WIP (Work In Progress)
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Club Beuker
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Quote Club Beuker Replybullet Topic: W.I.P. "Who you gonna call?"
    Posted: 19 October 2007 at 2:30am
Reference pic:
http://hometown.aol.com/nygbtour1/images/fhside.jpg

I'm trying to make an iso pic of the Ghostbusters Headquarters. Still it's in a very very early starting stage.





Proceeding little by little.. Ecto-1 is in place.. needs some more work, it's detailing time!!


Edited by Club Beuker - 31 October 2007 at 3:43am
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jalonso
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Quote jalonso Replybullet Posted: 19 October 2007 at 7:27am
Note that in step #6 may be done in Photoshop as 'transform' to 26.5 degrees.
In MSPaint you'll have to move it manually.




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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 19 October 2007 at 7:56am
Actually, Paint has that feature too. Doesn't support decimals though (but I guess 0.5 less or more won't matter much if you're only using the result as a reference).
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Metaru
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Quote Metaru Replybullet Posted: 19 October 2007 at 8:58am
Ctrl+W

otherwise, you can use MTPaint's iso transform tool.
I ate leel's babies
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Hapiel
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Quote Hapiel Replybullet Posted: 19 October 2007 at 1:23pm
Originally posted by Blueberry_pie

Actually, Paint has that feature too. Doesn't support decimals though (but I guess 0.5 less or more won't matter much if you're only using the result as a reference).

actually it does.. I made alot of mistakes by doing it in paint..
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FireMedic
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Quote FireMedic Replybullet Posted: 19 October 2007 at 3:39pm
For pictures of the actual station, check out this link.

That link takes you to a LiveJournal photo gallery of the Fire Department of New York Station 8, home to "8 Truck". The brothers at that station are very easy going and quite often take in visitors to see the "GhostBusters Station".

If you ever want to go visit Station 8 to see the "GhostBuster Station", send me a message. But be prepared to spend some money bringing them dessert, since you're going to be entering their home for the duration of the shift. It's a show of respect, and you'll most likely be invited in to see the whole station and not just the apparatus floor.

The character of that firehouse is amazing. Not to be confused with the characters that work in it!

The door you have is a bit too small. It needs to be 6-8 pixels taller. The bottom floor is about 18' feet tall from what I remember. The other floors above it are both around 14' in height. The door really is about 50% of the base of the width on the ground floor.

Edit: You might like this link as well


Edited by FireMedic - 19 October 2007 at 3:45pm
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Club Beuker
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Quote Club Beuker Replybullet Posted: 20 October 2007 at 1:17am
Wow thanks for all the replies, I can't work on this piece till monday but crits like this are really helpful.
 
@Jalonso, everytime i try to transform something into 26.5 degrees in photoshop (yes I'm using photoshop) it puts some dirty auto-AA there. (Guess I can turn that off, but have to figure out where that option is)
 
@FireMedic, thanks for the door tip (I'll make it higher at monday) and thanks for the invitation, but.. I live in Holland and the next time I'll come to America will be.... err... When I have enough money and time (that will be a looooooong time from now)
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Club Beuker
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Quote Club Beuker Replybullet Posted: 23 October 2007 at 7:00am


A new edit, added shadows, rounded the door (made it higher), added some more features on the right side wall and tried to fix the doors.

The big door still looks flat, what is the best way so it gets some depth?


Edited by Club Beuker - 23 October 2007 at 7:35am
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FireMedic
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Quote FireMedic Replybullet Posted: 23 October 2007 at 11:54am
I made a couple edits to give you an idea what I was talking about...



A) The arches needed to have more "depth" going into the building. I simply added a few more of the dark black lines you had used to give the illusion that they were about a foot deep. The arches are a little too round at the top, they actually flatten out considerably on the "bottom" side of the frame.


B) A chunk of granite was added to cover the bottom of the arch where the new depth was. The door was set back to be behind this granite. This gives the illusion of depth, much like the side door for personnel to enter.

C) The height of the building was changed on the first floor. The door was heightened considerably, as was the personnel door and the area directly above the door where "8 * Hook & Ladder * 8" is etched into the stone.

D) The personnel door was made a bit taller, and is still a little short for proportions.

Hopefully this helps.
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Club Beuker
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Quote Club Beuker Replybullet Posted: 24 October 2007 at 12:24am
Wow, great!

I noticed you also changed the right side red, gives it some more "daylight" feeling.

As usual I will take these tips in concideration and change the piece.
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FireMedic
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Quote FireMedic Replybullet Posted: 24 October 2007 at 1:23am
The color change was because I saved it as a .GIF

It was NOT intentional.
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Club Beuker
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Quote Club Beuker Replybullet Posted: 24 October 2007 at 1:53am
That's odd, because I also saved as a .gif

Still I like it, not sure if I will "copy" it into the piece tho
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Club Beuker
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Quote Club Beuker Replybullet Posted: 25 October 2007 at 2:34am


I think it's ready for the gallery. But to give you others some chance to give comments and want to see things changed.. I'll wait a day before I add it to the gallery.

