variouse 9bit sprites
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=4798
Printed Date: 24 April 2026 at 12:51am
Topic: variouse 9bit sprites
Posted By: Squirrelsquid
Subject: variouse 9bit sprites
Date Posted: 13 August 2007 at 6:32pm
I decided to take part in the PC-Engine Scene, and do some sprites and tiles for a PCE vertical shooter currently in the works. So here's what I've done to date... I'll add the new ones as I progress.
a larger enemy mech.
a very small 16x16 enemy, not much to say, heh :P
a medium sized enemy, dig those 3 frame thruster animations.
a smaller enemy, thought about letting it fire long straight lasers.
a very large mini-boss. the turrets in the second shot are detatchable, still need to animate the turrets.
C&C appreciated.
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Replies:
Posted By: M.E.
Date Posted: 13 August 2007 at 11:12pm
Hi Squirrelsquid,
Great Sprites! The smaller ships have nice thrusters. The very large sprite kind of lacks the same effect. It looks like a failing engine... And at first I thought that the boss was turned. The nose looked like a thrust fire. Maybe you can change the color on that nose?
Best regards from
M.E.
------------- http://www.kunststukken.nl - KunstStukken.nl M.E. Art
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Posted By: Squirrelsquid
Date Posted: 15 August 2007 at 5:35pm
here's a very weird looking one:
fear the TEDDYHEAD!
@ M.E. the thrusters will be animated a lot faster, ingame, it's just a lack of the .gif format. glad you like it! :)
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Posted By: jalonso
Date Posted: 15 August 2007 at 6:03pm
Oh man this last one is great, the first are not highly inspired but adequate :D
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
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Posted By: Squirrelsquid
Date Posted: 15 August 2007 at 8:39pm
thanks, jal :)
I noticed, that the Teddyhead could also be a cellphone... anyway got some new stuff again. here's a real bear:

oh, and I tried my hand at a player ship:

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Posted By: M.E.
Date Posted: 15 August 2007 at 11:33pm
Hi Squirrelsquid,
Love the TeddyHead .. Please keep that one!!! The 'real' bear is a bit dark to be playing outside where the stars are 
Hopefully the game will let me choose one of the others as being the one that I play with. I like to play with one of the enemies ships instead of the current player ship. The current player sprite lacks a bit of expression. (Reminds me of zaxxon)
Keep up the good work!
Best regards from
M.E.
------------- http://www.kunststukken.nl - KunstStukken.nl M.E. Art
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Posted By: Corpse On Rails
Date Posted: 16 August 2007 at 11:03am
Teddyhead could also be a futuristic pez dispenser :D
Anyway, I love the sprites.
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Posted By: Squirrelsquid
Date Posted: 16 August 2007 at 12:49pm
haha, I might make edits of teddyhead, like a cellphone, a pez dispenser or a handheld videogame console ;)
anyway, here are 2 new ones, the P.A.N.D.A.-bomb, and some mech dude.


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Posted By: Squirrelsquid
Date Posted: 17 August 2007 at 12:13pm
played with teddyhead a bit... turned him into a cellphone!
 
the head can slide down, just like the enemy to reveal dial-buttons.
the phone also has a touchscreen and stylus, as well as real fire buttons (the bears face), and a directional pad.
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Posted By: Kfuchoin
Date Posted: 17 August 2007 at 12:18pm
lol! i love it, make the same efect in the "CALL" that you ahve in teh eyes..
------------- may the pixels be with you..
~Kfuchoin
eMo
looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903
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Posted By: FraGMarE
Date Posted: 20 August 2007 at 8:56am
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Originally posted by Squirrelsquid
I decided to take part in the PC-Engine Scene, and do some sprites and tiles for a PCE vertical shooter currently in the works. So here's what I've done to date... I'll add the new ones as I progress.
Hehe, I've also been working on 9-bit PC-Engine/TurboGrafx-16 sprites and tiles for a while. I showed Squirrelsquid some of my work and he was compelled to offer some of his help in making these graphics for these games.
There are two PCE Super CD-ROM2 games we are currently working on right now. One is a run-n-gun contra type game called 'PC-Gunjin'. The other is a vertical shmup called 'Xymati'.
PC-Gunjin:
Xymati:
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Posted By: Squirrelsquid
Date Posted: 20 August 2007 at 3:30pm
here's some more PCE-stuff... though these 2 aren't for one of the 2 games.
the first is some sidescroller stuff:

and some sprites and tiles that are inspired by the gameboy game, Cosmo Tank.

EDIT:
here's another enemy of the vertical shoot em up:

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Posted By: M.E.
Date Posted: 20 August 2007 at 11:03pm
Hi SquirrelSquid and FragMarE,
Hmmmm nice jummy saturated colors. M.E. like except for the browns in the bg of the tank game. Maybe they should be a little darker to really pop out the sprites?
Best regards from
M.E.
------------- http://www.kunststukken.nl - KunstStukken.nl M.E. Art
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Posted By: Squirrelsquid
Date Posted: 21 August 2007 at 1:16pm
I modified the red enemy a bit. and did a second, that can seperate it's arms.

@M.E.: yea you'r right about the colors
Edit: another one!

and again a new one!

this one is tiny and took me roughly 8 minutes to pixel, animate and upload. wanted to see how fast I can do a sprite.
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Posted By: FraGMarE
Date Posted: 23 August 2007 at 3:52am
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Here is a somewhat larger enemy i made for the sidescroller, PC-Gunjin:
and the lv2 boss sprite...
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Posted By: Squirrelsquid
Date Posted: 28 August 2007 at 5:06pm
here's some more graphics, some background tiles:

I did the blueish rocks, FraGMarE did the (unfinished) lava.
and just for kicks, here's a little idea of mine:

Havoc Zone Tactics... my shoot em up transformed into a turn based strategy game
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Posted By: Pixel_Outlaw
Date Posted: 28 August 2007 at 5:19pm
Damn, the PC-Engine had a gorgeous palette.
------------- http://www.shmup-dev.com/forum/">
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Posted By: Squirrelsquid
Date Posted: 28 August 2007 at 7:49pm
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Originally posted by Pixel_Outlaw
Damn, the PC-Engine had a gorgeous palette.
remember, the tactics mockup is not in the PCE color-space...
anyway, played with the cellphone a bit. will make a longer animation soon,
that I'll upload to the gallery. in the meantime, here's the Panda phone rotated 90°.

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Posted By: FraGMarE
Date Posted: 02 September 2007 at 8:54pm
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here's a slightly updated version of the lava canyon...
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Posted By: Pixel_Outlaw
Date Posted: 02 September 2007 at 9:50pm
Frag why don't you start a thread for your art? It would be easier to keep track of who's who. I miss the old saturated palette; who started all this desaturation nonsense?
------------- http://www.shmup-dev.com/forum/">
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