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yuji
Seaman
Joined: 09 November 2008 Location: Japan Online Status: Offline Posts: 26 |
![]() Topic: Running animationPosted: 10 November 2008 at 5:28am |
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Hi
This is the second animation I've ever done. It's a running animation. ![]() Right now, for this character, I have: idle (static, but I will make it animated, like breathing or something...) walk <- this is the first-ever animation... run run-start-left run-start-right run-end-left run-end-right run-to-walk-left run-to-walk-right Since these are for an action game, I will be seeing a lot more of her while drawing some more frames! ^^ As for self-critique, I think that my character is very plain, and lacks something that makes her stand out. I want to do this without having to redo the whole character, but I don't really know what. I like the animated hair, and in general the animation. This probably means that I know too little about animation, so I can't criticize it appropriately... The clothes seem a little strange, especially her hakama (pants). But I don't really know how to fix that. She is a little bouncy, which I find very appealing! ^^ What do you think? What can I do to make it better? or should I throw the whole thing away and start over... Yuji Edited by yuji - 10 November 2008 at 6:02am |
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Claes
Midshipman
Joined: 04 September 2008 Location: Sweden Online Status: Offline Posts: 49 |
![]() Posted: 10 November 2008 at 6:16am |
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No need to start over, but there are always a few things to improve.
Im not so expirianced with walking animation, so il leave that to some ells, for me, it looks fine as it is animation wise (exept one part of it, as il mention later). As you said yourself, the character is a tad plain. But with a few easy fixes that can be changed easely. Your clothing design is very simpel right now, there can always be smal things that you can add in, forexampel something special this character caries, exampels: a special hat/headgear, and eyepatch, glasses/gogels, a backback/bag, a sword or other weapon, a ribon, a cape, armor parts (like sholderpads, armguards, legguards), A mask, a bigger belt, a scarf and so on. They are many many smal extra things that you add without changing the basic clothing to much that will instantly make her more distinct. Another big change that I really think you should do is the coloring. It right now does not add anything to the characters image (exept making it very plain). I would say that you make the colors alot stronger and vibrant, they feel way to dilute now, Like the pants and the hair. With alot darker hair and red pants will create a stronger contrast to bringout stronger characteristics with her, just experement a bit. I love bouncy breasts! I addmit that its my great weakness! But with your character I am unafected... It really does not workout. You been trying to hard to make it noticeble I would say that makes it look extremly wierd and very unnatural instead. Do remake them, as it feels like they are standing out way to much, jumping as they are made out of jelly, but at the same time are rock hard! as they never change shape. If you still want them bouncy, then pleace try and make it more subtle and pay more attention to shape and gravity. so in short: 1.Add/change something that makes her more distinct. 2. Add stronger contrasts to colors. 3.fix the bouncy breasts. Cheers. |
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yuji
Seaman
Joined: 09 November 2008 Location: Japan Online Status: Offline Posts: 26 |
![]() Posted: 10 November 2008 at 9:43am |
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Hi
You're right with the colors. Now that I look at her, she does seem quite dull, or perhaps her clothes have been washed a bit too much ^^. You should have seen the first version, where the hakama was the same color as the rest of the kimono... This is an experiment with another set of -much darker- colors. I have completely eliminated the lightest shade, which has caused me more problems than given me advantages. The hakama looks much more plain like this (I don't know if that's a good or bad thing). And I've also added the side cuts: ![]() The colors can't really be changed much more than this. She -is- a miko character, and all miko starter kits come with a white kimono and red hakama... I don't know what should I do to make that hakama more interesting... perhaps detail one pleat on the front? Accessory-wise, I've also thought of giving her something to wear, like some glasses (goggles would be so awesome >_<), but I'm not so sure it would give her any kind of personality... she might end up being the same dull character, this time with glasses... And the breasts... While I did not originally mean for them to be large, they ended up looking better like this... I did some experimenting, but in my very biased opinion, they don't look bad like this, but then again, that's my opinion, based on my own creation... (like a father hearing from some kid that his daughter's breasts are like made out of jelly, but still rock hard... >_<y) I would like to hear more opinions on this... Yuji |
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Damian
Commander
Joined: 24 February 2023 Location: United Kingdom Online Status: Offline Posts: 455 |
![]() Posted: 10 November 2008 at 10:40am |
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other than the hair being cut off.....there is the fact that your arm action from the the first seen arm( I mean her right arm) is wring as it seems that some how, that hand comes back behind the arm its self, giving the impression that the elbow needs to go up to do this action.
