stance, two more frames would help greatly. If I want really simple animation, then I have this order usually (4frames in animation) :
A,B,A,C. *where B,C are different poses, while A is the same. So for example your current animation has A, B, now as it is two framed animation. - doh ! excuse my English I hope you understand what I mean. If you know all the stuff already, then sorry for my chitchat ! Just saying a bit more motion always help, unless its the design choice. edit : just found your other post http://pixeljoint.com/forum/forum_posts.asp?TID=24732 , its off-topic. these tiles were really nice, how that project went ? |
|
IP Logged |
|
|
JaumeAlcazo
Commander
Joined: 09 May 2018 Online Status: Offline Posts: 216 |
![]() Posted: 28 April 2017 at 3:25am |
|
Originally posted by RebeaLeion
So you' re going to work on this piece. Do you want to limit yourself with some specific amount of frames ? If this is idle/battle stance, two more frames would help greatly. If I want really simple animation, then I have this order usually (4frames in animation) : A,B,A,C. *where B,C are different poses, while A is the same. So for example your current animation has A, B, now as it is two framed animation. - doh ! excuse my English I hope you understand what I mean. If you know all the stuff already, then sorry for my chitchat ! Just saying a bit more motion always help, unless its the design choice. Thank you! That was very helpful! I did the A,B,A,C pattern and I think it improves: I revamped the green thing too. A c+c in my facebook made me feel it was not readable enough. Hopefully the green "thing" it's more readable, now. I don't tell you. What is it now? Originally posted by RebeaLeion
edit : just found your other post http://pixeljoint.com/forum/forum_posts.asp?TID=24732 , its off-topic. these tiles were really nice, how that project went ? Thanks but with those tiles I just used and edited opengameart.org tiles (and credited them in the post), so the merit goes to opengameart The project went nowhere I feel more comfy now with NES restrictions. Painting with 3 colors is easier than with so many other colors. Maybe I could adapt those tiles to NES restrictions, hmm.. Let's see.. |
|
IP Logged |
|
|
RebeaLeion
Commander
Joined: 04 October 2017 Online Status: Offline Posts: 321 |
![]() Posted: 28 April 2017 at 7:08am |
|
rather upload animation in fullspeed, (or speed planed). your slow FPS rates does not show much how whole anim works together. I tried two quick edits,
This first one has each frame slightly different, so its like A,B,C,D... Each frame differs a little. While these are 4 frames and small sprite, its usually animated fairly quickly. (4 different pictures over 4 frames)
I can still get "lazy" and be happy with result A,B,A,C where are just 3 different pictures over 4 frames.
They dont differ much at the first glimpse, right ? Its really design choice. I prefer each frame different slightly in case of this sprite. But for some fast-drawn/easy sprites A,B,A,C pattern work really well too. Then again its only a design choice. |
|
IP Logged |
|
|
JaumeAlcazo
Commander
Joined: 09 May 2018 Online Status: Offline Posts: 216 |
![]() Posted: 06 May 2017 at 12:18pm |
|
Thanks RebeaLeion :)
That was the intended speed Edit: Mine first 0.3fps, then mine 0.2fps, then side by side with your edits for comparison.
I found your edits too fast, but thanks anyway. Maybe a ninja should move this fast. I don't know. I can't spot the difference between your two edits. How many seconds per frame you used? The transition feels smoother than mine. Edit: Hmm.. Now I think I'm liking more your edit than mine. I don't know. More things: I refined the first version of the green ghost. Now it's purple and improved, and is dancing samba |
|
IP Logged |
|
|
JaumeAlcazo
Commander
Joined: 09 May 2018 Online Status: Offline Posts: 216 |
![]() Posted: 10 May 2017 at 2:57pm |
|
Been playing a bit with https://opengameart.org/content/ikaros and https://opengameart.org/content/cavernes in a pixel art rampage and this is the result. The palette is spiraling out of control. Thoughts?
|
|
IP Logged |
|
|
JaumeAlcazo
Commander
Joined: 09 May 2018 Online Status: Offline Posts: 216 |
![]() Posted: 11 May 2017 at 2:38am |
|
Hmm... I will revert to NES palette again and get rid of the god rays and outline fx. I don't like as it is now.
|
|
IP Logged |
|
|
JaumeAlcazo
Commander
Joined: 09 May 2018 Online Status: Offline Posts: 216 |
![]() Posted: 13 May 2017 at 9:03am |
|
Better or worse? I think better
Comment please. Anyone wants to join? Oh: font taken from Tux Bros Opengameart as well as the boxes for hud. |
|
IP Logged |
|
|
RebeaLeion
Commander
Joined: 04 October 2017 Online Status: Offline Posts: 321 |
![]() Posted: 13 May 2017 at 3:05pm |
|
yeah, better. sun burst does not fit. I like the tileset and colors, nice. Just purple color on your main hero blend with BG, I would try to avoid using similiar color to bg as on your sprite.
I looked for some decent NES palette, this one looks great. Wouldnt mind share full nes palette here ? |
|
IP Logged |
|
|
JaumeAlcazo
Commander
Joined: 09 May 2018 Online Status: Offline Posts: 216 |
![]() Posted: 14 May 2017 at 2:30am |
|
Thank you :)
Of course I will share. I must hunt a few rogue colors, though. For starters, girl's palette. 6 colors (gif adds 1 color for transparency, not used). I did the outlines in a way that matches light and dark backgrounds, or at least that's what I tried... More to come. |
|
IP Logged |
|
|
JaumeAlcazo
Commander
Joined: 09 May 2018 Online Status: Offline Posts: 216 |
![]() Posted: 14 May 2017 at 3:28am |
|
Ghosty, 4 colors:
|
|
IP Logged |
|
|
JaumeAlcazo
Commander
Joined: 09 May 2018 Online Status: Offline Posts: 216 |
![]() Posted: 14 May 2017 at 9:52am |
|
Background cleaned: 17 colors (palette on the right).
|
|
IP Logged |
|
|
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |
|