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[Possibly Paid] Need pixel artist for Online RPG.

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=13345
Printed Date: 24 April 2026 at 12:51am


Topic: [Possibly Paid] Need pixel artist for Online RPG.
Posted By: Zethell
Subject: [Possibly Paid] Need pixel artist for Online RPG.
Date Posted: 09 November 2011 at 6:26pm
VENTURE
Multiplayer 2D Platform RPG.

Character sprite artists required.

By Game Realm Studios.

----------------------------------------------------------

If you're interested in this project, look us up on
http://www.gamedev.net/topic/614148-several-positions-available-for-online-platform-rpg-project/ - http://www.gamedev.net/topic/614148-several-positions-available-for-online-platform-rpg-project/

Removed original posted content-
to keep everything organized in 1 place.




Replies:
Posted By: Zethell
Date Posted: 12 November 2011 at 4:24am
Seriously, no one?

Our team is fairly large, this is one of the few, last positions available..
Once it's filled, we could push this game to a final version. :o


Posted By: Matwek
Date Posted: 13 November 2011 at 6:57am
Im afraid most pixel artists won't work for a profit share on an RPG, the work load is just too great and the risks too high.

Good luck though.


Posted By: Zethell
Date Posted: 13 November 2011 at 7:45am
Right, because it cost money to apply some muscle into moving the mouse/pen and drawing pictures.

Wouldn't wanna risk moving those arms, huh, might break it. x)

And about the workload.. Yep, a w00p'in 12 frames per monster, and it's not like I'm asking for thousands of monsters here, more like 16~20 for the beta, and around 60~80 for the final, then more for future patches, but by then, you'd already received your pay for the first batch, so unrelated.

So 60~80 somewhat unique designs, with 720~960 drawn frames.
Personally, I could finish 10 monsters a day, and I would.. I'm already drawing the environmental tile-sheet for the game, I'm just not good with animations.


Posted By: Matwek
Date Posted: 13 November 2011 at 8:18am
Would you work for 8 full days on someone elses project with no garantee of pay?
Even at the very low end of prices on pixel art you would be looking at $2 per frame (providing they're smaller than 32x32). So thats around $1500.

I'm sure there is every chance you can find someone who is just as interested in your own project as you are and would be willing to work for significantly less but I was just trying to be helpful and point out you may want to offer a bit more of an incentive.
Why don't you desing the monsters yourself and just ask people to animate them? That would cut the work load down.

Either way there was no need to be a dick about it.
I almost didn't comment because of the amount of times I've seen people get the same agressive response.


Posted By: surt
Date Posted: 13 November 2011 at 8:36am
Originally posted by Zethell

Right, because it cost money to apply some muscle into moving the mouse/pen and drawing pictures.

Wouldn't wanna risk moving those arms, huh, might break it. x)

And about the workload.. Yep, a w00p'in 12 frames per monster, and it's not like I'm asking for thousands of monsters here, more like 16~20 for the beta, and around 60~80 for the final, then more for future patches, but by then, you'd already received your pay for the first batch, so unrelated.

So 60~80 somewhat unique designs, with 720~960 drawn frames.
Personally, I could finish 10 monsters a day, and I would.. I'm already drawing the environmental tile-sheet for the game, I'm just not good with animations.

If it's such a trivial task then why do you need other peoples help?

Even if you were paying solid rates, I still wouldn't want to work for someone who holds my work in such contempt.

Good luck finding someone to help you. You deserve it.


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Posted By: Zethell
Date Posted: 13 November 2011 at 8:43pm
Originally posted by surt

Originally posted by Zethell

Right, because it cost money to apply some muscle into moving the mouse/pen and drawing pictures.

Wouldn't wanna risk moving those arms, huh, might break it. x)

And about the workload.. Yep, a w00p'in 12 frames per monster, and it's not like I'm asking for thousands of monsters here, more like 16~20 for the beta, and around 60~80 for the final, then more for future patches, but by then, you'd already received your pay for the first batch, so unrelated.

So 60~80 somewhat unique designs, with 720~960 drawn frames.
Personally, I could finish 10 monsters a day, and I would.. I'm already drawing the environmental tile-sheet for the game, I'm just not good with animations.

