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maloART
Midshipman
Joined: 09 June 2006 Location: France Online Status: Offline Posts: 49 |
![]() Topic: WIP [ANIMATION] - Glenda - Plane on skyPosted: 03 August 2006 at 1:28am |
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Hi there,
As suggested by Imagician for the last pixel I made (called Glenda : http://www.pixeljoint.com/pixelart/13369.htm), I tried to animate a flying plane crossing the sky behind the main character ...
I kept the background and added the plane without details and without AAing first to have some crits and comments in order to improve it. Here is the WIP :
![]() I tried to change the sky shades while the plane was in front of the sunset, but the result was ... weak.
I thought I could make the backgroud grass move wildly for at least 5 frames.
Thank you.
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Lawrence
Commander
Joined: 30 June 2005 Online Status: Offline Posts: 481 |
![]() Posted: 03 August 2006 at 3:36am |
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Looks very nice! I was just thinking, sometimes a strong lightsource
can produce a lensflare and when an object moves in front of the
lightsource, the flare shrinks temporarily. I first noticed this on the lights in
Timesplitters 2. Here's a rough example:
![]() I just thought perhaps this might be an idea you might like to try out. With that aside, I think perhaps the trail from the plane should be orange/yellowish, because when the sun is rising/setting, everything it shines on recieves very warm colours. This looks good though, nice work. |
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maloART
Midshipman
Joined: 09 June 2006 Location: France Online Status: Offline Posts: 49 |
![]() Posted: 03 August 2006 at 6:57am |
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As you suggested Lawrence, I changed the color of the trail into some orange/brownish which was a good idea. I also sharpened the plane and add some AA. As for the optical lens effect, I tried to apply your first suggestion which is a great idea, but I'm not sure I've done it right. I reduced lightly the plane when flying in front of the sun and added a global lens effect (which was pain is the ... to render) ...
![]() What's your opinion ? Feel free to comment it please.
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maloART
Midshipman
Joined: 09 June 2006 Location: France Online Status: Offline Posts: 49 |
![]() Posted: 03 August 2006 at 10:51am |
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Well, sorry Lawrence but I couldn't render the effect you suggested ... Anyway concerning the shrink effect, it couldn't be seen with the main character in the foreground ... Well I finished to build up the animation file by adding hair waving, eye blinking, background fields disturbing, arm bleeding. The result is a 47 frames animation of constant 27 colors palette ...
You like it ?
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 03 August 2006 at 11:17am |
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Looks incredibly good, slightly unreal, but it give it that mysterious edge.
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 04 August 2006 at 2:17pm |
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Her legs and clothes seem a bit over dithered.
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