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[FILLED] Looking for pixel artist for RPG

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=8913
Printed Date: 24 April 2026 at 12:51am


Topic: [FILLED] Looking for pixel artist for RPG
Posted By: Rekatan
Subject: [FILLED] Looking for pixel artist for RPG
Date Posted: 04 August 2009 at 9:28am
I'm starting work on a turn based fantasy RPG with explorable world, and am looking for art with a 16 bit feel to it. Example:

http://spamtheweb.com/ul/upload/100709/69478_RPG.php - http://spamtheweb.com/ul/upload/100709/69478_RPG.php (direction keys move)

I'll be needing:
Spritesheets for playable characters and enemies including spellcasting, attacking, and world-movement animations.

Art for all equipment and items - Potions, Swords, Bows, Armor, etc.

Spell/attack animations.

All menus, including skill trees and dialogue boxes, as well as a paper doll screen for inventory management.

Several tilesets for the exploration screen, so that I can arrange/re-use them to create the game world.

In total we're looking at 3 playable characters, 6-8 bosses, and 30-40 enemies. As well as 80-100 individual items/equipment. Keep in mind art can be re-used in many cases, I'm not opposed to there being a "green goblin" and later a more difficult "red goblin" for example. The same can be done with some spells and items.

I'm offering profit sharing in all sponsorships, advertising revenue, and potentially microtransactions.

What this means is we'd essentially be working together as partners on the game, and sharing any profit made from it by a pre-negotiated percent. This is a full time job for me so I'm looking for someone who will take it seriously and is comfortable working with goals and deadlines that we've worked out ahead of time.

Long term I'm looking to find a dedicated artist to work with on all of my games, so if this project goes smoothly and we enjoy working together there will be plenty more work to come - as I have no less than 2 games in development at any one time.

If you'd like to see my previous work, you can view the trailer for my first marketable game at http://www.youtube.com/watch?v=nnodDWom7Uo - http://www.youtube.com/watch?v=nnodDWom7Uo - It is still being bid on so I unfortunately can't display the full game yet on these forums, but can give private access to it if you need to see it.

Let me know if you're interested either by MSN or e-mail at rekatan@live.com

Thanks,
Josh

*Marked as UNPAID per request, if I'm unable to find the quality of art I'm looking for I may have to just delay this project and repost later once I can pay upfront*



Replies:
Posted By: Elk
Date Posted: 05 August 2009 at 12:32am
You're expecting someone to work for you fulltime and the artist will then recieve money after it's done?

Sorry, but how do you expect a professional to work fulltime with no money? The artist has bills and needs food aswell, not everyone is living by their mom.


Posted By: Patt-Ytto
Date Posted: 05 August 2009 at 12:34am
So, no upfront payment?


Posted By: Rekatan
Date Posted: 05 August 2009 at 6:54am
Originally posted by Elk

You're expecting someone to work for you fulltime and the artist will then recieve money after it's done?

Sorry, but how do you expect a professional to work fulltime with no money? The artist has bills and needs food aswell, not everyone is living by their mom.


Nice constructive response, and actually Im 25 and married living over 800 miles away from my parents.

Profit sharing is a pretty normal payment system in the flash game industry - keep in mind we don't make a dime until those sponsorships start going through either. We don't have a company giving us an art budget to work with. We have to plan ahead with our bills and food, predicting what our sponsorships will total to and setting aside money for the 1-3 months that our games are in development. This is just how the flash game industry works, particularly for an indie developer.

The up side to this for an artist is you'll make significantly more in the long run for your art than you would have had you been paid up front. I'm willing to consider as much as 35-40% share in all profit for the right pixel artist, this is a very substantial portion even for a small game, let alone a larger project like this one.


Posted By: nvision
Date Posted: 05 August 2009 at 7:05am
I've worked on several Flash-based games, and been paid a decent hourly rate, that was competitive with the gaming industry, in general.  Almost anyone in the creative arts business will tell you that work on speculation is a slippery slope, and best left for personal projects.  The majority of projects with backend pay either never see the light of day, due to waning interests, or severely overestimate their returns.

Asking someone to work full-time hours with no guaranteed return is ridiculous, and this thread should be marked as [UNPAID]


Posted By: Rekatan
Date Posted: 05 August 2009 at 7:25am
Fair enough, it looks like artists have been burned too much to consider this sort of thing.

Unfortunately Im just starting out and working with limited resources - but its crucial for a flash game to have appropriate art and I certainly can't make my own art for an RPG.

On a side note,  if you take a look at www.flashgameart.com you'll see that profit sharing is fairly common, however there isn't a lot of quality pixel art there, mostly vector art which I would rather not use.




Posted By: matt0
Date Posted: 05 August 2009 at 10:43am
Rekatan, I hope this doesn't come across as preachy and I should stress that I don't work in the games industry so I don't want it to seem like I'm pretending to be a big authority on things.

I know you said yourself that this is a big project but do you really understand how big?

If you look at what you're asking for in your first post, it's the equivalent to a full commercially released hand held game or an ambitious home console game from the 16 bit era. A game like that would have a whole team of artists working on it so even if you could pay for one artist upfront you'd need to be paying them a competitive wage for a long time since they'd be doing the work of 5+ artists.

On top of that how much would you expect to pay someone? - the rates listed in the jobs section on the pixellation forums are $15 an hour for an amateur, $50 an hour for a professional - when you say "appropriate art" and "quality pixel art" what do you have in mind?

I know this comes across as very negative and won't be what you want to hear but there are loads of posts like yours this spread across a bunch of different forums and they usually get ignored or you get very blunt replys like Elk's, although he's 100% right, and I'm not sure in a lot of cases that people realise just how unrealistic their thinking is.

I don't think a project can be done by someone who's just starting out - it would be a hard slog even for an experienced team.


Posted By: Rekatan
Date Posted: 05 August 2009 at 12:13pm
I've already had several quotes from very experienced artists ranging from 1500 - 3000 to do all that I listed, and if I had the money I'd already be working with them rather than trying to find an artist who will work for profit share. This isnt 1993 and the SNES wasn't just released. Things have changed greatly, 5 - 10 hour RPGS are being produced for flash by 2 and 3 man teams fairly regularly now. There are two up for bid on FGL right now that I know of.

My project is slightly more ambitious then that, but that's how I intend all my games to be -  more ambitious than the standard.

If I had the talent for pixel art I'd gladly be doing it solo and just set a completion date for 5-6 months from now, but unfortunately I just can't spread myself that thin.

Anyways, I appreciate your honesty and bluntness, Id rather communicate on that level than a superficial one.



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