Edit: I forgot the Ghostbusters logo above the door..


Edited by Club Beuker - 25 October 2007 at 2:41am
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 25 October 2007 at 4:39am
You see all those little brick details by the windows? You can't keep those on a flat BG and have it look like a plastic building with concrete bricks stuck into it. Show some little brick outlines in a subtly differentiated color on both sides of the walls. Also, I think the palette could use some tweaking; the GIF version looked a lot more vibrant and interesting. The grime you have now is good but spread it around some; are the windows perfectly clean? Do they employ janitors (or rails, eep!) for the roof? Are the to-be-defined bricks immune to dirt?

RPG is numberwang.
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Club Beuker
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Quote Club Beuker Replybullet Posted: 26 October 2007 at 12:50am


Changed the colors, added some more 'moist' to the walls. Cause as far as I know, the walls aren't made of bricks. Then I kinda gave some lighting to the windows. Should I stick with this style of windows, or do you guys have some better alternatives?
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M.E.
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Quote M.E. Replybullet Posted: 26 October 2007 at 2:14am
Hi Club Beuker,

Just dropping in to say that your progress is good.
I like it. Have nothing much to comment because I´m not
really any good with ISO.

When viewing the reference pictures I do see some
bricks, all be it very difficult to see.
The things below the roof (the holding things) could
use a little contrast.

Keep up the good work.

Best regards from

M.E.
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Club Beuker
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Quote Club Beuker Replybullet Posted: 26 October 2007 at 2:26am
Thanks M.E. for the comments. I noticed the bits of contrast on the things below the roof 

I'll change them later on.
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Club Beuker
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Quote Club Beuker Replybullet Posted: 30 October 2007 at 3:25am


Another update, gave some more contrast to the grime, and added lighting and dust/slime to the windows. Any tips? suggestions? wishes?


Edited by Club Beuker - 30 October 2007 at 3:47am
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Club Beuker
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Quote Club Beuker Replybullet Posted: 30 October 2007 at 8:46am
Ok, I'm submitting it to the gallery.
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FireMedic
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Quote FireMedic Replybullet Posted: 30 October 2007 at 8:49am
The "red" part of the building is indeed bricks.

The blocks have slightly different grains and color from coming from multiple sources and because of natural variations in how granite and marble are formed.

White brick makes up the interior of the first floor, with a plaster and lathe construction (with some brick) on the floors above.

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jalonso
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Quote jalonso Replybullet Posted: 30 October 2007 at 9:17am
You need a scene. People/ambulance or Ghosts :(
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Club Beuker
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Quote Club Beuker Replybullet Posted: 30 October 2007 at 9:18am
@ Firemedic: Hmm, you're right. Still it's difficult to put some 'brick' texture in the piece. Then again I already submitted it to the gallery. I might change it if I come up with a smooth way to do the texture.

@Jalonso: yep, but I can always change the pic after submitting right? Or maybe it'll turn into a HQ 2.0 or something.


Edited by Club Beuker - 30 October 2007 at 9:19am
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Hyrule_SwordsMa
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Quote Hyrule_SwordsMa Replybullet Posted: 30 October 2007 at 4:54pm
Maybe you could add a cool brick effect to the walls.
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FireMedic
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Quote FireMedic Replybullet Posted: 30 October 2007 at 7:35pm
Originally posted by Hyrule_SwordsMa

Maybe you could add a cool brick effect to the walls.





I think that's been suggested.
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Club Beuker
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Quote Club Beuker Replybullet Posted: 31 October 2007 at 1:15am
Lol, ahum...

I'm thinking of adding some ghosts (and ofcourse the 'brick' texture). But still, everytime I start to draw.. I'm not satisfied and trow the nice little layer away.

*Starts looking for brrick texture examples, and ghost references*
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FireMedic
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Quote FireMedic Replybullet Posted: 31 October 2007 at 1:30am
You might even consider using the darker colors that you've used on each side and just stenciling in the mortar outlines of the bricks, then mix it up a bit and make a few odd ones that stand out.

Could even leave a hole in the side of the building with missing bricks, with a pair of eyes that are looking out.

Perhaps the doors could swing open (they go inwards, or with the garage door up heh) , Slimer could come out of a window and go around the building into another, you could make a few flashes in a window with someone's outline shadow.... all would add a unique touch
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Club Beuker
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Quote Club Beuker Replybullet Posted: 31 October 2007 at 1:41am
True true, I'm working on it 

Trying to put the Ecto-1 in it right now.




Edit: Made a change to the roof. According to M.E. it was too boring (and I'm sharing that opinion)


Edited by Club Beuker - 31 October 2007 at 5:11am
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