edit: uh it the fact that there's to much of a gap in between two of those frames.(I'm not good at explaining, so please have a look at that hand and why it should stay facing the floor with such a low arm action.) |
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yuji
Seaman
Joined: 09 November 2008 Location: Japan Online Status: Offline Posts: 26 |
![]() Posted: 10 November 2008 at 8:42pm |
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>Hair being cut off
Would you please elaborate on that? > The rest... Hmm. Do you mean when the right arm is on the back position? What I can see is that her hand does show a little bit and may seem a little awkward. Is this what you're talking about? Yuji |
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Damian
Commander
Joined: 24 February 2023 Location: United Kingdom Online Status: Offline Posts: 455 |
![]() Posted: 10 November 2008 at 11:18pm |
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Hair seems cut off right at the top as it is flat.
And you got it right there. :P |
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yuji
Seaman
Joined: 09 November 2008 Location: Japan Online Status: Offline Posts: 26 |
![]() Posted: 10 November 2008 at 11:25pm |
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You're right on both cases: the hand shouldn't be there.
I'll post an edited version tonight. Thank you very much for your feedback. However, seeing her run on the actual screen takes out many of the details, and most of them don't matter any more. I guess that's the ungrateful part of drawing pixel art... V_V More comments would be greatly appreciated! And please, if somebody else can comment on the breasts issue, I would appreciate it. Yuji |
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Claes
Midshipman
Joined: 04 September 2008 Location: Sweden Online Status: Offline Posts: 49 |
![]() Posted: 11 November 2008 at 1:32am |
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The colors in the edeit looks alot better, thats the kind of red I was hoping for :D I also kind of guesst otherwise that you could not make more changes then that.
It feels like you really dont know what kind of person your character is, without knowing this, it gets very hard makingsomeone with more "character". Find out who she is, what she has done, what have happend, then you can start creating someone that becoes alot more interesting. Other ideas how you can improve her otherwise: The face would be one of the best ways to do it, right now hes got a very plain "generic anime face" look. bigeyes, smal nose round face, thats it... Try experiment alot more with the details on her facel, like the eyes, add a mouth, nose and so on, even the face shape itself. Then deside what kind of person she is with some traits: shy, strong, weak, angry, happy, determend, sad, or any other feeling that can be seen with body language. Then Translate these into her face features. You can then do the same to the hole body, as a afraid/weak person will run in a diferent way from someones whos determined/strong would. For the breasts coment, its just what I think after all :) It might not be as bad as i made it up to be, but I still think you need to give it a second look. And by saying "like a father hearing from some kid that his daughter's..." Just really tells me that you are way too close to your subject matter to be able to more clearly se the flaws youself. Take a step back, look at it as if it was not your pixelpiece, and then try again. cheers |
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yuji
Seaman
Joined: 09 November 2008 Location: Japan Online Status: Offline Posts: 26 |
![]() Posted: 11 November 2008 at 9:43am |
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I know, I know... she has a complete lack of personality... Choosing 5 heads for a 64x64 pixel animation, and not even using the whole 64 pixels in height was probably not a great idea.
I'll leave this for now, and will definitely come back to it, but I want to do a different drawing with some personality, which, to be honest, I've never done... I'll post it in another topic and when I'm ready, I'll be back to this one... And also, don't take my comments too seriously, I was just trying to point something I found funny! ^^ Yuji |
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yuji
Seaman
Joined: 09 November 2008 Location: Japan Online Status: Offline Posts: 26 |
![]() Posted: 12 November 2008 at 7:36pm |
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Question:
This animation, and all of those I have made for this character, have the front foot two pixels below from the back one. Once I place this girl in my scrolling world, I thought I could get some sense of perspective with this, but I'm not so sure if this effect can be achieved on 2D tiled worlds. Of course, this greatly depends on how I make the world tiles. What do you think about this? any tips for making the world tiles for this perspective? or should I put both feet back to the same line so I can make my 2D world without any problems... Yuji |
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