If it's such a trivial task then why do you need other peoples help?

Even if you were paying solid rates, I still wouldn't want to work for someone who holds my work in such contempt.

Good luck finding someone to help you. You deserve it.



Read the whole post before you reply, thanks.
And there's no contempt, just you miss-understanding the post.

If I had any contempt towards your work, I wouldn't even consider hiring on here.


Posted By: Zethell
Date Posted: 13 November 2011 at 9:07pm
Originally posted by Matwek

Would you work for 8 full days on someone elses project with no garantee of pay?
Even at the very low end of prices on pixel art you would be looking at $2 per frame (providing they're smaller than 32x32). So thats around $1500.

I'm sure there is every chance you can find someone who is just as interested in your own project as you are and would be willing to work for significantly less but I was just trying to be helpful and point out you may want to offer a bit more of an incentive.
Why don't you desing the monsters yourself and just ask people to animate them? That would cut the work load down.

Either way there was no need to be a dick about it.
I almost didn't comment because of the amount of times I've seen people get the same agressive response.




Personally, I don't care about money, so yeah.. I'd work for FREE, because pixel art is a passion of mine.

2$ a frame is quite o.k, I'd work for that. (sizes vary, 20x20 to 48x48)
But our prices are set in contracts written between us and the artist.

I'd say the work amount in this project holds a value around $2000 USD, and that's what I'd pay.. In my opinion, 2000$ USD for a months work, is quite good. (and yes. I really expect it to only take a month, that's what I'm used to with my other high quality sprite artists & animator.) (And no, I cant use him for this project, he's in a band and busy with studies & life, and just lacks faith in his own ability to draw.)

This project isn't mine either, I simply joined it, and became the project co-leader, which proves I would work on it with no guarantee of pay.

--

It's not just animation I suck at, I just cant draw anything humanoid..
That means, 2 legs, 2 arms, a body and a head..

It ends up looking weird.
But I'm MUCH better at drawing environmental tiles, grass, water, dirt, snow, rock, trees and houses.

I even made a sort of lava biome-sheet with animated lava.
And that only took me 30 mins with no difficulties. :S

--

The reason you get that aggressive response, is because you provoke it, even if you don't mean to do so. You could have completely helpful intentions.

I wasn't being a dick about it, That's just how you saw me, and how I saw you.

That's how the internet is, most people come across as dicks, because they simply explained something in a way that requires body language, changes in tone and attitude.

Something you cant see on plain text.
It's all about how your mind reads it to you.

Sorry if I came across like a dick.

---

Anyways, I don't see why pixel artists are so "special" now days, it's like it's some kind of prestige developer position.. Back in the day, I had pixel artists line up to work with me, instead I lacked music composers and SFX.

Now it's the other way around.. No sprite artists.. Instead I have 7 interested programers, 4 interested SFX people, 3 music composers and 2 story writers.

Back then, it was non-paid work thou.

Edit: Well I suppose I was a bit of a douchebag regarding the "risk", sorry for that.


Posted By: Zethell
Date Posted: 13 November 2011 at 10:16pm


So, I made a sort of Golem, split him up into different parts for easier animation, and I'm still stuck with no way of animating him without making him look somewhat retarded, and I still think he looks pretty crappy.

But this is the best I can do regarding characters, and why we need a character sprite artist with animation experience.


Posted By: Clest
Date Posted: 15 November 2011 at 7:47am
Well I do understand your point, but you seem not to understand that other people might nlive in different circunstances.

You may not care about money because one way or another, you do have monmey, after all, if you do pixelart I assume you live in a house with electricity, internet, a computer and you eat and drink. Now I donīr know how you have your money but I believe many otherr artists here are like me.

In my case my parents arenīt much rich and each got their own separated families and problems and its been about 7 years since I hardly get financial support. I used to work with IT and industrial 3D mechanical projects, went fine but I didnīt have the drive on it to keep on improving or devote free time to improve. Which I did wirh pixelart.

So now I earn the same thing spending the same amount of time in something I enjoy more, but in which I also devote my free time to improve even more. To keep with that I need the payment which would compensate for the job part of my time so I can keep providing pixelart.

