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Demon
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Quote Demon Replybullet Topic: The Game of Your Dreams
    Posted: 02 January 2009 at 7:57am
If you could make the game of your dreams, what would it be?  What would it's genre be?  Would it be a classic arcade game, or a new innovative out-of-the-box game?

I've always wanted to make a 2D High-Def. fighter game that would be like a mix between Street Fighter and Smash Bros.  My reasons for this is because I would love to program something like that.
"At least we killed some boredom..." - Death Note.
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Emtch
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Quote Emtch Replybullet Posted: 14 January 2009 at 11:18am
A pixel sidescroller with rpg and fighting influences and lots of puzzles.
 
With a level up system similar to GURPS or SPECIAL, abilities, diablo-style equipment, sidequests etc.
Special skills would be executed by input sequences and there would be puzzles like those in Zelda, but harder.
 
Only one life, and scarce save points, to make it difficult.
 
That would be awesome.
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zompo
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Quote zompo Replybullet Posted: 14 January 2009 at 11:36am
I would say a mass multi player online game :) as the one i'm working on right now!


Edited by zompo - 14 January 2009 at 11:36am

blog.bombwar.com - Progress/screenshots/demo and more
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greenraven
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Quote greenraven Replybullet Posted: 14 January 2009 at 1:00pm
Something with nekkid people. 
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Emtch
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Quote Emtch Replybullet Posted: 14 January 2009 at 3:40pm
Originally posted by greenraven

Something with nekkid people. 
2nd'd
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skooba-dude
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Quote skooba-dude Replybullet Posted: 19 January 2009 at 11:37pm
funny that you guys have spoken of games involving nekkid people, I happen to be working on one right now!, you decide whether the other person talking is male or female, I'm not onto colouring it yet, but it's black and white version is available on http://Nekkidpeople-bullsh*t.com/game
heres the screenshot-
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Evilagram
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Quote Evilagram Replybullet Posted: 20 January 2009 at 2:50am
Metroidvania.

Has a smooth weapon system where every weapon has a strong and a weak attack, the strong requiring you to stop moving to use it, the weak being easily spammed. The functions of these change with button presses.

There is an HP gauge, SP gauge, and MP gauge. HP is obvious, SP degenerates as you do regular attacks, MP degenerates as you use magical attacks. SP regenerates quickly, MP regenerates slower, HP regenerates at snail's pace.

Weapons are of a few basic archetypes, a few ranged, mostly melee. Instead of grinding for better gear, you will have skill sets for each weapon that improve as you use that archetype. Weapon upgrades only provide minimal help. On the plus side, weapons are scattered throughout the game independent of their power, thus avoiding the sorting algorithm of weapon effectiveness cliche completely.

Enemies of varying difficulties will be integrated into levels such as to avoid the cliche of the enemy type. Battle will be designed such that no attack can't be avoided via one fashion or another, and such that battling a really strong enemy won't murder the lower level players.

The environment will be destructible in places, yielding HP recovery, MP recovery, and money, randomly. Special items may show up in some areas.

The shop system will gain items as you progress further and have need of them, instead of the usual crud where the best items are 100 miles away from home. You can purchase only up to a set number of items, which is determined by your strength. There is no limit on any individual item. The ceiling on this limit will be pretty high so as not to limit players. You can sell equipped items, but a warning is displayed, and the item is marked as being equipped, in addition to being at the bottom of the stack of items that can be sold.

All in all I really love the DS castlevania games, just wish some parts were a bit more fluid.
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