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Kfuchoin
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Quote Kfuchoin Replybullet Topic: Question
    Posted: 12 July 2007 at 9:19am
well i've read every where "mock-up"
can i know what Mock-up stands for??
plz...
may the pixels be with you..
~Kfuchoin
eMo

looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903
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Hatch
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Quote Hatch Replybullet Posted: 12 July 2007 at 9:23am
As I understand it, it's a piece that's been made to look like a screenshot of a finished game, like this.
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jalonso
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Quote jalonso Replybullet Posted: 12 July 2007 at 9:54am
A mock-up in art related topics refers to a layout that's designed to see what the final product would look like in the design decision process. In Pixeljoint its most often used to indicate a game that's not now nor will ever be made into a completed project and is an exercise in design, look, etc.
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Hatch
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Quote Hatch Replybullet Posted: 12 July 2007 at 9:56am
Jalonso pwned my definition
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Kfuchoin
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Quote Kfuchoin Replybullet Posted: 12 July 2007 at 9:57am
ok thanks ^^
then i'll start a football game mock up ^^
does the mock ups has any size restrictions?
for example for game boy advance...


Edited by Kfuchoin - 12 July 2007 at 10:22am
may the pixels be with you..
~Kfuchoin
eMo

looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903
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jalonso
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Quote jalonso Replybullet Posted: 12 July 2007 at 10:42am
Yes, if you 'mockup' (mokup) for a specific platform. This would include all specs such as color limits, color palettes or any other deatil specific to that platform.


Edited by jalonso - 12 July 2007 at 10:42am
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Kfuchoin
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Quote Kfuchoin Replybullet Posted: 12 July 2007 at 11:07am
ok wher can i find this specs?
 
(sorry if i'm asking too much =S  but his is interesting)
may the pixels be with you..
~Kfuchoin
eMo

looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 12 July 2007 at 11:19am
Just google '<system name> specs'. For example, here's a spec sheet for the NES. Most modern systems (like the GBA) can handle more than enough sprites and colours on screen, so in that case you'll only need to make sure the resolution is the same.
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