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Message Icon Topic: Flash PJ Game Demo updated 11/01/06(Topic Closed Topic Closed) Post Reply Post New Topic
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Souly
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bullet Posted: 13 September 2006 at 11:15am
It's what I do. :B

I am the jesus of PJ.
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kwigbo
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bullet Posted: 23 September 2006 at 5:18pm
Scrolling has been completed (crosses fingers) let me know if you find any bugs. Until I get the floor collisions done you can just keep hitting jump to get around the map.

**EDIT**
After I finish the floor collisions I will build a couple new test levels out of the other tile sets. The more tilesets we have the more test levels I can build. Then you can choose wich level you want to test the demo out in.



Edited by kwigbo - 23 September 2006 at 5:22pm

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kwigbo
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bullet Posted: 28 September 2006 at 8:54am
No feedback? Any bugs in the scrolling? Missing tiles ect.

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Ensellitis
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bullet Posted: 28 September 2006 at 9:47am
not that i see
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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kwigbo
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bullet Posted: 04 October 2006 at 8:06am
Ok floor collisions are done. They need a bit of refinment and I need to update the sprite sheet to get rid of the space between him and the floor. Then it's back to the map editor so we can get some of these other tile sheets in there.

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Souly
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bullet Posted: 04 October 2006 at 10:15am
If you're walking left and you push right barely he'll turn around and walk left.

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kwigbo
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bullet Posted: 04 October 2006 at 10:58am
I'll look into that. Thanks souly.

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pixelblink
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bullet Posted: 04 October 2006 at 11:56am
yay for updates!
I'm wokring on some more tiles so we can get a whole level done
cheers bro
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kwigbo
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bullet Posted: 04 October 2006 at 1:42pm
Fixed the sprite sheets to stop the floating.

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Souly
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bullet Posted: 04 October 2006 at 2:00pm
Ok here's a more detailed description of the glitch.
If your walking left, and barely press right and you still hold the left arrow.
You'll keep walking right, even though your holding left.

Same thing happens if you go right and press left, you'll start going left even though you're hold down right.


Edited by Souly - 04 October 2006 at 2:01pm

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kwigbo
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bullet Posted: 04 October 2006 at 6:55pm
I see exactly what you mean. Not high on the list of things to do but I will get to it. Thanks souly.

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kwigbo
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bullet Posted: 29 October 2006 at 6:40pm
Small Update. I squashed a couple bugs(see the first post for details and the current demo). I am currently also working on the level editor and wall collisions. I am also trying to optimize the scrolling engine and the sprite animations. I have set aside time to work on this every week. Progress may be slow but it is steady.

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Vidd
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bullet Posted: 30 October 2006 at 11:47am
Why does his hair go forward when he jumps?
Should it not move back?
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kwigbo
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bullet Posted: 30 October 2006 at 1:13pm
Originally posted by Vidd

Why does his hair go forward when he jumps?
Should it not move back?


Sorry that's not my department i'm just using the graphics given. Your right though it does look wrong.

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kwigbo
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bullet Posted: 01 November 2006 at 1:01pm
I added the tiles that pixelblink made. So we have some finalized tiles in there. I used the same level layout and just swapped the tiles.

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pixelblink
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bullet Posted: 01 November 2006 at 11:48pm
Hey, I don't see the new tiles in place, just the old ones spaced out like they were 32x32... what gives?
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Monkey 'o Doom
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bullet Posted: 02 November 2006 at 4:49am
I dunnoo, here's what IE6 on windows XP shows:

RPG is numberwang.
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kwigbo
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bullet Posted: 02 November 2006 at 7:00am
Originally posted by pixelblink

Hey, I don't see the new tiles in place, just the old ones spaced out like they were 32x32... what gives?


Clear your browser cache that will fix it. Your still pickin up the old xml.

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eckered
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bullet Posted: 13 January 2007 at 12:14pm
not going to bother flicking through 3 pages of coments, but i found 3 glitches.
 
the wall on the left side is tiled right?  you can jump on each individual tile, and keep bounching up on the tiles, like its just regular ground.
 
i also found that if you keep doing that, parts of the wall disipear.
 
lastly, where you start, if you just start walking to your right, he walks right over the gaps.
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