In each of your posts you give us the image that pixelart takes less effort than music or other forms of art,

While I agree that basics of pixelart are easy to grasp, advasnced understanding takes time, see you are an amazing artist, love those tilesets but you do have limitations, which if you had a strong reason to, given research time and practice you vould improve. Pixelart also takes patience and effort, trial and error for animations etc.

Most people who charge for work also do have strengths and weaknessess, at least I do, but for the right payment I do anything, I devote time and effort into reaching clients satisfaction and I believe that if I am stepping out of my confortzone and providing something, It is fair that I charge much like a musician or programer charge for their time and effort.

It is not because in old times things were unfair to pixelartists that nowadays things should stay the same.

More on topic, hope you guys find someone to fit the bill and really love the tilesets.



Posted By: Zethell
Date Posted: 15 November 2011 at 9:36am
Originally posted by Clest

Well I do understand your point, but you seem not to understand that other people might nlive in different circunstances.

You may not care about money because one way or another, you do have monmey, after all, if you do pixelart I assume you live in a house with electricity, internet, a computer and you eat and drink. Now I donīr know how you have your money but I believe many otherr artists here are like me.

In my case my parents arenīt much rich and each got their own separated families and problems and its been about 7 years since I hardly get financial support. I used to work with IT and industrial 3D mechanical projects, went fine but I didnīt have the drive on it to keep on improving or devote free time to improve. Which I did wirh pixelart.

So now I earn the same thing spending the same amount of time in something I enjoy more, but in which I also devote my free time to improve even more. To keep with that I need the payment which would compensate for the job part of my time so I can keep providing pixelart.

In each of your posts you give us the image that pixelart takes less effort than music or other forms of art,

While I agree that basics of pixelart are easy to grasp, advasnced understanding takes time, see you are an amazing artist, love those tilesets but you do have limitations, which if you had a strong reason to, given research time and practice you vould improve. Pixelart also takes patience and effort, trial and error for animations etc.

Most people who charge for work also do have strengths and weaknessess, at least I do, but for the right payment I do anything, I devote time and effort into reaching clients satisfaction and I believe that if I am stepping out of my confortzone and providing something, It is fair that I charge much like a musician or programer charge for their time and effort.

It is not because in old times things were unfair to pixelartists that nowadays things should stay the same.

More on topic, hope you guys find someone to fit the bill and really love the tilesets.



I actually grew up in a very poor family, my father left us for some skank when I was 12, and my mother had to take care of me, my 4 brothers and 2 sisters alone, without a job.

I'm currently unemployed, I'm living on insurance money that I'm getting because not only am I poor, I've also had life that can be compared more to hell than anything else, I'm not gonna go in further on that subject thou.

I just happen to be the kind of person who enjoys helping others with no reward, I can understand that everyone isn't like that.

And I don't blame people for trying to make money, you have to put food on the table.

Oh and.. I personally think music composing is WAY harder than pixel art. x)

Unfortunately, no artist has joined our team yet, and it's up to me to do all of the work myself.


Posted By: Clest
Date Posted: 15 November 2011 at 10:11am
Well that is why I didnīt try to assume any way through which you earn money for the basic things you need. I have a vert humble background too and I am not big spender, but nowadays even my basic money like food and electricity bills come from pixelart since it is all I do.

Regarding composing, it is hard to compare, as much as programming, as I said pixelart might be easier to learn and to eexecute as it doesnīt require hand coordination, but to do it well you need a lot of complex information on traditional art, anatomy, color theory, perspective, impressionism and the list goes on. Not to mention a lot of patience.

So yeah, in the ends it has the same merit based on time spent working.

And lastly, me and some others who charge money also like to help people, it is just thatwith tons of freelancer just to live a simple life my free time is more focused on my projects and very few left to other projects, so I only pick projects that I would really enjoy to help.

Still, if I know of a friend interested I may point then to you.


Posted By: Zethell
Date Posted: 16 November 2011 at 9:12am
Originally posted by Clest

... Still, if I know of a friend interested I may point then to you.


Cool, that'd be great. ^^



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